feat: show tactical role badges (MT/MA/Asst) in raid frames

Render "MT" (orange), "MA" (blue), and "A" (light blue) in the
bottom-left of each raid cell using member flags from SMSG_GROUP_LIST
and SMSG_REAL_GROUP_UPDATE (bits 0x02/0x04/0x01). Complements the
existing LFG role badges at bottom-right.
This commit is contained in:
Kelsi 2026-03-17 13:47:53 -07:00
parent 1daead3767
commit f70df191a9

View file

@ -9351,6 +9351,15 @@ void GameScreen::renderPartyFrames(game::GameHandler& gameHandler) {
else if (m.roles & 0x08)
draw->AddText(ImVec2(cellMax.x - 11.0f, cellMax.y - 11.0f), IM_COL32(220, 80, 80, 230), "D");
// Tactical role badge in bottom-left corner (flags from SMSG_GROUP_LIST / SMSG_REAL_GROUP_UPDATE)
// 0x01=Assistant, 0x02=Main Tank, 0x04=Main Assist
if (m.flags & 0x02)
draw->AddText(ImVec2(cellMin.x + 2.0f, cellMax.y - 11.0f), IM_COL32(255, 140, 0, 230), "MT");
else if (m.flags & 0x04)
draw->AddText(ImVec2(cellMin.x + 2.0f, cellMax.y - 11.0f), IM_COL32(100, 180, 255, 230), "MA");
else if (m.flags & 0x01)
draw->AddText(ImVec2(cellMin.x + 2.0f, cellMax.y - 11.0f), IM_COL32(180, 215, 255, 180), "A");
// Health bar
uint32_t hp = m.hasPartyStats ? m.curHealth : 0;
uint32_t maxHp = m.hasPartyStats ? m.maxHealth : 0;