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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Fix NPC visibility and stabilize world transport/taxi updates
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parent
5dae994830
commit
f752a4f517
16 changed files with 452 additions and 173 deletions
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@ -323,6 +323,9 @@ private:
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float mountHeightOffset_ = 0.0f;
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float mountPitch_ = 0.0f; // Up/down tilt (radians)
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float mountRoll_ = 0.0f; // Left/right banking (radians)
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int mountSeatAttachmentId_ = -1; // -1 unknown, -2 unavailable
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glm::vec3 smoothedMountSeatPos_ = glm::vec3(0.0f);
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bool mountSeatSmoothingInit_ = false;
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float prevMountYaw_ = 0.0f; // Previous yaw for turn rate calculation (procedural lean)
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float lastDeltaTime_ = 0.0f; // Cached for use in updateCharacterAnimation()
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MountAction mountAction_ = MountAction::None; // Current mount action (jump/rear-up)
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@ -20,6 +20,7 @@ struct WorldMapZone {
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float locLeft = 0, locRight = 0, locTop = 0, locBottom = 0;
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uint32_t displayMapID = 0;
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uint32_t parentWorldMapID = 0;
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uint32_t exploreFlag = 0;
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// Per-zone cached textures
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GLuint tileTextures[12] = {};
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@ -34,6 +35,7 @@ public:
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void initialize(pipeline::AssetManager* assetManager);
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void render(const glm::vec3& playerRenderPos, int screenWidth, int screenHeight);
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void setMapName(const std::string& name);
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void setServerExplorationMask(const std::vector<uint32_t>& masks, bool hasData);
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bool isOpen() const { return open; }
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void close() { open = false; }
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@ -87,6 +89,8 @@ private:
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GLuint tileQuadVBO = 0;
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// Exploration / fog of war
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std::vector<uint32_t> serverExplorationMask;
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bool hasServerExplorationMask = false;
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std::unordered_set<int> exploredZones; // zone indices the player has visited
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};
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