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Fix NPC visibility and stabilize world transport/taxi updates
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parent
5dae994830
commit
f752a4f517
16 changed files with 452 additions and 173 deletions
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@ -2271,7 +2271,7 @@ void GameScreen::updateCharacterTextures(game::Inventory& inventory) {
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// World Map
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// ============================================================
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void GameScreen::renderWorldMap(game::GameHandler& /* gameHandler */) {
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void GameScreen::renderWorldMap(game::GameHandler& gameHandler) {
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auto& app = core::Application::getInstance();
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auto* renderer = app.getRenderer();
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auto* assetMgr = app.getAssetManager();
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@ -2284,6 +2284,9 @@ void GameScreen::renderWorldMap(game::GameHandler& /* gameHandler */) {
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if (minimap) {
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worldMap.setMapName(minimap->getMapName());
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}
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worldMap.setServerExplorationMask(
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gameHandler.getPlayerExploredZoneMasks(),
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gameHandler.hasPlayerExploredZoneMasks());
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glm::vec3 playerPos = renderer->getCharacterPosition();
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auto* window = app.getWindow();
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