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fix: add 60-second grace period to M2 model cleanup
Models that lose all instances are no longer immediately evicted from GPU memory. Instead they get a 60-second grace period, preventing the thrash cycle where GO models (barrels, chests, herbs) were evicted every 5 seconds and re-loaded when the same object type respawned.
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2 changed files with 25 additions and 2 deletions
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@ -1753,6 +1753,7 @@ uint32_t M2Renderer::createInstance(uint32_t modelId, const glm::vec3& position,
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return 0;
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}
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const auto& mdlRef = modelIt->second;
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modelUnusedSince_.erase(modelId);
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// Deduplicate: skip if same model already at nearly the same position.
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// Uses hash map for O(1) lookup instead of O(N) scan.
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@ -1864,6 +1865,7 @@ uint32_t M2Renderer::createInstanceWithMatrix(uint32_t modelId, const glm::mat4&
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LOG_WARNING("Cannot create instance: model ", modelId, " not loaded");
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return 0;
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}
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modelUnusedSince_.erase(modelId);
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// Deduplicate: O(1) hash lookup
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{
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@ -4276,11 +4278,28 @@ void M2Renderer::cleanupUnusedModels() {
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usedModelIds.insert(instance.modelId);
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}
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// Find and remove models with no instances
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const auto now = std::chrono::steady_clock::now();
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constexpr auto kGracePeriod = std::chrono::seconds(60);
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// Find models with no instances that have exceeded the grace period.
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// Models that just lost their last instance get tracked but not evicted
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// immediately — this prevents thrashing when GO models are briefly
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// instance-free between despawn and respawn cycles.
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std::vector<uint32_t> toRemove;
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for (const auto& [id, model] : models) {
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if (usedModelIds.find(id) == usedModelIds.end()) {
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if (usedModelIds.find(id) != usedModelIds.end()) {
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// Model still in use — clear any pending unused timestamp
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modelUnusedSince_.erase(id);
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continue;
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}
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auto unusedIt = modelUnusedSince_.find(id);
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if (unusedIt == modelUnusedSince_.end()) {
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// First cycle with no instances — start the grace timer
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modelUnusedSince_[id] = now;
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} else if (now - unusedIt->second >= kGracePeriod) {
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// Grace period expired — mark for removal
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toRemove.push_back(id);
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modelUnusedSince_.erase(unusedIt);
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}
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}
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