fix(ui): avoid double-processing bag toggle hotkey

This commit is contained in:
Kelsi 2026-03-14 08:44:45 -07:00
parent 2c32b72f95
commit f7a996ab26

View file

@ -2346,14 +2346,6 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
inventoryScreen.toggle();
}
if (KeybindingManager::getInstance().isActionPressed(KeybindingManager::Action::TOGGLE_BAGS)) {
if (inventoryScreen.isSeparateBags()) {
inventoryScreen.openAllBags();
} else {
inventoryScreen.toggle();
}
}
if (KeybindingManager::getInstance().isActionPressed(KeybindingManager::Action::TOGGLE_NAMEPLATES)) {
showNameplates_ = !showNameplates_;
}