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fix(ui): avoid double-processing bag toggle hotkey
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1 changed files with 0 additions and 8 deletions
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@ -2346,14 +2346,6 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
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inventoryScreen.toggle();
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}
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if (KeybindingManager::getInstance().isActionPressed(KeybindingManager::Action::TOGGLE_BAGS)) {
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if (inventoryScreen.isSeparateBags()) {
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inventoryScreen.openAllBags();
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} else {
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inventoryScreen.toggle();
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}
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}
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if (KeybindingManager::getInstance().isActionPressed(KeybindingManager::Action::TOGGLE_NAMEPLATES)) {
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showNameplates_ = !showNameplates_;
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}
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