mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-10 02:53:51 +00:00
feat(editor): in-editor "Snap All Spawns to Ground" menu
Adds EditorApp::snapAllSpawnsToGround() and a menu item under Generate, mirroring the --snap-zone-to-ground CLI for users who want the action without context-switching to a terminal. Walks every NPC + object, casts a downward ray from baseZ+500y, and writes the hit Z into spawn.position.z. Patrol waypoints on each NPC are snapped too. Marks the project dirty + auto-save pending so the change persists without a manual Ctrl+S. Existing per-selection "Snap Ground" button on the right panel is unchanged; this is the bulk version for "I just edited terrain under a populated area."
This commit is contained in:
parent
f589fa20ce
commit
f870a516dd
3 changed files with 50 additions and 0 deletions
|
|
@ -102,6 +102,10 @@ public:
|
|||
// tile's world bbox. Mirrors the --random-populate-zone CLI
|
||||
// command so users can do bulk population from inside the editor.
|
||||
void randomPopulateZone(int creatureCount, int objectCount, uint32_t seed);
|
||||
// Re-snap every creature + object Z to actual terrain. In-editor
|
||||
// mirror of the --snap-zone-to-ground CLI; useful after terrain
|
||||
// edits or random population to fix floating/buried spawns.
|
||||
void snapAllSpawnsToGround();
|
||||
void centerOnTerrain();
|
||||
|
||||
// Multi-tile support
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue