mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Handle gossip POI, combat clearing, dismount, spell log miss, and loot notifications
- SMSG_GOSSIP_POI: parse map POI markers (x/y/icon/name) from quest NPCs, render as cyan diamonds on the minimap with hover tooltips for quest navigation - SMSG_ATTACKSWING_DEADTARGET: clear auto-attack when target dies mid-swing - SMSG_CANCEL_COMBAT: server-side combat reset (clears autoAttacking + target) - SMSG_BREAK_TARGET / SMSG_CLEAR_TARGET: server-side targeting clears - SMSG_DISMOUNT: server-forced dismount triggers mountCallback(0) - SMSG_MOUNTRESULT / SMSG_DISMOUNTRESULT: mount feedback in system chat - SMSG_LOOT_ALL_PASSED: "Everyone passed on [Item]" system message, clears loot roll - SMSG_LOOT_ITEM_NOTIFY / SMSG_LOOT_SLOT_CHANGED: consumed - SMSG_SPELLLOGMISS: decode miss/dodge/parry/block from spell casts into combat text - SMSG_ENVIRONMENTALDAMAGELOG: environmental damage (drowning/lava/fall) in combat text - GossipPoi struct + gossipPois_ vector in GameHandler with public getters/clearers
This commit is contained in:
parent
bd3bd1b5a6
commit
f89840a6aa
3 changed files with 189 additions and 0 deletions
|
|
@ -825,6 +825,17 @@ public:
|
|||
bool isQuestDetailsOpen() const { return questDetailsOpen; }
|
||||
const QuestDetailsData& getQuestDetails() const { return currentQuestDetails; }
|
||||
|
||||
// Gossip / quest map POI markers (SMSG_GOSSIP_POI)
|
||||
struct GossipPoi {
|
||||
float x = 0.0f; // WoW canonical X (north)
|
||||
float y = 0.0f; // WoW canonical Y (west)
|
||||
uint32_t icon = 0; // POI icon type
|
||||
uint32_t data = 0;
|
||||
std::string name;
|
||||
};
|
||||
const std::vector<GossipPoi>& getGossipPois() const { return gossipPois_; }
|
||||
void clearGossipPois() { gossipPois_.clear(); }
|
||||
|
||||
// Quest turn-in
|
||||
bool isQuestRequestItemsOpen() const { return questRequestItemsOpen_; }
|
||||
const QuestRequestItemsData& getQuestRequestItems() const { return currentQuestRequestItems_; }
|
||||
|
|
@ -1778,6 +1789,7 @@ private:
|
|||
// Gossip
|
||||
bool gossipWindowOpen = false;
|
||||
GossipMessageData currentGossip;
|
||||
std::vector<GossipPoi> gossipPois_;
|
||||
|
||||
void performGameObjectInteractionNow(uint64_t guid);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue