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feat(editor): add --gen-texture-planks floor-board pattern
49th procedural texture: horizontal plank-floor pattern.
Each plank gets:
• a hash-derived per-plank brightness offset (-24..+24)
so adjacent boards read as separate pieces of wood
rather than one long stripe
• a 1px horizontal seam at its bottom edge
• a 1px vertical end-seam at a hash-jittered x position,
staggering plank ends across rows
• optional darker grain streaks at evenly-spaced columns
(jittered per plank so the pattern doesn't grid-align)
Useful for inn/tavern floors, ship deck planking, bridge
surfaces, market-stall counters, and any wood-floor surface
where the existing single-grain --gen-texture-wood would
read as one giant board.
Default 16px plank height with 5 grain streaks gives a
recognizable floor at 256x256 without aliasing.
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@ -83,6 +83,7 @@ const char* const kArgRequired[] = {
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"--gen-texture-cracked", "--gen-texture-runes",
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"--gen-texture-leopard", "--gen-texture-zebra",
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"--gen-texture-knit", "--gen-texture-chainmail",
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"--gen-texture-planks",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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