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feat(editor): add --gen-texture-planks floor-board pattern
49th procedural texture: horizontal plank-floor pattern.
Each plank gets:
• a hash-derived per-plank brightness offset (-24..+24)
so adjacent boards read as separate pieces of wood
rather than one long stripe
• a 1px horizontal seam at its bottom edge
• a 1px vertical end-seam at a hash-jittered x position,
staggering plank ends across rows
• optional darker grain streaks at evenly-spaced columns
(jittered per plank so the pattern doesn't grid-align)
Useful for inn/tavern floors, ship deck planking, bridge
surfaces, market-stall counters, and any wood-floor surface
where the existing single-grain --gen-texture-wood would
read as one giant board.
Default 16px plank height with 5 grain streaks gives a
recognizable floor at 256x256 without aliasing.
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3 changed files with 114 additions and 0 deletions
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@ -4586,6 +4586,116 @@ int handleKnit(int& i, int argc, char** argv) {
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return 0;
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}
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int handlePlanks(int& i, int argc, char** argv) {
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// Plank floor: horizontal "boards" of randomized length and tint
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// separated by thin dark seams. Each plank gets a hash-derived
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// brightness offset so the tile reads as real boards rather than
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// a single grain pattern. Useful for inn floors, deck planking,
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// bridge surface, market stall counters.
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std::string outPath = argv[++i];
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std::string bgHex = argv[++i];
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std::string seamHex = argv[++i];
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int plankH = 16;
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int grainsPerPlank = 5;
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uint32_t seed = 1;
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int W = 256, H = 256;
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { plankH = std::stoi(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { grainsPerPlank = std::stoi(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { seed = static_cast<uint32_t>(std::stoul(argv[++i])); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { W = std::stoi(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { H = std::stoi(argv[++i]); } catch (...) {}
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}
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if (W < 1 || H < 1 || W > 8192 || H > 8192 ||
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plankH < 4 || plankH > 256 ||
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grainsPerPlank < 0 || grainsPerPlank > 64) {
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std::fprintf(stderr,
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"gen-texture-planks: invalid dims (W/H 1..8192, plankH 4..256, "
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"grainsPerPlank 0..64)\n");
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return 1;
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}
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uint8_t br_, bg_, bb_, sr, sg, sb_;
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if (!parseHex(bgHex, br_, bg_, bb_) ||
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!parseHex(seamHex, sr, sg, sb_)) {
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std::fprintf(stderr,
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"gen-texture-planks: bg or seam hex color is invalid\n");
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return 1;
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}
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std::vector<uint8_t> pixels(static_cast<size_t>(W) * H * 3, 0);
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// Plank-index hash → per-plank brightness modulation in [-24, +24]
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// and an end-seam x position so the planks look staggered rather
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// than all the same length.
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auto hash32 = [](uint32_t x) -> uint32_t {
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x ^= x >> 16; x *= 0x7feb352d;
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x ^= x >> 15; x *= 0x846ca68b;
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x ^= x >> 16; return x;
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};
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auto clamp = [](int v) {
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return v < 0 ? 0 : (v > 255 ? 255 : v);
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};
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for (int y = 0; y < H; ++y) {
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int plankIdx = y / plankH;
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int yInPlank = y % plankH;
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uint32_t h = hash32(plankIdx * 0x9e3779b1u + seed);
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int tint = static_cast<int>(h % 49) - 24; // -24..+24
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// Plank-end seam at this y: a vertical line at x = endX.
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int endX = static_cast<int>(hash32(h ^ 0xa5a5a5a5u) % W);
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for (int x = 0; x < W; ++x) {
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uint8_t r = clamp(br_ + tint);
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uint8_t g = clamp(bg_ + tint);
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uint8_t b = clamp(bb_ + tint);
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// Horizontal plank seam: the bottom 1 px of every plank
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// is the seam color so adjacent planks read as separate
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// boards, not one long stripe.
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bool atHSeam = (yInPlank == plankH - 1);
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// Vertical end seam: 1 px wide at endX.
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bool atVSeam = (x == endX);
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if (atHSeam || atVSeam) {
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r = sr; g = sg; b = sb_;
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} else if (grainsPerPlank > 0) {
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// Vertical grain streaks: at G evenly-spaced columns
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// within the plank, draw a faint darker line. Position
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// jittered per plank so it doesn't repeat exactly
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// every row.
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int strideX = W / (grainsPerPlank + 1);
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int jitter = static_cast<int>(h >> 8) % strideX;
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int dx = (x - jitter) % strideX;
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if (dx == 0) {
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r = static_cast<uint8_t>(clamp(int(r) - 15));
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g = static_cast<uint8_t>(clamp(int(g) - 15));
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b = static_cast<uint8_t>(clamp(int(b) - 15));
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}
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}
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size_t idx = (static_cast<size_t>(y) * W + x) * 3;
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pixels[idx + 0] = r;
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pixels[idx + 1] = g;
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pixels[idx + 2] = b;
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}
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}
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if (!stbi_write_png(outPath.c_str(), W, H, 3,
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pixels.data(), W * 3)) {
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std::fprintf(stderr,
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"gen-texture-planks: stbi_write_png failed for %s\n",
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outPath.c_str());
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return 1;
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}
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std::printf("Wrote %s\n", outPath.c_str());
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std::printf(" size : %dx%d\n", W, H);
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std::printf(" bg/seam : %s / %s\n", bgHex.c_str(), seamHex.c_str());
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std::printf(" plank H : %d (grains/plank %d)\n",
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plankH, grainsPerPlank);
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std::printf(" seed : %u\n", seed);
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return 0;
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}
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int handleChainmail(int& i, int argc, char** argv) {
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// Chainmail: rings tile in a brick/hexagonal pattern with even
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// and odd rows offset by half a cell width — each pixel is
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@ -4743,6 +4853,7 @@ constexpr TextureEntry kTextureTable[] = {
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{"--gen-texture-zebra", 3, handleZebra},
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{"--gen-texture-knit", 3, handleKnit},
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{"--gen-texture-chainmail", 3, handleChainmail},
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{"--gen-texture-planks", 3, handlePlanks},
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};
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} // namespace
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