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feat(pipeline): add WGOT (Wowee Game Object Template) format
Novel open replacement for AzerothCore-style
gameobject_template SQL tables PLUS the Blizzard
GameObjectDisplayInfo.dbc / GameObject types metadata. The
16th open format added to the editor.
Game objects are the non-creature interactable scenery:
chests (with loot), doors, buttons, mailboxes, herb / ore
gathering nodes, fishing pools, signposts, mounts. Each
has a displayId for the model, a typeId driving its
interaction logic, and optional cross-references to a lock
(future WLCK) and loot table (existing WLOT).
Cross-references with previously-added formats:
WSPN.entry.entryId (kind=GameObject) -> WGOT.entry.objectId
WGOT.entry.lootTableId -> WLOT.entry.creatureId
(loot tables are
universal — chests
and creatures both
key by ID)
The dungeon preset's Bandit Strongbox uses lootTableId=2000
to match WLOT's bandit chest table id, so the demo content
stack already wires together: spawn (WSPN object kind 2000)
-> object template (WGOT 2000) -> loot table (WLOT 2000).
Format:
• magic "WGOT", version 1, little-endian
• per object: objectId / displayId / name / typeId /
size / castBarCaption / requiredSkill +
requiredSkillValue / lockId / lootTableId /
minOpenTimeMs..maxOpenTimeMs / flags
Enums:
• TypeId (16): Door / Button / Chest / Container /
QuestGiver / Text / Trap / Goober / Transport /
Mailbox / MineralNode / HerbNode / FishingNode /
Mount / Sign / Bonfire
• Flags: Disabled / ScriptOnly / UsableFromMount /
Despawn / Frozen / QuestGated
API: WoweeGameObjectLoader::save / load / exists /
findById; presets makeStarter (chest + mailbox + sign),
makeDungeon (door + button + 2 chests + trap with proper
WLOT cross-references), makeGather (Peacebloom herb +
Tin Vein ore + fishing pool with skill requirements).
CLI added (5 flags, 507 documented total now):
--gen-objects / --gen-objects-dungeon / --gen-objects-gather
--info-wgot / --validate-wgot
Validator catches: objectId=0 + duplicates, size<=0,
minOpenTime>maxOpenTime, gathering node without skill
requirement (anyone can harvest — usually a typo), chest
without loot table (script must populate), requiredSkillValue
set without requiredSkill (incoherent).
This commit is contained in:
parent
2df4e75c71
commit
f8d7b6b6bd
8 changed files with 683 additions and 0 deletions
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@ -603,6 +603,7 @@ set(WOWEE_SOURCES
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src/pipeline/wowee_loot.cpp
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src/pipeline/wowee_creatures.cpp
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src/pipeline/wowee_quests.cpp
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src/pipeline/wowee_objects.cpp
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src/pipeline/custom_zone_discovery.cpp
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src/pipeline/dbc_layout.cpp
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@ -1352,6 +1353,7 @@ add_executable(wowee_editor
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tools/editor/cli_loot_catalog.cpp
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tools/editor/cli_creatures_catalog.cpp
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tools/editor/cli_quests_catalog.cpp
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tools/editor/cli_objects_catalog.cpp
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tools/editor/cli_quest_objective.cpp
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tools/editor/cli_quest_reward.cpp
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tools/editor/cli_clone.cpp
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@ -1433,6 +1435,7 @@ add_executable(wowee_editor
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src/pipeline/wowee_loot.cpp
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src/pipeline/wowee_creatures.cpp
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src/pipeline/wowee_quests.cpp
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src/pipeline/wowee_objects.cpp
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src/pipeline/custom_zone_discovery.cpp
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src/pipeline/terrain_mesh.cpp
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126
include/pipeline/wowee_objects.hpp
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126
include/pipeline/wowee_objects.hpp
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@ -0,0 +1,126 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace wowee {
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namespace pipeline {
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// Wowee Open Game Object Template (.wgot) — novel replacement
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// for AzerothCore-style gameobject_template SQL tables PLUS
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// the Blizzard GameObjectDisplayInfo.dbc / GameObject types
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// metadata. The 16th open format added to the editor.
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//
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// Game objects are the non-creature interactable scenery:
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// chests (with loot), doors, buttons, mailboxes, herb / ore
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// gathering nodes, fishing pools, signposts, mounts. Each
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// has a displayId for the model, a typeId driving its
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// interaction logic, and optional cross-references to a lock
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// (future WLCK) and loot table (existing WLOT).
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//
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// Cross-references with previously-added formats:
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// WSPN.entry.entryId (kind=GameObject) → WGOT.entry.objectId
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// WGOT.entry.lootTableId → WLOT.entry.creatureId
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// (loot tables are
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// universal — game
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// objects + creatures
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// both key by ID)
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//
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// Binary layout (little-endian):
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// magic[4] = "WGOT"
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// version (uint32) = current 1
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// nameLen + name (catalog label)
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// entryCount (uint32)
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// entries (each):
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// objectId (uint32)
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// displayId (uint32)
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// nameLen + name
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// typeId (uint8) + pad[3]
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// size (float)
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// castBarLen + castBarCaption -- e.g. "Mining"
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// requiredSkill (uint32) -- 0 = none, else SkillLine ID
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// requiredSkillValue (uint32)
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// lockId (uint32) -- 0 = no lock
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// lootTableId (uint32) -- 0 = no loot
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// minOpenTimeMs (uint32)
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// maxOpenTimeMs (uint32)
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// flags (uint32)
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struct WoweeGameObject {
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enum TypeId : uint8_t {
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Door = 0,
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Button = 1,
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Chest = 2,
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Container = 3,
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QuestGiver = 4,
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Text = 5,
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Trap = 6,
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Goober = 7, // generic activatable script object
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Transport = 8,
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Mailbox = 9,
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MineralNode = 10,
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HerbNode = 11,
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FishingNode = 12,
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Mount = 13,
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Sign = 14,
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Bonfire = 15,
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};
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enum Flags : uint32_t {
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Disabled = 0x01,
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ScriptOnly = 0x02, // not interactable except by scripts
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UsableFromMount = 0x04,
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Despawn = 0x08, // disappears after first use
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Frozen = 0x10, // never animates
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QuestGated = 0x20, // visible only with matching quest
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};
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struct Entry {
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uint32_t objectId = 0;
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uint32_t displayId = 0;
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std::string name;
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uint8_t typeId = Goober;
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float size = 1.0f;
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std::string castBarCaption;
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uint32_t requiredSkill = 0;
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uint32_t requiredSkillValue = 0;
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uint32_t lockId = 0;
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uint32_t lootTableId = 0;
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uint32_t minOpenTimeMs = 0;
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uint32_t maxOpenTimeMs = 0;
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uint32_t flags = 0;
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};
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std::string name;
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std::vector<Entry> entries;
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bool isValid() const { return !entries.empty(); }
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// Lookup by objectId — nullptr if not present.
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const Entry* findById(uint32_t objectId) const;
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static const char* typeName(uint8_t t);
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};
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class WoweeGameObjectLoader {
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public:
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static bool save(const WoweeGameObject& cat,
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const std::string& basePath);
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static WoweeGameObject load(const std::string& basePath);
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static bool exists(const std::string& basePath);
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// Preset emitters used by --gen-objects* variants.
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//
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// makeStarter — 1 chest + 1 mailbox + 1 sign.
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// makeDungeon — door + button + 2 chests (regular + boss
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// loot) + trap. The bandit chest in slot 2000
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// matches WLOT.makeBandit.
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// makeGather — gathering nodes: 1 herb (Peacebloom),
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// 1 ore (Tin Vein), 1 fishing pool.
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static WoweeGameObject makeStarter(const std::string& catalogName);
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static WoweeGameObject makeDungeon(const std::string& catalogName);
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static WoweeGameObject makeGather(const std::string& catalogName);
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};
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} // namespace pipeline
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} // namespace wowee
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274
src/pipeline/wowee_objects.cpp
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274
src/pipeline/wowee_objects.cpp
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#include "pipeline/wowee_objects.hpp"
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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namespace wowee {
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namespace pipeline {
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namespace {
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constexpr char kMagic[4] = {'W', 'G', 'O', 'T'};
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constexpr uint32_t kVersion = 1;
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template <typename T>
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void writePOD(std::ofstream& os, const T& v) {
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os.write(reinterpret_cast<const char*>(&v), sizeof(T));
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}
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template <typename T>
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bool readPOD(std::ifstream& is, T& v) {
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is.read(reinterpret_cast<char*>(&v), sizeof(T));
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return is.gcount() == static_cast<std::streamsize>(sizeof(T));
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}
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void writeStr(std::ofstream& os, const std::string& s) {
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uint32_t n = static_cast<uint32_t>(s.size());
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writePOD(os, n);
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if (n > 0) os.write(s.data(), n);
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}
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bool readStr(std::ifstream& is, std::string& s) {
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uint32_t n = 0;
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if (!readPOD(is, n)) return false;
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if (n > (1u << 20)) return false;
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s.resize(n);
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if (n > 0) {
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is.read(s.data(), n);
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if (is.gcount() != static_cast<std::streamsize>(n)) {
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s.clear();
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return false;
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}
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}
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return true;
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}
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std::string normalizePath(std::string base) {
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if (base.size() < 5 || base.substr(base.size() - 5) != ".wgot") {
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base += ".wgot";
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}
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return base;
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}
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} // namespace
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const WoweeGameObject::Entry* WoweeGameObject::findById(uint32_t objectId) const {
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for (const auto& e : entries) {
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if (e.objectId == objectId) return &e;
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}
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return nullptr;
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}
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const char* WoweeGameObject::typeName(uint8_t t) {
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switch (t) {
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case Door: return "door";
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case Button: return "button";
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case Chest: return "chest";
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case Container: return "container";
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case QuestGiver: return "quest-giver";
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case Text: return "text";
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case Trap: return "trap";
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case Goober: return "goober";
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case Transport: return "transport";
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case Mailbox: return "mailbox";
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case MineralNode: return "ore-node";
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case HerbNode: return "herb-node";
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case FishingNode: return "fishing-node";
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case Mount: return "mount";
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case Sign: return "sign";
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case Bonfire: return "bonfire";
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default: return "unknown";
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}
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}
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bool WoweeGameObjectLoader::save(const WoweeGameObject& cat,
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const std::string& basePath) {
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std::ofstream os(normalizePath(basePath), std::ios::binary);
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if (!os) return false;
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os.write(kMagic, 4);
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writePOD(os, kVersion);
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writeStr(os, cat.name);
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uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
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writePOD(os, entryCount);
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for (const auto& e : cat.entries) {
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writePOD(os, e.objectId);
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writePOD(os, e.displayId);
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writeStr(os, e.name);
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writePOD(os, e.typeId);
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uint8_t pad[3] = {0, 0, 0};
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os.write(reinterpret_cast<const char*>(pad), 3);
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writePOD(os, e.size);
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writeStr(os, e.castBarCaption);
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writePOD(os, e.requiredSkill);
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writePOD(os, e.requiredSkillValue);
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writePOD(os, e.lockId);
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writePOD(os, e.lootTableId);
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writePOD(os, e.minOpenTimeMs);
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writePOD(os, e.maxOpenTimeMs);
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writePOD(os, e.flags);
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}
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return os.good();
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}
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WoweeGameObject WoweeGameObjectLoader::load(const std::string& basePath) {
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WoweeGameObject out;
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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if (!is) return out;
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char magic[4];
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is.read(magic, 4);
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if (std::memcmp(magic, kMagic, 4) != 0) return out;
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uint32_t version = 0;
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if (!readPOD(is, version) || version != kVersion) return out;
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if (!readStr(is, out.name)) return out;
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uint32_t entryCount = 0;
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if (!readPOD(is, entryCount)) return out;
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if (entryCount > (1u << 20)) return out;
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out.entries.resize(entryCount);
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for (auto& e : out.entries) {
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if (!readPOD(is, e.objectId) ||
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!readPOD(is, e.displayId)) {
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out.entries.clear(); return out;
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}
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if (!readStr(is, e.name)) {
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out.entries.clear(); return out;
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}
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if (!readPOD(is, e.typeId)) {
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out.entries.clear(); return out;
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}
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uint8_t pad[3];
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is.read(reinterpret_cast<char*>(pad), 3);
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if (is.gcount() != 3) { out.entries.clear(); return out; }
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if (!readPOD(is, e.size) ||
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!readStr(is, e.castBarCaption) ||
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!readPOD(is, e.requiredSkill) ||
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!readPOD(is, e.requiredSkillValue) ||
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!readPOD(is, e.lockId) ||
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!readPOD(is, e.lootTableId) ||
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!readPOD(is, e.minOpenTimeMs) ||
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!readPOD(is, e.maxOpenTimeMs) ||
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!readPOD(is, e.flags)) {
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out.entries.clear(); return out;
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}
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}
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return out;
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}
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bool WoweeGameObjectLoader::exists(const std::string& basePath) {
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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return is.good();
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}
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WoweeGameObject WoweeGameObjectLoader::makeStarter(const std::string& catalogName) {
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WoweeGameObject c;
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c.name = catalogName;
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{
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WoweeGameObject::Entry e;
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e.objectId = 1; e.displayId = 100;
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e.name = "Wooden Chest"; e.typeId = WoweeGameObject::Chest;
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e.castBarCaption = "Opening...";
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e.lootTableId = 1; // matches WLOT.makeStarter creatureId
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c.entries.push_back(e);
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}
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{
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WoweeGameObject::Entry e;
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e.objectId = 2; e.displayId = 110;
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e.name = "Standard Mailbox"; e.typeId = WoweeGameObject::Mailbox;
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c.entries.push_back(e);
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}
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{
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WoweeGameObject::Entry e;
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e.objectId = 3; e.displayId = 120;
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e.name = "Roadside Sign"; e.typeId = WoweeGameObject::Sign;
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c.entries.push_back(e);
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}
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return c;
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}
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WoweeGameObject WoweeGameObjectLoader::makeDungeon(const std::string& catalogName) {
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WoweeGameObject c;
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c.name = catalogName;
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{
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WoweeGameObject::Entry e;
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e.objectId = 1500; e.displayId = 130;
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e.name = "Iron Door"; e.typeId = WoweeGameObject::Door;
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e.lockId = 1; // requires key / lockpick (future WLCK)
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e.flags = WoweeGameObject::Frozen;
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c.entries.push_back(e);
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}
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{
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WoweeGameObject::Entry e;
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e.objectId = 1501; e.displayId = 131;
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e.name = "Pressure Plate"; e.typeId = WoweeGameObject::Button;
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e.minOpenTimeMs = 5000; e.maxOpenTimeMs = 10000;
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c.entries.push_back(e);
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}
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{
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WoweeGameObject::Entry e;
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// objectId = 2000 deliberately matches WLOT.makeBandit
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// creatureId-keyed loot table.
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e.objectId = 2000; e.displayId = 140;
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e.name = "Bandit Strongbox"; e.typeId = WoweeGameObject::Chest;
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e.castBarCaption = "Opening...";
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e.lootTableId = 2000; // -> WLOT bandit chest table
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e.lockId = 2; // light lockpick
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c.entries.push_back(e);
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}
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{
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WoweeGameObject::Entry e;
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e.objectId = 1502; e.displayId = 141;
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e.name = "Boss Treasure Chest"; e.typeId = WoweeGameObject::Chest;
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e.castBarCaption = "Opening...";
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e.lootTableId = 9999; // -> WLOT boss table
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e.size = 1.5f; // visibly bigger than regular
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c.entries.push_back(e);
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}
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{
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WoweeGameObject::Entry e;
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e.objectId = 1503; e.displayId = 150;
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e.name = "Spike Trap"; e.typeId = WoweeGameObject::Trap;
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e.minOpenTimeMs = 1500; e.maxOpenTimeMs = 1500;
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e.flags = WoweeGameObject::ScriptOnly;
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c.entries.push_back(e);
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}
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return c;
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}
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WoweeGameObject WoweeGameObjectLoader::makeGather(const std::string& catalogName) {
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WoweeGameObject c;
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c.name = catalogName;
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{
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WoweeGameObject::Entry e;
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e.objectId = 3000; e.displayId = 170;
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e.name = "Peacebloom"; e.typeId = WoweeGameObject::HerbNode;
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e.castBarCaption = "Herbalism";
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e.requiredSkill = 182; // SkillLine herbalism (canonical id)
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e.requiredSkillValue = 1;
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e.flags = WoweeGameObject::Despawn;
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c.entries.push_back(e);
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}
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{
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WoweeGameObject::Entry e;
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e.objectId = 3001; e.displayId = 171;
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e.name = "Tin Vein"; e.typeId = WoweeGameObject::MineralNode;
|
||||
e.castBarCaption = "Mining";
|
||||
e.requiredSkill = 186; // SkillLine mining (canonical id)
|
||||
e.requiredSkillValue = 65;
|
||||
e.flags = WoweeGameObject::Despawn;
|
||||
c.entries.push_back(e);
|
||||
}
|
||||
{
|
||||
WoweeGameObject::Entry e;
|
||||
e.objectId = 3002; e.displayId = 172;
|
||||
e.name = "Schools of Fish"; e.typeId = WoweeGameObject::FishingNode;
|
||||
e.castBarCaption = "Fishing";
|
||||
e.requiredSkill = 356; // SkillLine fishing
|
||||
e.requiredSkillValue = 1;
|
||||
e.flags = WoweeGameObject::Despawn;
|
||||
c.entries.push_back(e);
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
} // namespace pipeline
|
||||
} // namespace wowee
|
||||
|
|
@ -43,6 +43,8 @@ const char* const kArgRequired[] = {
|
|||
"--export-wcrt-json", "--import-wcrt-json",
|
||||
"--gen-quests", "--gen-quests-chain", "--gen-quests-daily",
|
||||
"--info-wqt", "--validate-wqt",
|
||||
"--gen-objects", "--gen-objects-dungeon", "--gen-objects-gather",
|
||||
"--info-wgot", "--validate-wgot",
|
||||
"--gen-weather-temperate", "--gen-weather-arctic",
|
||||
"--gen-weather-desert", "--gen-weather-stormy",
|
||||
"--gen-zone-atmosphere",
|
||||
|
|
|
|||
|
|
@ -43,6 +43,7 @@
|
|||
#include "cli_loot_catalog.hpp"
|
||||
#include "cli_creatures_catalog.hpp"
|
||||
#include "cli_quests_catalog.hpp"
|
||||
#include "cli_objects_catalog.hpp"
|
||||
#include "cli_quest_objective.hpp"
|
||||
#include "cli_quest_reward.hpp"
|
||||
#include "cli_clone.hpp"
|
||||
|
|
@ -127,6 +128,7 @@ constexpr DispatchFn kDispatchTable[] = {
|
|||
handleLootCatalog,
|
||||
handleCreaturesCatalog,
|
||||
handleQuestsCatalog,
|
||||
handleObjectsCatalog,
|
||||
handleQuestObjective,
|
||||
handleQuestReward,
|
||||
handleClone,
|
||||
|
|
|
|||
|
|
@ -919,6 +919,16 @@ void printUsage(const char* argv0) {
|
|||
std::printf(" Print WQT entries (questId / level / giver / objectives / rewards / chain links)\n");
|
||||
std::printf(" --validate-wqt <wqt-base> [--json]\n");
|
||||
std::printf(" Static checks: questId>0+unique, level>0+min<=max, title not empty, no rewards warning, daily needs repeatable\n");
|
||||
std::printf(" --gen-objects <wgot-base> [name]\n");
|
||||
std::printf(" Emit .wgot starter object catalog: 1 chest + 1 mailbox + 1 sign\n");
|
||||
std::printf(" --gen-objects-dungeon <wgot-base> [name]\n");
|
||||
std::printf(" Emit .wgot dungeon set: door + button + 2 chests (bandit + boss) + spike trap (cross-refs WLOT)\n");
|
||||
std::printf(" --gen-objects-gather <wgot-base> [name]\n");
|
||||
std::printf(" Emit .wgot gathering nodes: Peacebloom (herb) + Tin Vein (ore) + Schools of Fish, with skill reqs\n");
|
||||
std::printf(" --info-wgot <wgot-base> [--json]\n");
|
||||
std::printf(" Print WGOT entries (objectId / type / lock / loot / required skill / name)\n");
|
||||
std::printf(" --validate-wgot <wgot-base> [--json]\n");
|
||||
std::printf(" Static checks: objectId>0+unique, size>0, time min<=max, gathering needs skill, chest warns on no loot\n");
|
||||
std::printf(" --gen-weather-temperate <wow-base> [zoneName]\n");
|
||||
std::printf(" Emit .wow weather schedule: clear-dominant + occasional rain + fog (forest / grassland)\n");
|
||||
std::printf(" --gen-weather-arctic <wow-base> [zoneName]\n");
|
||||
|
|
|
|||
255
tools/editor/cli_objects_catalog.cpp
Normal file
255
tools/editor/cli_objects_catalog.cpp
Normal file
|
|
@ -0,0 +1,255 @@
|
|||
#include "cli_objects_catalog.hpp"
|
||||
#include "cli_arg_parse.hpp"
|
||||
#include "cli_box_emitter.hpp"
|
||||
|
||||
#include "pipeline/wowee_objects.hpp"
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace wowee {
|
||||
namespace editor {
|
||||
namespace cli {
|
||||
|
||||
namespace {
|
||||
|
||||
std::string stripWgotExt(std::string base) {
|
||||
stripExt(base, ".wgot");
|
||||
return base;
|
||||
}
|
||||
|
||||
void appendObjFlagsStr(std::string& s, uint32_t flags) {
|
||||
if (flags & wowee::pipeline::WoweeGameObject::Disabled) s += "disabled ";
|
||||
if (flags & wowee::pipeline::WoweeGameObject::ScriptOnly) s += "script-only ";
|
||||
if (flags & wowee::pipeline::WoweeGameObject::UsableFromMount) s += "from-mount ";
|
||||
if (flags & wowee::pipeline::WoweeGameObject::Despawn) s += "despawn ";
|
||||
if (flags & wowee::pipeline::WoweeGameObject::Frozen) s += "frozen ";
|
||||
if (flags & wowee::pipeline::WoweeGameObject::QuestGated) s += "quest-gated ";
|
||||
if (s.empty()) s = "-";
|
||||
else if (s.back() == ' ') s.pop_back();
|
||||
}
|
||||
|
||||
bool saveOrError(const wowee::pipeline::WoweeGameObject& c,
|
||||
const std::string& base, const char* cmd) {
|
||||
if (!wowee::pipeline::WoweeGameObjectLoader::save(c, base)) {
|
||||
std::fprintf(stderr, "%s: failed to save %s.wgot\n",
|
||||
cmd, base.c_str());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void printGenSummary(const wowee::pipeline::WoweeGameObject& c,
|
||||
const std::string& base) {
|
||||
std::printf("Wrote %s.wgot\n", base.c_str());
|
||||
std::printf(" catalog : %s\n", c.name.c_str());
|
||||
std::printf(" objects : %zu\n", c.entries.size());
|
||||
}
|
||||
|
||||
int handleGenStarter(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
std::string name = "StarterObjects";
|
||||
if (parseOptArg(i, argc, argv)) name = argv[++i];
|
||||
base = stripWgotExt(base);
|
||||
auto c = wowee::pipeline::WoweeGameObjectLoader::makeStarter(name);
|
||||
if (!saveOrError(c, base, "gen-objects")) return 1;
|
||||
printGenSummary(c, base);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleGenDungeon(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
std::string name = "DungeonObjects";
|
||||
if (parseOptArg(i, argc, argv)) name = argv[++i];
|
||||
base = stripWgotExt(base);
|
||||
auto c = wowee::pipeline::WoweeGameObjectLoader::makeDungeon(name);
|
||||
if (!saveOrError(c, base, "gen-objects-dungeon")) return 1;
|
||||
printGenSummary(c, base);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleGenGather(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
std::string name = "GatheringNodes";
|
||||
if (parseOptArg(i, argc, argv)) name = argv[++i];
|
||||
base = stripWgotExt(base);
|
||||
auto c = wowee::pipeline::WoweeGameObjectLoader::makeGather(name);
|
||||
if (!saveOrError(c, base, "gen-objects-gather")) return 1;
|
||||
printGenSummary(c, base);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleInfo(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
bool jsonOut = consumeJsonFlag(i, argc, argv);
|
||||
base = stripWgotExt(base);
|
||||
if (!wowee::pipeline::WoweeGameObjectLoader::exists(base)) {
|
||||
std::fprintf(stderr, "WGOT not found: %s.wgot\n", base.c_str());
|
||||
return 1;
|
||||
}
|
||||
auto c = wowee::pipeline::WoweeGameObjectLoader::load(base);
|
||||
if (jsonOut) {
|
||||
nlohmann::json j;
|
||||
j["wgot"] = base + ".wgot";
|
||||
j["name"] = c.name;
|
||||
j["count"] = c.entries.size();
|
||||
nlohmann::json arr = nlohmann::json::array();
|
||||
for (const auto& e : c.entries) {
|
||||
std::string fs;
|
||||
appendObjFlagsStr(fs, e.flags);
|
||||
arr.push_back({
|
||||
{"objectId", e.objectId},
|
||||
{"displayId", e.displayId},
|
||||
{"name", e.name},
|
||||
{"typeId", e.typeId},
|
||||
{"typeName", wowee::pipeline::WoweeGameObject::typeName(e.typeId)},
|
||||
{"size", e.size},
|
||||
{"castBarCaption", e.castBarCaption},
|
||||
{"requiredSkill", e.requiredSkill},
|
||||
{"requiredSkillValue", e.requiredSkillValue},
|
||||
{"lockId", e.lockId},
|
||||
{"lootTableId", e.lootTableId},
|
||||
{"minOpenTimeMs", e.minOpenTimeMs},
|
||||
{"maxOpenTimeMs", e.maxOpenTimeMs},
|
||||
{"flags", e.flags},
|
||||
{"flagsStr", fs},
|
||||
});
|
||||
}
|
||||
j["entries"] = arr;
|
||||
std::printf("%s\n", j.dump(2).c_str());
|
||||
return 0;
|
||||
}
|
||||
std::printf("WGOT: %s.wgot\n", base.c_str());
|
||||
std::printf(" catalog : %s\n", c.name.c_str());
|
||||
std::printf(" objects : %zu\n", c.entries.size());
|
||||
if (c.entries.empty()) return 0;
|
||||
std::printf(" id type lock loot skill name\n");
|
||||
for (const auto& e : c.entries) {
|
||||
std::printf(" %4u %-13s %4u %4u %4u/%-3u %s\n",
|
||||
e.objectId,
|
||||
wowee::pipeline::WoweeGameObject::typeName(e.typeId),
|
||||
e.lockId, e.lootTableId,
|
||||
e.requiredSkill, e.requiredSkillValue,
|
||||
e.name.c_str());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleValidate(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
bool jsonOut = consumeJsonFlag(i, argc, argv);
|
||||
base = stripWgotExt(base);
|
||||
if (!wowee::pipeline::WoweeGameObjectLoader::exists(base)) {
|
||||
std::fprintf(stderr,
|
||||
"validate-wgot: WGOT not found: %s.wgot\n", base.c_str());
|
||||
return 1;
|
||||
}
|
||||
auto c = wowee::pipeline::WoweeGameObjectLoader::load(base);
|
||||
std::vector<std::string> errors;
|
||||
std::vector<std::string> warnings;
|
||||
if (c.entries.empty()) {
|
||||
warnings.push_back("catalog has zero entries");
|
||||
}
|
||||
std::vector<uint32_t> idsSeen;
|
||||
idsSeen.reserve(c.entries.size());
|
||||
for (size_t k = 0; k < c.entries.size(); ++k) {
|
||||
const auto& e = c.entries[k];
|
||||
std::string ctx = "entry " + std::to_string(k) +
|
||||
" (id=" + std::to_string(e.objectId);
|
||||
if (!e.name.empty()) ctx += " " + e.name;
|
||||
ctx += ")";
|
||||
if (e.objectId == 0) {
|
||||
errors.push_back(ctx + ": objectId is 0");
|
||||
}
|
||||
if (e.size <= 0.0f) {
|
||||
errors.push_back(ctx + ": size <= 0");
|
||||
}
|
||||
if (e.minOpenTimeMs > e.maxOpenTimeMs) {
|
||||
errors.push_back(ctx + ": minOpenTimeMs > maxOpenTimeMs");
|
||||
}
|
||||
// Gathering nodes need a skill requirement to be useful.
|
||||
if ((e.typeId == wowee::pipeline::WoweeGameObject::HerbNode ||
|
||||
e.typeId == wowee::pipeline::WoweeGameObject::MineralNode ||
|
||||
e.typeId == wowee::pipeline::WoweeGameObject::FishingNode) &&
|
||||
e.requiredSkill == 0) {
|
||||
warnings.push_back(ctx +
|
||||
": gathering node has no required skill (anyone can harvest)");
|
||||
}
|
||||
// Chest with no loot table is rare but possible (event-spawn
|
||||
// chests fill via script).
|
||||
if (e.typeId == wowee::pipeline::WoweeGameObject::Chest &&
|
||||
e.lootTableId == 0) {
|
||||
warnings.push_back(ctx +
|
||||
": chest has no lootTableId (script must populate)");
|
||||
}
|
||||
// requiredSkillValue without requiredSkill is incoherent.
|
||||
if (e.requiredSkill == 0 && e.requiredSkillValue > 0) {
|
||||
errors.push_back(ctx +
|
||||
": requiredSkillValue > 0 but requiredSkill is 0");
|
||||
}
|
||||
for (uint32_t prev : idsSeen) {
|
||||
if (prev == e.objectId) {
|
||||
errors.push_back(ctx + ": duplicate objectId");
|
||||
break;
|
||||
}
|
||||
}
|
||||
idsSeen.push_back(e.objectId);
|
||||
}
|
||||
bool ok = errors.empty();
|
||||
if (jsonOut) {
|
||||
nlohmann::json j;
|
||||
j["wgot"] = base + ".wgot";
|
||||
j["ok"] = ok;
|
||||
j["errors"] = errors;
|
||||
j["warnings"] = warnings;
|
||||
std::printf("%s\n", j.dump(2).c_str());
|
||||
return ok ? 0 : 1;
|
||||
}
|
||||
std::printf("validate-wgot: %s.wgot\n", base.c_str());
|
||||
if (ok && warnings.empty()) {
|
||||
std::printf(" OK — %zu objects, all objectIds unique\n",
|
||||
c.entries.size());
|
||||
return 0;
|
||||
}
|
||||
if (!warnings.empty()) {
|
||||
std::printf(" warnings (%zu):\n", warnings.size());
|
||||
for (const auto& w : warnings)
|
||||
std::printf(" - %s\n", w.c_str());
|
||||
}
|
||||
if (!errors.empty()) {
|
||||
std::printf(" ERRORS (%zu):\n", errors.size());
|
||||
for (const auto& e : errors)
|
||||
std::printf(" - %s\n", e.c_str());
|
||||
}
|
||||
return ok ? 0 : 1;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool handleObjectsCatalog(int& i, int argc, char** argv, int& outRc) {
|
||||
if (std::strcmp(argv[i], "--gen-objects") == 0 && i + 1 < argc) {
|
||||
outRc = handleGenStarter(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--gen-objects-dungeon") == 0 && i + 1 < argc) {
|
||||
outRc = handleGenDungeon(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--gen-objects-gather") == 0 && i + 1 < argc) {
|
||||
outRc = handleGenGather(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--info-wgot") == 0 && i + 1 < argc) {
|
||||
outRc = handleInfo(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--validate-wgot") == 0 && i + 1 < argc) {
|
||||
outRc = handleValidate(i, argc, argv); return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace cli
|
||||
} // namespace editor
|
||||
} // namespace wowee
|
||||
11
tools/editor/cli_objects_catalog.hpp
Normal file
11
tools/editor/cli_objects_catalog.hpp
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
namespace wowee {
|
||||
namespace editor {
|
||||
namespace cli {
|
||||
|
||||
bool handleObjectsCatalog(int& i, int argc, char** argv, int& outRc);
|
||||
|
||||
} // namespace cli
|
||||
} // namespace editor
|
||||
} // namespace wowee
|
||||
Loading…
Add table
Add a link
Reference in a new issue