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feat(pipeline): add WGOT (Wowee Game Object Template) format
Novel open replacement for AzerothCore-style
gameobject_template SQL tables PLUS the Blizzard
GameObjectDisplayInfo.dbc / GameObject types metadata. The
16th open format added to the editor.
Game objects are the non-creature interactable scenery:
chests (with loot), doors, buttons, mailboxes, herb / ore
gathering nodes, fishing pools, signposts, mounts. Each
has a displayId for the model, a typeId driving its
interaction logic, and optional cross-references to a lock
(future WLCK) and loot table (existing WLOT).
Cross-references with previously-added formats:
WSPN.entry.entryId (kind=GameObject) -> WGOT.entry.objectId
WGOT.entry.lootTableId -> WLOT.entry.creatureId
(loot tables are
universal — chests
and creatures both
key by ID)
The dungeon preset's Bandit Strongbox uses lootTableId=2000
to match WLOT's bandit chest table id, so the demo content
stack already wires together: spawn (WSPN object kind 2000)
-> object template (WGOT 2000) -> loot table (WLOT 2000).
Format:
• magic "WGOT", version 1, little-endian
• per object: objectId / displayId / name / typeId /
size / castBarCaption / requiredSkill +
requiredSkillValue / lockId / lootTableId /
minOpenTimeMs..maxOpenTimeMs / flags
Enums:
• TypeId (16): Door / Button / Chest / Container /
QuestGiver / Text / Trap / Goober / Transport /
Mailbox / MineralNode / HerbNode / FishingNode /
Mount / Sign / Bonfire
• Flags: Disabled / ScriptOnly / UsableFromMount /
Despawn / Frozen / QuestGated
API: WoweeGameObjectLoader::save / load / exists /
findById; presets makeStarter (chest + mailbox + sign),
makeDungeon (door + button + 2 chests + trap with proper
WLOT cross-references), makeGather (Peacebloom herb +
Tin Vein ore + fishing pool with skill requirements).
CLI added (5 flags, 507 documented total now):
--gen-objects / --gen-objects-dungeon / --gen-objects-gather
--info-wgot / --validate-wgot
Validator catches: objectId=0 + duplicates, size<=0,
minOpenTime>maxOpenTime, gathering node without skill
requirement (anyone can harvest — usually a typo), chest
without loot table (script must populate), requiredSkillValue
set without requiredSkill (incoherent).
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@ -919,6 +919,16 @@ void printUsage(const char* argv0) {
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std::printf(" Print WQT entries (questId / level / giver / objectives / rewards / chain links)\n");
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std::printf(" --validate-wqt <wqt-base> [--json]\n");
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std::printf(" Static checks: questId>0+unique, level>0+min<=max, title not empty, no rewards warning, daily needs repeatable\n");
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std::printf(" --gen-objects <wgot-base> [name]\n");
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std::printf(" Emit .wgot starter object catalog: 1 chest + 1 mailbox + 1 sign\n");
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std::printf(" --gen-objects-dungeon <wgot-base> [name]\n");
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std::printf(" Emit .wgot dungeon set: door + button + 2 chests (bandit + boss) + spike trap (cross-refs WLOT)\n");
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std::printf(" --gen-objects-gather <wgot-base> [name]\n");
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std::printf(" Emit .wgot gathering nodes: Peacebloom (herb) + Tin Vein (ore) + Schools of Fish, with skill reqs\n");
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std::printf(" --info-wgot <wgot-base> [--json]\n");
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std::printf(" Print WGOT entries (objectId / type / lock / loot / required skill / name)\n");
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std::printf(" --validate-wgot <wgot-base> [--json]\n");
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std::printf(" Static checks: objectId>0+unique, size>0, time min<=max, gathering needs skill, chest warns on no loot\n");
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std::printf(" --gen-weather-temperate <wow-base> [zoneName]\n");
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std::printf(" Emit .wow weather schedule: clear-dominant + occasional rain + fog (forest / grassland)\n");
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std::printf(" --gen-weather-arctic <wow-base> [zoneName]\n");
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