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Add MountSoundManager skeleton for mount audio
Implement framework for playing mount sounds (flapping, galloping) based on mount type and movement state. Actual sound playback to be implemented next.
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5 changed files with 198 additions and 1 deletions
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@ -8,7 +8,7 @@
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namespace wowee {
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namespace core { class Window; }
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namespace game { class World; class ZoneManager; }
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namespace audio { class MusicManager; class FootstepManager; class ActivitySoundManager; enum class FootstepSurface : uint8_t; }
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namespace audio { class MusicManager; class FootstepManager; class ActivitySoundManager; class MountSoundManager; enum class FootstepSurface : uint8_t; }
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namespace pipeline { class AssetManager; }
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namespace rendering {
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@ -147,6 +147,7 @@ public:
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audio::MusicManager* getMusicManager() { return musicManager.get(); }
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audio::FootstepManager* getFootstepManager() { return footstepManager.get(); }
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audio::ActivitySoundManager* getActivitySoundManager() { return activitySoundManager.get(); }
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audio::MountSoundManager* getMountSoundManager() { return mountSoundManager.get(); }
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private:
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core::Window* window = nullptr;
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@ -171,6 +172,7 @@ private:
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std::unique_ptr<audio::MusicManager> musicManager;
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std::unique_ptr<audio::FootstepManager> footstepManager;
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std::unique_ptr<audio::ActivitySoundManager> activitySoundManager;
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std::unique_ptr<audio::MountSoundManager> mountSoundManager;
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std::unique_ptr<game::ZoneManager> zoneManager;
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std::unique_ptr<Shader> underwaterOverlayShader;
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uint32_t underwaterOverlayVAO = 0;
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