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Add server info commands: /time, /played, and /who
- Add CMSG_QUERY_TIME (0x1CE) and SMSG_QUERY_TIME_RESPONSE (0x1CF) opcodes - Add CMSG_REQUEST_PLAYED_TIME (0x1CC) and SMSG_PLAYED_TIME (0x1CD) opcodes - Add CMSG_WHO (0x062) and SMSG_WHO (0x063) opcodes - Implement /time command to query and display server time - Implement /played command to show total and level playtime statistics - Implement /who [name] command to list online players with level and guild - Add packet builders: QueryTimePacket, RequestPlayedTimePacket, WhoPacket - Add response parsers for all three server info packet types - Add handlers that format and display responses in chat as system messages - Format played time as "X days, Y hours, Z minutes" for readability - Format server time as "YYYY-MM-DD HH:MM:SS" for readability
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@ -648,6 +648,58 @@ public:
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*/
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const char* getChatTypeString(ChatType type);
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// ============================================================
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// Server Info Commands
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// ============================================================
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/** CMSG_QUERY_TIME packet builder */
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class QueryTimePacket {
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public:
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static network::Packet build();
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};
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/** SMSG_QUERY_TIME_RESPONSE data */
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struct QueryTimeResponseData {
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uint32_t serverTime = 0; // Unix timestamp
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uint32_t timeOffset = 0; // Time until next daily reset
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};
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/** SMSG_QUERY_TIME_RESPONSE parser */
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class QueryTimeResponseParser {
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public:
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static bool parse(network::Packet& packet, QueryTimeResponseData& data);
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};
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/** CMSG_REQUEST_PLAYED_TIME packet builder */
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class RequestPlayedTimePacket {
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public:
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static network::Packet build(bool sendToChat = true);
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};
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/** SMSG_PLAYED_TIME data */
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struct PlayedTimeData {
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uint32_t totalTimePlayed = 0; // Total seconds played
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uint32_t levelTimePlayed = 0; // Seconds played at current level
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bool triggerMessage = false; // Whether to show in chat
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};
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/** SMSG_PLAYED_TIME parser */
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class PlayedTimeParser {
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public:
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static bool parse(network::Packet& packet, PlayedTimeData& data);
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};
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/** CMSG_WHO packet builder */
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class WhoPacket {
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public:
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static network::Packet build(uint32_t minLevel = 0, uint32_t maxLevel = 0,
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const std::string& playerName = "",
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const std::string& guildName = "",
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uint32_t raceMask = 0xFFFFFFFF,
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uint32_t classMask = 0xFFFFFFFF,
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uint32_t zones = 0);
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};
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// ============================================================
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// Phase 1: Foundation — Targeting, Name Queries
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// ============================================================
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