Add server info commands: /time, /played, and /who

- Add CMSG_QUERY_TIME (0x1CE) and SMSG_QUERY_TIME_RESPONSE (0x1CF) opcodes
- Add CMSG_REQUEST_PLAYED_TIME (0x1CC) and SMSG_PLAYED_TIME (0x1CD) opcodes
- Add CMSG_WHO (0x062) and SMSG_WHO (0x063) opcodes
- Implement /time command to query and display server time
- Implement /played command to show total and level playtime statistics
- Implement /who [name] command to list online players with level and guild
- Add packet builders: QueryTimePacket, RequestPlayedTimePacket, WhoPacket
- Add response parsers for all three server info packet types
- Add handlers that format and display responses in chat as system messages
- Format played time as "X days, Y hours, Z minutes" for readability
- Format server time as "YYYY-MM-DD HH:MM:SS" for readability
This commit is contained in:
kelsi davis 2026-02-07 12:43:32 -08:00
parent 8b8e32e716
commit f9c4cbddee
6 changed files with 287 additions and 0 deletions

View file

@ -963,6 +963,31 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
return;
}
// /time command
if (cmdLower == "time") {
gameHandler.queryServerTime();
chatInputBuffer[0] = '\0';
return;
}
// /played command
if (cmdLower == "played") {
gameHandler.requestPlayedTime();
chatInputBuffer[0] = '\0';
return;
}
// /who command
if (cmdLower == "who") {
std::string playerName;
if (spacePos != std::string::npos) {
playerName = command.substr(spacePos + 1);
}
gameHandler.queryWho(playerName);
chatInputBuffer[0] = '\0';
return;
}
// Chat channel slash commands
bool isChannelCommand = false;
if (cmdLower == "s" || cmdLower == "say") {