mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-05 04:33:51 +00:00
Merge commit '6bfa3dc402' into chore/split-mega-switch-to-map
This commit is contained in:
commit
fa2e8ad0fe
17 changed files with 418 additions and 97 deletions
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@ -97,6 +97,7 @@ private:
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void spawnPlayerCharacter();
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std::string getPlayerModelPath() const;
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static const char* mapIdToName(uint32_t mapId);
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static const char* mapDisplayName(uint32_t mapId);
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void loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float z);
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void buildFactionHostilityMap(uint8_t playerRace);
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pipeline::M2Model loadCreatureM2Sync(const std::string& m2Path);
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@ -668,6 +668,7 @@ private:
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VkCommandBuffer secondaryCmds_[NUM_SECONDARIES][MAX_FRAMES] = {};
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bool parallelRecordingEnabled_ = false; // set true after pools/buffers created
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bool endFrameInlineMode_ = false; // true when endFrame switched to INLINE render pass
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bool createSecondaryCommandResources();
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void destroySecondaryCommandResources();
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VkCommandBuffer beginSecondary(uint32_t secondaryIndex);
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@ -8,6 +8,8 @@
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#include <vector>
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#include <functional>
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#include <cstdint>
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#include <unordered_map>
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#include <mutex>
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namespace wowee {
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namespace rendering {
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@ -76,6 +78,7 @@ public:
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bool isNvidiaGpu() const { return gpuVendorId_ == 0x10DE; }
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VkQueue getGraphicsQueue() const { return graphicsQueue; }
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uint32_t getGraphicsQueueFamily() const { return graphicsQueueFamily; }
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bool hasDedicatedTransferQueue() const { return hasDedicatedTransfer_; }
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VmaAllocator getAllocator() const { return allocator; }
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VkSurfaceKHR getSurface() const { return surface; }
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VkPipelineCache getPipelineCache() const { return pipelineCache_; }
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@ -119,6 +122,18 @@ public:
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VkImageView getDepthResolveImageView() const { return depthResolveImageView; }
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VkImageView getDepthImageView() const { return depthImageView; }
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// Sampler cache: returns a shared VkSampler matching the given create info.
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// Callers must NOT destroy the returned sampler — it is owned by VkContext.
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// Automatically clamps anisotropy if the device doesn't support it.
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VkSampler getOrCreateSampler(const VkSamplerCreateInfo& info);
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// Whether the physical device supports sampler anisotropy.
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bool isSamplerAnisotropySupported() const { return samplerAnisotropySupported_; }
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// Global sampler cache accessor (set during VkContext::initialize, cleared on shutdown).
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// Used by VkTexture and other code that only has a VkDevice handle.
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static VkContext* globalInstance() { return sInstance_; }
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// UI texture upload: creates a Vulkan texture from RGBA data and returns
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// a VkDescriptorSet suitable for use as ImTextureID.
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// The caller does NOT need to free the result — resources are tracked and
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@ -161,6 +176,12 @@ private:
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uint32_t graphicsQueueFamily = 0;
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uint32_t presentQueueFamily = 0;
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// Dedicated transfer queue (second queue from same graphics family)
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VkQueue transferQueue_ = VK_NULL_HANDLE;
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VkCommandPool transferCommandPool_ = VK_NULL_HANDLE;
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bool hasDedicatedTransfer_ = false;
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uint32_t graphicsQueueFamilyQueueCount_ = 1; // queried in selectPhysicalDevice
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// Swapchain
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VkSwapchainKHR swapchain = VK_NULL_HANDLE;
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VkFormat swapchainFormat = VK_FORMAT_UNDEFINED;
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@ -239,6 +260,13 @@ private:
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};
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std::vector<UiTexture> uiTextures_;
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// Sampler cache — deduplicates VkSamplers by configuration hash.
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std::mutex samplerCacheMutex_;
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std::unordered_map<uint64_t, VkSampler> samplerCache_;
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bool samplerAnisotropySupported_ = false;
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static VkContext* sInstance_;
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#ifndef NDEBUG
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bool enableValidation = true;
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#else
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@ -73,6 +73,7 @@ private:
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bool hasDepth_ = false;
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VkSampleCountFlagBits msaaSamples_ = VK_SAMPLE_COUNT_1_BIT;
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VkSampler sampler_ = VK_NULL_HANDLE;
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bool ownsSampler_ = true;
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VkRenderPass renderPass_ = VK_NULL_HANDLE;
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VkFramebuffer framebuffer_ = VK_NULL_HANDLE;
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};
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@ -72,6 +72,7 @@ private:
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AllocatedImage image_{};
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VkSampler sampler_ = VK_NULL_HANDLE;
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uint32_t mipLevels_ = 1;
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bool ownsSampler_ = true; // false when sampler comes from VkContext cache
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};
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} // namespace rendering
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@ -52,18 +52,14 @@ bool ActivitySoundManager::initialize(pipeline::AssetManager* assets) {
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preloadLandingSet(FootstepSurface::SNOW, "Snow");
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preloadCandidates(meleeSwingClips, {
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"Sound\\Item\\Weapons\\Sword\\SwordSwing1.wav",
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"Sound\\Item\\Weapons\\Sword\\SwordSwing2.wav",
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"Sound\\Item\\Weapons\\Sword\\SwordSwing3.wav",
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"Sound\\Item\\Weapons\\Sword\\SwordHit1.wav",
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"Sound\\Item\\Weapons\\Sword\\SwordHit2.wav",
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"Sound\\Item\\Weapons\\Sword\\SwordHit3.wav",
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"Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing1.wav",
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"Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing2.wav",
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"Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing3.wav",
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"Sound\\Item\\Weapons\\Melee\\MeleeSwing1.wav",
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"Sound\\Item\\Weapons\\Melee\\MeleeSwing2.wav",
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"Sound\\Item\\Weapons\\Melee\\MeleeSwing3.wav"
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"Sound\\Item\\Weapons\\WeaponSwings\\mWooshMedium1.wav",
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"Sound\\Item\\Weapons\\WeaponSwings\\mWooshMedium2.wav",
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"Sound\\Item\\Weapons\\WeaponSwings\\mWooshMedium3.wav",
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"Sound\\Item\\Weapons\\WeaponSwings\\mWooshLarge1.wav",
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"Sound\\Item\\Weapons\\WeaponSwings\\mWooshLarge2.wav",
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"Sound\\Item\\Weapons\\WeaponSwings\\mWooshLarge3.wav",
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"Sound\\Item\\Weapons\\MissSwings\\MissWhoosh1Handed.wav",
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"Sound\\Item\\Weapons\\MissSwings\\MissWhoosh2Handed.wav"
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});
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initialized = true;
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@ -87,6 +87,17 @@ bool envFlagEnabled(const char* key, bool defaultValue = false) {
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} // namespace
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const char* Application::mapDisplayName(uint32_t mapId) {
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// Friendly display names for the loading screen
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switch (mapId) {
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case 0: return "Eastern Kingdoms";
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case 1: return "Kalimdor";
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case 530: return "Outland";
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case 571: return "Northrend";
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default: return nullptr;
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}
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}
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const char* Application::mapIdToName(uint32_t mapId) {
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// Fallback when Map.dbc is unavailable. Names must match WDT directory names
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// (case-insensitive — AssetManager lowercases all paths).
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@ -4468,13 +4479,18 @@ void Application::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
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window->swapBuffers();
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};
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// Set zone name on loading screen from Map.dbc
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if (gameHandler) {
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std::string mapDisplayName = gameHandler->getMapName(mapId);
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if (!mapDisplayName.empty())
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loadingScreen.setZoneName(mapDisplayName);
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else
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loadingScreen.setZoneName("Loading...");
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// Set zone name on loading screen — prefer friendly display name, then DBC
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{
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const char* friendly = mapDisplayName(mapId);
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if (friendly) {
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loadingScreen.setZoneName(friendly);
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} else if (gameHandler) {
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std::string dbcName = gameHandler->getMapName(mapId);
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if (!dbcName.empty())
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loadingScreen.setZoneName(dbcName);
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else
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loadingScreen.setZoneName("Loading...");
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}
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}
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showProgress("Entering world...", 0.0f);
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@ -5295,6 +5311,14 @@ void Application::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
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showProgress("Entering world...", 1.0f);
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// Ensure all GPU resources (textures, buffers, pipelines) created during
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// world load are fully flushed before the first render frame. Without this,
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// vkCmdBeginRenderPass can crash on NVIDIA 590.x when resources from async
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// uploads haven't completed their queue operations.
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if (renderer && renderer->getVkContext()) {
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vkDeviceWaitIdle(renderer->getVkContext()->getDevice());
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}
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if (loadingScreenOk) {
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loadingScreen.shutdown();
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}
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@ -18844,8 +18844,8 @@ void GameHandler::handleSpellStart(network::Packet& packet) {
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castTimeRemaining = castTimeTotal;
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if (addonEventCallback_) addonEventCallback_("CURRENT_SPELL_CAST_CHANGED", {});
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// Play precast (channeling) sound with correct magic school
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// Skip sound for profession/tradeskill spells (crafting should be silent)
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// Play precast sound — skip profession/tradeskill spells (they use crafting
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// animations/sounds, not magic spell audio).
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if (!isProfessionSpell(data.spellId)) {
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if (auto* renderer = core::Application::getInstance().getRenderer()) {
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if (auto* ssm = renderer->getSpellSoundManager()) {
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@ -18891,8 +18891,7 @@ void GameHandler::handleSpellGo(network::Packet& packet) {
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// Cast completed
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if (data.casterUnit == playerGuid) {
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// Play cast-complete sound with correct magic school
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// Skip sound for profession/tradeskill spells (crafting should be silent)
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// Play cast-complete sound — skip profession spells (no magic sound for crafting)
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if (!isProfessionSpell(data.spellId)) {
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if (auto* renderer = core::Application::getInstance().getRenderer()) {
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if (auto* ssm = renderer->getSpellSoundManager()) {
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@ -18908,11 +18907,12 @@ void GameHandler::handleSpellGo(network::Packet& packet) {
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// Instant melee abilities → trigger attack animation
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// Detect via physical school mask (1 = Physical) from the spell DBC cache.
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// Skip profession spells — crafting should not swing weapons.
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// This covers warrior, rogue, DK, paladin, feral druid, and hunter melee
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// abilities generically instead of maintaining a brittle per-spell-ID list.
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uint32_t sid = data.spellId;
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bool isMeleeAbility = false;
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{
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if (!isProfessionSpell(sid)) {
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loadSpellNameCache();
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auto cacheIt = spellNameCache_.find(sid);
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if (cacheIt != spellNameCache_.end() && cacheIt->second.schoolMask == 1) {
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@ -40,10 +40,7 @@ void LoadingScreen::shutdown() {
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// ImGui manages descriptor set lifetime
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bgDescriptorSet = VK_NULL_HANDLE;
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}
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if (bgSampler) {
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vkDestroySampler(device, bgSampler, nullptr);
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bgSampler = VK_NULL_HANDLE;
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}
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bgSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
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if (bgImageView) {
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vkDestroyImageView(device, bgImageView, nullptr);
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bgImageView = VK_NULL_HANDLE;
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@ -94,7 +91,7 @@ bool LoadingScreen::loadImage(const std::string& path) {
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if (bgImage) {
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VkDevice device = vkCtx->getDevice();
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vkDeviceWaitIdle(device);
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if (bgSampler) { vkDestroySampler(device, bgSampler, nullptr); bgSampler = VK_NULL_HANDLE; }
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bgSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
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if (bgImageView) { vkDestroyImageView(device, bgImageView, nullptr); bgImageView = VK_NULL_HANDLE; }
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if (bgImage) { vkDestroyImage(device, bgImage, nullptr); bgImage = VK_NULL_HANDLE; }
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if (bgMemory) { vkFreeMemory(device, bgMemory, nullptr); bgMemory = VK_NULL_HANDLE; }
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@ -230,7 +227,7 @@ bool LoadingScreen::loadImage(const std::string& path) {
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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vkCreateSampler(device, &samplerInfo, nullptr, &bgSampler);
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bgSampler = vkCtx->getOrCreateSampler(samplerInfo);
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}
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// Register with ImGui as a texture
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@ -343,7 +343,8 @@ bool Renderer::createPerFrameResources() {
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sampCI.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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sampCI.compareEnable = VK_TRUE;
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sampCI.compareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
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if (vkCreateSampler(device, &sampCI, nullptr, &shadowSampler) != VK_SUCCESS) {
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shadowSampler = vkCtx->getOrCreateSampler(sampCI);
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if (shadowSampler == VK_NULL_HANDLE) {
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LOG_ERROR("Failed to create shadow sampler");
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return false;
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}
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@ -597,7 +598,7 @@ void Renderer::destroyPerFrameResources() {
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shadowDepthLayout_[i] = VK_IMAGE_LAYOUT_UNDEFINED;
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}
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if (shadowRenderPass) { vkDestroyRenderPass(device, shadowRenderPass, nullptr); shadowRenderPass = VK_NULL_HANDLE; }
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if (shadowSampler) { vkDestroySampler(device, shadowSampler, nullptr); shadowSampler = VK_NULL_HANDLE; }
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shadowSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
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}
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void Renderer::updatePerFrameUBO() {
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@ -1214,6 +1215,11 @@ void Renderer::beginFrame() {
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void Renderer::endFrame() {
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if (!vkCtx || currentCmd == VK_NULL_HANDLE) return;
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// Track whether a post-processing path switched to an INLINE render pass.
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// beginFrame() may have started the scene pass with SECONDARY_COMMAND_BUFFERS;
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// post-proc paths end it and begin a new INLINE pass for the swapchain output.
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endFrameInlineMode_ = false;
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if (fsr2_.enabled && fsr2_.sceneFramebuffer) {
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// End the off-screen scene render pass
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vkCmdEndRenderPass(currentCmd);
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@ -1296,7 +1302,7 @@ void Renderer::endFrame() {
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rpInfo.clearValueCount = msaaOn ? (vkCtx->getDepthResolveImageView() ? 4u : 3u) : 2u;
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rpInfo.pClearValues = clearValues;
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vkCmdBeginRenderPass(currentCmd, &rpInfo, VK_SUBPASS_CONTENTS_INLINE);
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endFrameInlineMode_ = true; vkCmdBeginRenderPass(currentCmd, &rpInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkExtent2D ext = vkCtx->getSwapchainExtent();
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VkViewport vp{};
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@ -1433,18 +1439,22 @@ void Renderer::endFrame() {
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renderFSRUpscale();
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}
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// ImGui rendering — must respect subpass contents mode
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// Parallel recording only applies when no post-process pass is active.
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if (!fsr_.enabled && !fsr2_.enabled && !fxaa_.enabled && parallelRecordingEnabled_) {
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// Scene pass was begun with VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS,
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// so ImGui must be recorded into a secondary command buffer.
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// ImGui rendering — must respect the subpass contents mode of the
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// CURRENT render pass. Post-processing paths (FSR/FXAA) end the scene
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// pass and begin a new INLINE pass; if none ran, we're still inside the
|
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// scene pass which may be SECONDARY_COMMAND_BUFFERS when parallel recording
|
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// is active. Track this via endFrameInlineMode_ (set true by any post-proc
|
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// path that started an INLINE render pass).
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if (parallelRecordingEnabled_ && !endFrameInlineMode_) {
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// Still in the scene pass with SECONDARY_COMMAND_BUFFERS — record
|
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// ImGui into a secondary command buffer.
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VkCommandBuffer imguiCmd = beginSecondary(SEC_IMGUI);
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setSecondaryViewportScissor(imguiCmd);
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), imguiCmd);
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vkEndCommandBuffer(imguiCmd);
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vkCmdExecuteCommands(currentCmd, 1, &imguiCmd);
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} else {
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||||
// FSR swapchain pass uses INLINE mode; non-parallel also uses INLINE.
|
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// INLINE render pass (post-process pass or non-parallel mode).
|
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), currentCmd);
|
||||
}
|
||||
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@ -4057,7 +4067,8 @@ bool Renderer::initFSRResources() {
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
if (vkCreateSampler(device, &samplerInfo, nullptr, &fsr_.sceneSampler) != VK_SUCCESS) {
|
||||
fsr_.sceneSampler = vkCtx->getOrCreateSampler(samplerInfo);
|
||||
if (fsr_.sceneSampler == VK_NULL_HANDLE) {
|
||||
LOG_ERROR("FSR: failed to create sampler");
|
||||
destroyFSRResources();
|
||||
return false;
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||||
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@ -4171,7 +4182,7 @@ void Renderer::destroyFSRResources() {
|
|||
if (fsr_.descPool) { vkDestroyDescriptorPool(device, fsr_.descPool, nullptr); fsr_.descPool = VK_NULL_HANDLE; fsr_.descSet = VK_NULL_HANDLE; }
|
||||
if (fsr_.descSetLayout) { vkDestroyDescriptorSetLayout(device, fsr_.descSetLayout, nullptr); fsr_.descSetLayout = VK_NULL_HANDLE; }
|
||||
if (fsr_.sceneFramebuffer) { vkDestroyFramebuffer(device, fsr_.sceneFramebuffer, nullptr); fsr_.sceneFramebuffer = VK_NULL_HANDLE; }
|
||||
if (fsr_.sceneSampler) { vkDestroySampler(device, fsr_.sceneSampler, nullptr); fsr_.sceneSampler = VK_NULL_HANDLE; }
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fsr_.sceneSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
|
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destroyImage(device, alloc, fsr_.sceneDepthResolve);
|
||||
destroyImage(device, alloc, fsr_.sceneMsaaColor);
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||||
destroyImage(device, alloc, fsr_.sceneDepth);
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||||
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@ -4350,11 +4361,11 @@ bool Renderer::initFSR2Resources() {
|
|||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
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vkCreateSampler(device, &samplerInfo, nullptr, &fsr2_.linearSampler);
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||||
fsr2_.linearSampler = vkCtx->getOrCreateSampler(samplerInfo);
|
||||
|
||||
samplerInfo.minFilter = VK_FILTER_NEAREST;
|
||||
samplerInfo.magFilter = VK_FILTER_NEAREST;
|
||||
vkCreateSampler(device, &samplerInfo, nullptr, &fsr2_.nearestSampler);
|
||||
fsr2_.nearestSampler = vkCtx->getOrCreateSampler(samplerInfo);
|
||||
|
||||
#if WOWEE_HAS_AMD_FSR2
|
||||
// Initialize AMD FSR2 context; fall back to internal path on any failure.
|
||||
|
|
@ -4753,8 +4764,8 @@ void Renderer::destroyFSR2Resources() {
|
|||
if (fsr2_.motionVecDescSetLayout) { vkDestroyDescriptorSetLayout(device, fsr2_.motionVecDescSetLayout, nullptr); fsr2_.motionVecDescSetLayout = VK_NULL_HANDLE; }
|
||||
|
||||
if (fsr2_.sceneFramebuffer) { vkDestroyFramebuffer(device, fsr2_.sceneFramebuffer, nullptr); fsr2_.sceneFramebuffer = VK_NULL_HANDLE; }
|
||||
if (fsr2_.linearSampler) { vkDestroySampler(device, fsr2_.linearSampler, nullptr); fsr2_.linearSampler = VK_NULL_HANDLE; }
|
||||
if (fsr2_.nearestSampler) { vkDestroySampler(device, fsr2_.nearestSampler, nullptr); fsr2_.nearestSampler = VK_NULL_HANDLE; }
|
||||
fsr2_.linearSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
|
||||
fsr2_.nearestSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
|
||||
|
||||
destroyImage(device, alloc, fsr2_.motionVectors);
|
||||
for (int i = 0; i < 2; i++) destroyImage(device, alloc, fsr2_.history[i]);
|
||||
|
|
@ -5273,7 +5284,8 @@ bool Renderer::initFXAAResources() {
|
|||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
if (vkCreateSampler(device, &samplerInfo, nullptr, &fxaa_.sceneSampler) != VK_SUCCESS) {
|
||||
fxaa_.sceneSampler = vkCtx->getOrCreateSampler(samplerInfo);
|
||||
if (fxaa_.sceneSampler == VK_NULL_HANDLE) {
|
||||
LOG_ERROR("FXAA: failed to create sampler");
|
||||
destroyFXAAResources();
|
||||
return false;
|
||||
|
|
@ -5383,7 +5395,7 @@ void Renderer::destroyFXAAResources() {
|
|||
if (fxaa_.descPool) { vkDestroyDescriptorPool(device, fxaa_.descPool, nullptr); fxaa_.descPool = VK_NULL_HANDLE; fxaa_.descSet = VK_NULL_HANDLE; }
|
||||
if (fxaa_.descSetLayout) { vkDestroyDescriptorSetLayout(device, fxaa_.descSetLayout, nullptr); fxaa_.descSetLayout = VK_NULL_HANDLE; }
|
||||
if (fxaa_.sceneFramebuffer) { vkDestroyFramebuffer(device, fxaa_.sceneFramebuffer, nullptr); fxaa_.sceneFramebuffer = VK_NULL_HANDLE; }
|
||||
if (fxaa_.sceneSampler) { vkDestroySampler(device, fxaa_.sceneSampler, nullptr); fxaa_.sceneSampler = VK_NULL_HANDLE; }
|
||||
fxaa_.sceneSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
|
||||
destroyImage(device, alloc, fxaa_.sceneDepthResolve);
|
||||
destroyImage(device, alloc, fxaa_.sceneMsaaColor);
|
||||
destroyImage(device, alloc, fxaa_.sceneDepth);
|
||||
|
|
|
|||
|
|
@ -179,7 +179,7 @@ void TerrainManager::update(const Camera& camera, float deltaTime) {
|
|||
}
|
||||
|
||||
// Always process ready tiles each frame (GPU uploads from background thread)
|
||||
// Time budget prevents frame spikes from heavy tiles
|
||||
// Time-budgeted internally to prevent frame spikes.
|
||||
processReadyTiles();
|
||||
|
||||
timeSinceLastUpdate += deltaTime;
|
||||
|
|
@ -1223,18 +1223,25 @@ void TerrainManager::processReadyTiles() {
|
|||
// Async upload batch: record GPU copies into a command buffer, submit with
|
||||
// a fence, but DON'T wait. The fence is polled on subsequent frames.
|
||||
// This eliminates the main-thread stall from vkWaitForFences entirely.
|
||||
const int maxSteps = taxiStreamingMode_ ? 4 : 1;
|
||||
int steps = 0;
|
||||
//
|
||||
// Time-budgeted: yield after 8ms to prevent main-loop stalls. Each
|
||||
// advanceFinalization step is designed to be small, but texture uploads
|
||||
// and M2 model loads can occasionally spike. The budget ensures we
|
||||
// spread heavy tiles across multiple frames instead of blocking.
|
||||
const auto budgetStart = std::chrono::steady_clock::now();
|
||||
const float budgetMs = taxiStreamingMode_ ? 16.0f : 8.0f;
|
||||
|
||||
if (vkCtx) vkCtx->beginUploadBatch();
|
||||
|
||||
while (!finalizingTiles_.empty() && steps < maxSteps) {
|
||||
while (!finalizingTiles_.empty()) {
|
||||
auto& ft = finalizingTiles_.front();
|
||||
bool done = advanceFinalization(ft);
|
||||
if (done) {
|
||||
finalizingTiles_.pop_front();
|
||||
}
|
||||
steps++;
|
||||
float elapsed = std::chrono::duration<float, std::milli>(
|
||||
std::chrono::steady_clock::now() - budgetStart).count();
|
||||
if (elapsed >= budgetMs) break;
|
||||
}
|
||||
|
||||
if (vkCtx) vkCtx->endUploadBatch(); // Async — submits but doesn't wait
|
||||
|
|
|
|||
|
|
@ -13,6 +13,44 @@
|
|||
namespace wowee {
|
||||
namespace rendering {
|
||||
|
||||
VkContext* VkContext::sInstance_ = nullptr;
|
||||
|
||||
// Hash a VkSamplerCreateInfo into a 64-bit key for the sampler cache.
|
||||
static uint64_t hashSamplerCreateInfo(const VkSamplerCreateInfo& s) {
|
||||
// Pack the relevant fields into a deterministic hash.
|
||||
// FNV-1a 64-bit on the raw config values.
|
||||
uint64_t h = 14695981039346656037ULL;
|
||||
auto mix = [&](uint64_t v) {
|
||||
h ^= v;
|
||||
h *= 1099511628211ULL;
|
||||
};
|
||||
mix(static_cast<uint64_t>(s.minFilter));
|
||||
mix(static_cast<uint64_t>(s.magFilter));
|
||||
mix(static_cast<uint64_t>(s.mipmapMode));
|
||||
mix(static_cast<uint64_t>(s.addressModeU));
|
||||
mix(static_cast<uint64_t>(s.addressModeV));
|
||||
mix(static_cast<uint64_t>(s.addressModeW));
|
||||
mix(static_cast<uint64_t>(s.anisotropyEnable));
|
||||
// Bit-cast floats to uint32_t for hashing
|
||||
uint32_t aniso;
|
||||
std::memcpy(&aniso, &s.maxAnisotropy, sizeof(aniso));
|
||||
mix(static_cast<uint64_t>(aniso));
|
||||
uint32_t maxLodBits;
|
||||
std::memcpy(&maxLodBits, &s.maxLod, sizeof(maxLodBits));
|
||||
mix(static_cast<uint64_t>(maxLodBits));
|
||||
uint32_t minLodBits;
|
||||
std::memcpy(&minLodBits, &s.minLod, sizeof(minLodBits));
|
||||
mix(static_cast<uint64_t>(minLodBits));
|
||||
mix(static_cast<uint64_t>(s.compareEnable));
|
||||
mix(static_cast<uint64_t>(s.compareOp));
|
||||
mix(static_cast<uint64_t>(s.borderColor));
|
||||
uint32_t biasBits;
|
||||
std::memcpy(&biasBits, &s.mipLodBias, sizeof(biasBits));
|
||||
mix(static_cast<uint64_t>(biasBits));
|
||||
mix(static_cast<uint64_t>(s.unnormalizedCoordinates));
|
||||
return h;
|
||||
}
|
||||
|
||||
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
|
||||
VkDebugUtilsMessageSeverityFlagBitsEXT severity,
|
||||
[[maybe_unused]] VkDebugUtilsMessageTypeFlagsEXT type,
|
||||
|
|
@ -52,6 +90,14 @@ bool VkContext::initialize(SDL_Window* window) {
|
|||
if (!createSyncObjects()) return false;
|
||||
if (!createImGuiResources()) return false;
|
||||
|
||||
// Query anisotropy support from the physical device.
|
||||
VkPhysicalDeviceFeatures supportedFeatures{};
|
||||
vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
||||
samplerAnisotropySupported_ = (supportedFeatures.samplerAnisotropy == VK_TRUE);
|
||||
LOG_INFO("Sampler anisotropy supported: ", samplerAnisotropySupported_ ? "YES" : "NO");
|
||||
|
||||
sInstance_ = this;
|
||||
|
||||
LOG_INFO("Vulkan context initialized successfully");
|
||||
return true;
|
||||
}
|
||||
|
|
@ -89,6 +135,7 @@ void VkContext::shutdown() {
|
|||
|
||||
if (immFence) { vkDestroyFence(device, immFence, nullptr); immFence = VK_NULL_HANDLE; }
|
||||
if (immCommandPool) { vkDestroyCommandPool(device, immCommandPool, nullptr); immCommandPool = VK_NULL_HANDLE; }
|
||||
if (transferCommandPool_) { vkDestroyCommandPool(device, transferCommandPool_, nullptr); transferCommandPool_ = VK_NULL_HANDLE; }
|
||||
|
||||
// Persist pipeline cache to disk before tearing down the device.
|
||||
savePipelineCache();
|
||||
|
|
@ -97,6 +144,15 @@ void VkContext::shutdown() {
|
|||
pipelineCache_ = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
// Destroy all cached samplers.
|
||||
for (auto& [key, sampler] : samplerCache_) {
|
||||
if (sampler) vkDestroySampler(device, sampler, nullptr);
|
||||
}
|
||||
samplerCache_.clear();
|
||||
LOG_INFO("Sampler cache cleared");
|
||||
|
||||
sInstance_ = nullptr;
|
||||
|
||||
LOG_WARNING("VkContext::shutdown - destroySwapchain...");
|
||||
destroySwapchain();
|
||||
|
||||
|
|
@ -135,6 +191,46 @@ void VkContext::runDeferredCleanup(uint32_t frameIndex) {
|
|||
q.clear();
|
||||
}
|
||||
|
||||
VkSampler VkContext::getOrCreateSampler(const VkSamplerCreateInfo& info) {
|
||||
// Clamp anisotropy if the device doesn't support the feature.
|
||||
VkSamplerCreateInfo adjusted = info;
|
||||
if (!samplerAnisotropySupported_) {
|
||||
adjusted.anisotropyEnable = VK_FALSE;
|
||||
adjusted.maxAnisotropy = 1.0f;
|
||||
}
|
||||
|
||||
uint64_t key = hashSamplerCreateInfo(adjusted);
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(samplerCacheMutex_);
|
||||
auto it = samplerCache_.find(key);
|
||||
if (it != samplerCache_.end()) {
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new sampler outside the lock (vkCreateSampler is thread-safe
|
||||
// for distinct create infos, but we re-lock to insert).
|
||||
VkSampler sampler = VK_NULL_HANDLE;
|
||||
if (vkCreateSampler(device, &adjusted, nullptr, &sampler) != VK_SUCCESS) {
|
||||
LOG_ERROR("getOrCreateSampler: vkCreateSampler failed");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(samplerCacheMutex_);
|
||||
// Double-check: another thread may have inserted while we were creating.
|
||||
auto [it, inserted] = samplerCache_.emplace(key, sampler);
|
||||
if (!inserted) {
|
||||
// Another thread won the race — destroy our duplicate and use theirs.
|
||||
vkDestroySampler(device, sampler, nullptr);
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
|
||||
return sampler;
|
||||
}
|
||||
|
||||
bool VkContext::createInstance(SDL_Window* window) {
|
||||
// Get required SDL extensions
|
||||
unsigned int sdlExtCount = 0;
|
||||
|
|
@ -233,11 +329,52 @@ bool VkContext::selectPhysicalDevice() {
|
|||
VK_VERSION_MINOR(props.apiVersion), ".", VK_VERSION_PATCH(props.apiVersion));
|
||||
LOG_INFO("Depth resolve support: ", depthResolveSupported_ ? "YES" : "NO");
|
||||
|
||||
// Probe queue families to see if the graphics family supports multiple queues
|
||||
// (used in createLogicalDevice to request a second queue for parallel uploads).
|
||||
auto queueFamilies = vkbPhysicalDevice_.get_queue_families();
|
||||
for (uint32_t i = 0; i < static_cast<uint32_t>(queueFamilies.size()); i++) {
|
||||
if (queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
|
||||
graphicsQueueFamilyQueueCount_ = queueFamilies[i].queueCount;
|
||||
LOG_INFO("Graphics queue family ", i, " supports ", graphicsQueueFamilyQueueCount_, " queue(s)");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VkContext::createLogicalDevice() {
|
||||
vkb::DeviceBuilder deviceBuilder{vkbPhysicalDevice_};
|
||||
|
||||
// If the graphics queue family supports >= 2 queues, request a second one
|
||||
// for parallel texture/buffer uploads. Both queues share the same family
|
||||
// so no queue-ownership-transfer barriers are needed.
|
||||
const bool requestTransferQueue = (graphicsQueueFamilyQueueCount_ >= 2);
|
||||
|
||||
if (requestTransferQueue) {
|
||||
// Build a custom queue description list: 2 queues from the graphics
|
||||
// family, 1 queue from every other family (so present etc. still work).
|
||||
auto families = vkbPhysicalDevice_.get_queue_families();
|
||||
uint32_t gfxFamily = UINT32_MAX;
|
||||
for (uint32_t i = 0; i < static_cast<uint32_t>(families.size()); i++) {
|
||||
if (families[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
|
||||
gfxFamily = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<vkb::CustomQueueDescription> queueDescs;
|
||||
for (uint32_t i = 0; i < static_cast<uint32_t>(families.size()); i++) {
|
||||
if (i == gfxFamily) {
|
||||
// Request 2 queues: [0] graphics, [1] transfer uploads
|
||||
queueDescs.emplace_back(i, std::vector<float>{1.0f, 1.0f});
|
||||
} else {
|
||||
queueDescs.emplace_back(i, std::vector<float>{1.0f});
|
||||
}
|
||||
}
|
||||
deviceBuilder.custom_queue_setup(queueDescs);
|
||||
}
|
||||
|
||||
auto devRet = deviceBuilder.build();
|
||||
if (!devRet) {
|
||||
LOG_ERROR("Failed to create Vulkan logical device: ", devRet.error().message());
|
||||
|
|
@ -247,22 +384,45 @@ bool VkContext::createLogicalDevice() {
|
|||
auto vkbDevice = devRet.value();
|
||||
device = vkbDevice.device;
|
||||
|
||||
auto gqRet = vkbDevice.get_queue(vkb::QueueType::graphics);
|
||||
if (!gqRet) {
|
||||
LOG_ERROR("Failed to get graphics queue");
|
||||
return false;
|
||||
}
|
||||
graphicsQueue = gqRet.value();
|
||||
graphicsQueueFamily = vkbDevice.get_queue_index(vkb::QueueType::graphics).value();
|
||||
if (requestTransferQueue) {
|
||||
// With custom_queue_setup, we must retrieve queues manually.
|
||||
auto families = vkbPhysicalDevice_.get_queue_families();
|
||||
uint32_t gfxFamily = UINT32_MAX;
|
||||
for (uint32_t i = 0; i < static_cast<uint32_t>(families.size()); i++) {
|
||||
if (families[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
|
||||
gfxFamily = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
graphicsQueueFamily = gfxFamily;
|
||||
vkGetDeviceQueue(device, gfxFamily, 0, &graphicsQueue);
|
||||
vkGetDeviceQueue(device, gfxFamily, 1, &transferQueue_);
|
||||
hasDedicatedTransfer_ = true;
|
||||
|
||||
auto pqRet = vkbDevice.get_queue(vkb::QueueType::present);
|
||||
if (!pqRet) {
|
||||
// Fall back to graphics queue for presentation
|
||||
// Present queue: try the graphics family first (most common), otherwise
|
||||
// find a family that supports presentation.
|
||||
presentQueue = graphicsQueue;
|
||||
presentQueueFamily = graphicsQueueFamily;
|
||||
presentQueueFamily = gfxFamily;
|
||||
|
||||
LOG_INFO("Dedicated transfer queue enabled (family ", gfxFamily, ", queue index 1)");
|
||||
} else {
|
||||
presentQueue = pqRet.value();
|
||||
presentQueueFamily = vkbDevice.get_queue_index(vkb::QueueType::present).value();
|
||||
// Standard path — let vkb resolve queues.
|
||||
auto gqRet = vkbDevice.get_queue(vkb::QueueType::graphics);
|
||||
if (!gqRet) {
|
||||
LOG_ERROR("Failed to get graphics queue");
|
||||
return false;
|
||||
}
|
||||
graphicsQueue = gqRet.value();
|
||||
graphicsQueueFamily = vkbDevice.get_queue_index(vkb::QueueType::graphics).value();
|
||||
|
||||
auto pqRet = vkbDevice.get_queue(vkb::QueueType::present);
|
||||
if (!pqRet) {
|
||||
presentQueue = graphicsQueue;
|
||||
presentQueueFamily = graphicsQueueFamily;
|
||||
} else {
|
||||
presentQueue = pqRet.value();
|
||||
presentQueueFamily = vkbDevice.get_queue_index(vkb::QueueType::present).value();
|
||||
}
|
||||
}
|
||||
|
||||
LOG_INFO("Vulkan logical device created");
|
||||
|
|
@ -493,6 +653,19 @@ bool VkContext::createCommandPools() {
|
|||
return false;
|
||||
}
|
||||
|
||||
// Separate command pool for the transfer queue (same family, different queue)
|
||||
if (hasDedicatedTransfer_) {
|
||||
VkCommandPoolCreateInfo transferPoolInfo{};
|
||||
transferPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
transferPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
transferPoolInfo.queueFamilyIndex = graphicsQueueFamily;
|
||||
|
||||
if (vkCreateCommandPool(device, &transferPoolInfo, nullptr, &transferCommandPool_) != VK_SUCCESS) {
|
||||
LOG_ERROR("Failed to create transfer command pool");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -980,10 +1153,7 @@ void VkContext::destroyImGuiResources() {
|
|||
if (tex.memory) vkFreeMemory(device, tex.memory, nullptr);
|
||||
}
|
||||
uiTextures_.clear();
|
||||
if (uiTextureSampler_) {
|
||||
vkDestroySampler(device, uiTextureSampler_, nullptr);
|
||||
uiTextureSampler_ = VK_NULL_HANDLE;
|
||||
}
|
||||
uiTextureSampler_ = VK_NULL_HANDLE; // Owned by sampler cache
|
||||
|
||||
if (imguiDescriptorPool) {
|
||||
vkDestroyDescriptorPool(device, imguiDescriptorPool, nullptr);
|
||||
|
|
@ -1015,7 +1185,7 @@ VkDescriptorSet VkContext::uploadImGuiTexture(const uint8_t* rgba, int width, in
|
|||
|
||||
VkDeviceSize imageSize = static_cast<VkDeviceSize>(width) * height * 4;
|
||||
|
||||
// Create shared sampler on first call
|
||||
// Create shared sampler on first call (via sampler cache)
|
||||
if (!uiTextureSampler_) {
|
||||
VkSamplerCreateInfo si{};
|
||||
si.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
|
|
@ -1024,7 +1194,8 @@ VkDescriptorSet VkContext::uploadImGuiTexture(const uint8_t* rgba, int width, in
|
|||
si.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
si.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
si.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
if (vkCreateSampler(device, &si, nullptr, &uiTextureSampler_) != VK_SUCCESS) {
|
||||
uiTextureSampler_ = getOrCreateSampler(si);
|
||||
if (!uiTextureSampler_) {
|
||||
LOG_ERROR("Failed to create UI texture sampler");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
|
@ -1616,7 +1787,21 @@ void VkContext::beginUploadBatch() {
|
|||
uploadBatchDepth_++;
|
||||
if (inUploadBatch_) return; // already in a batch (nested call)
|
||||
inUploadBatch_ = true;
|
||||
batchCmd_ = beginSingleTimeCommands();
|
||||
|
||||
// Allocate from transfer pool if available, otherwise from immCommandPool.
|
||||
VkCommandPool pool = hasDedicatedTransfer_ ? transferCommandPool_ : immCommandPool;
|
||||
|
||||
VkCommandBufferAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
allocInfo.commandPool = pool;
|
||||
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
allocInfo.commandBufferCount = 1;
|
||||
vkAllocateCommandBuffers(device, &allocInfo, &batchCmd_);
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo{};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
vkBeginCommandBuffer(batchCmd_, &beginInfo);
|
||||
}
|
||||
|
||||
void VkContext::endUploadBatch() {
|
||||
|
|
@ -1626,10 +1811,12 @@ void VkContext::endUploadBatch() {
|
|||
|
||||
inUploadBatch_ = false;
|
||||
|
||||
VkCommandPool pool = hasDedicatedTransfer_ ? transferCommandPool_ : immCommandPool;
|
||||
|
||||
if (batchStagingBuffers_.empty()) {
|
||||
// No GPU copies were recorded — skip the submit entirely.
|
||||
vkEndCommandBuffer(batchCmd_);
|
||||
vkFreeCommandBuffers(device, immCommandPool, 1, &batchCmd_);
|
||||
vkFreeCommandBuffers(device, pool, 1, &batchCmd_);
|
||||
batchCmd_ = VK_NULL_HANDLE;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1646,7 +1833,10 @@ void VkContext::endUploadBatch() {
|
|||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &batchCmd_;
|
||||
vkQueueSubmit(graphicsQueue, 1, &submitInfo, fence);
|
||||
|
||||
// Submit to the dedicated transfer queue if available, otherwise graphics.
|
||||
VkQueue targetQueue = hasDedicatedTransfer_ ? transferQueue_ : graphicsQueue;
|
||||
vkQueueSubmit(targetQueue, 1, &submitInfo, fence);
|
||||
|
||||
// Stash everything for later cleanup when fence signals
|
||||
InFlightBatch batch;
|
||||
|
|
@ -1666,15 +1856,30 @@ void VkContext::endUploadBatchSync() {
|
|||
|
||||
inUploadBatch_ = false;
|
||||
|
||||
VkCommandPool pool = hasDedicatedTransfer_ ? transferCommandPool_ : immCommandPool;
|
||||
|
||||
if (batchStagingBuffers_.empty()) {
|
||||
vkEndCommandBuffer(batchCmd_);
|
||||
vkFreeCommandBuffers(device, immCommandPool, 1, &batchCmd_);
|
||||
vkFreeCommandBuffers(device, pool, 1, &batchCmd_);
|
||||
batchCmd_ = VK_NULL_HANDLE;
|
||||
return;
|
||||
}
|
||||
|
||||
// Synchronous path for load screens — submit and wait
|
||||
endSingleTimeCommands(batchCmd_);
|
||||
// Synchronous path for load screens — submit and wait on the target queue.
|
||||
VkQueue targetQueue = hasDedicatedTransfer_ ? transferQueue_ : graphicsQueue;
|
||||
|
||||
vkEndCommandBuffer(batchCmd_);
|
||||
|
||||
VkSubmitInfo submitInfo{};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &batchCmd_;
|
||||
|
||||
vkQueueSubmit(targetQueue, 1, &submitInfo, immFence);
|
||||
vkWaitForFences(device, 1, &immFence, VK_TRUE, UINT64_MAX);
|
||||
vkResetFences(device, 1, &immFence);
|
||||
|
||||
vkFreeCommandBuffers(device, pool, 1, &batchCmd_);
|
||||
batchCmd_ = VK_NULL_HANDLE;
|
||||
|
||||
for (auto& staging : batchStagingBuffers_) {
|
||||
|
|
@ -1686,6 +1891,8 @@ void VkContext::endUploadBatchSync() {
|
|||
void VkContext::pollUploadBatches() {
|
||||
if (inFlightBatches_.empty()) return;
|
||||
|
||||
VkCommandPool pool = hasDedicatedTransfer_ ? transferCommandPool_ : immCommandPool;
|
||||
|
||||
for (auto it = inFlightBatches_.begin(); it != inFlightBatches_.end(); ) {
|
||||
VkResult result = vkGetFenceStatus(device, it->fence);
|
||||
if (result == VK_SUCCESS) {
|
||||
|
|
@ -1693,7 +1900,7 @@ void VkContext::pollUploadBatches() {
|
|||
for (auto& staging : it->stagingBuffers) {
|
||||
destroyBuffer(allocator, staging);
|
||||
}
|
||||
vkFreeCommandBuffers(device, immCommandPool, 1, &it->cmd);
|
||||
vkFreeCommandBuffers(device, pool, 1, &it->cmd);
|
||||
vkDestroyFence(device, it->fence, nullptr);
|
||||
it = inFlightBatches_.erase(it);
|
||||
} else {
|
||||
|
|
@ -1703,12 +1910,14 @@ void VkContext::pollUploadBatches() {
|
|||
}
|
||||
|
||||
void VkContext::waitAllUploads() {
|
||||
VkCommandPool pool = hasDedicatedTransfer_ ? transferCommandPool_ : immCommandPool;
|
||||
|
||||
for (auto& batch : inFlightBatches_) {
|
||||
vkWaitForFences(device, 1, &batch.fence, VK_TRUE, UINT64_MAX);
|
||||
for (auto& staging : batch.stagingBuffers) {
|
||||
destroyBuffer(allocator, staging);
|
||||
}
|
||||
vkFreeCommandBuffers(device, immCommandPool, 1, &batch.cmd);
|
||||
vkFreeCommandBuffers(device, pool, 1, &batch.cmd);
|
||||
vkDestroyFence(device, batch.fence, nullptr);
|
||||
}
|
||||
inFlightBatches_.clear();
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ bool VkRenderTarget::create(VkContext& ctx, uint32_t width, uint32_t height,
|
|||
}
|
||||
}
|
||||
|
||||
// Create sampler (linear filtering, clamp to edge)
|
||||
// Create sampler (linear filtering, clamp to edge) via cache
|
||||
VkSamplerCreateInfo samplerInfo{};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
||||
|
|
@ -61,11 +61,13 @@ bool VkRenderTarget::create(VkContext& ctx, uint32_t width, uint32_t height,
|
|||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = 0.0f;
|
||||
|
||||
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler_) != VK_SUCCESS) {
|
||||
sampler_ = ctx.getOrCreateSampler(samplerInfo);
|
||||
if (sampler_ == VK_NULL_HANDLE) {
|
||||
LOG_ERROR("VkRenderTarget: failed to create sampler");
|
||||
destroy(device, allocator);
|
||||
return false;
|
||||
}
|
||||
ownsSampler_ = false;
|
||||
|
||||
// Create render pass
|
||||
if (useMSAA) {
|
||||
|
|
@ -259,10 +261,11 @@ void VkRenderTarget::destroy(VkDevice device, VmaAllocator allocator) {
|
|||
vkDestroyRenderPass(device, renderPass_, nullptr);
|
||||
renderPass_ = VK_NULL_HANDLE;
|
||||
}
|
||||
if (sampler_) {
|
||||
if (sampler_ && ownsSampler_) {
|
||||
vkDestroySampler(device, sampler_, nullptr);
|
||||
sampler_ = VK_NULL_HANDLE;
|
||||
}
|
||||
sampler_ = VK_NULL_HANDLE;
|
||||
ownsSampler_ = true;
|
||||
destroyImage(device, allocator, resolveImage_);
|
||||
destroyImage(device, allocator, depthImage_);
|
||||
destroyImage(device, allocator, colorImage_);
|
||||
|
|
|
|||
|
|
@ -13,9 +13,11 @@ VkTexture::~VkTexture() {
|
|||
}
|
||||
|
||||
VkTexture::VkTexture(VkTexture&& other) noexcept
|
||||
: image_(other.image_), sampler_(other.sampler_), mipLevels_(other.mipLevels_) {
|
||||
: image_(other.image_), sampler_(other.sampler_), mipLevels_(other.mipLevels_),
|
||||
ownsSampler_(other.ownsSampler_) {
|
||||
other.image_ = {};
|
||||
other.sampler_ = VK_NULL_HANDLE;
|
||||
other.ownsSampler_ = true;
|
||||
}
|
||||
|
||||
VkTexture& VkTexture::operator=(VkTexture&& other) noexcept {
|
||||
|
|
@ -23,8 +25,10 @@ VkTexture& VkTexture::operator=(VkTexture&& other) noexcept {
|
|||
image_ = other.image_;
|
||||
sampler_ = other.sampler_;
|
||||
mipLevels_ = other.mipLevels_;
|
||||
ownsSampler_ = other.ownsSampler_;
|
||||
other.image_ = {};
|
||||
other.sampler_ = VK_NULL_HANDLE;
|
||||
other.ownsSampler_ = true;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
|
@ -214,11 +218,20 @@ bool VkTexture::createSampler(VkDevice device,
|
|||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = static_cast<float>(mipLevels_);
|
||||
|
||||
// Use sampler cache if VkContext is available.
|
||||
auto* ctx = VkContext::globalInstance();
|
||||
if (ctx) {
|
||||
sampler_ = ctx->getOrCreateSampler(samplerInfo);
|
||||
ownsSampler_ = false;
|
||||
return sampler_ != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
// Fallback: no VkContext (shouldn't happen in normal use).
|
||||
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler_) != VK_SUCCESS) {
|
||||
LOG_ERROR("Failed to create texture sampler");
|
||||
return false;
|
||||
}
|
||||
|
||||
ownsSampler_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -246,11 +259,20 @@ bool VkTexture::createSampler(VkDevice device,
|
|||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = static_cast<float>(mipLevels_);
|
||||
|
||||
// Use sampler cache if VkContext is available.
|
||||
auto* ctx = VkContext::globalInstance();
|
||||
if (ctx) {
|
||||
sampler_ = ctx->getOrCreateSampler(samplerInfo);
|
||||
ownsSampler_ = false;
|
||||
return sampler_ != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
// Fallback: no VkContext (shouldn't happen in normal use).
|
||||
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler_) != VK_SUCCESS) {
|
||||
LOG_ERROR("Failed to create texture sampler");
|
||||
return false;
|
||||
}
|
||||
|
||||
ownsSampler_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -269,19 +291,29 @@ bool VkTexture::createShadowSampler(VkDevice device) {
|
|||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = 1.0f;
|
||||
|
||||
// Use sampler cache if VkContext is available.
|
||||
auto* ctx = VkContext::globalInstance();
|
||||
if (ctx) {
|
||||
sampler_ = ctx->getOrCreateSampler(samplerInfo);
|
||||
ownsSampler_ = false;
|
||||
return sampler_ != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
// Fallback: no VkContext (shouldn't happen in normal use).
|
||||
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler_) != VK_SUCCESS) {
|
||||
LOG_ERROR("Failed to create shadow sampler");
|
||||
return false;
|
||||
}
|
||||
|
||||
ownsSampler_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkTexture::destroy(VkDevice device, VmaAllocator allocator) {
|
||||
if (sampler_ != VK_NULL_HANDLE) {
|
||||
if (sampler_ != VK_NULL_HANDLE && ownsSampler_) {
|
||||
vkDestroySampler(device, sampler_, nullptr);
|
||||
sampler_ = VK_NULL_HANDLE;
|
||||
}
|
||||
sampler_ = VK_NULL_HANDLE;
|
||||
ownsSampler_ = true;
|
||||
destroyImage(device, allocator, image_);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -352,8 +352,8 @@ void WaterRenderer::destroySceneHistoryResources() {
|
|||
if (sh.depthImage) { vmaDestroyImage(vkCtx->getAllocator(), sh.depthImage, sh.depthAlloc); sh.depthImage = VK_NULL_HANDLE; sh.depthAlloc = VK_NULL_HANDLE; }
|
||||
sh.sceneSet = VK_NULL_HANDLE;
|
||||
}
|
||||
if (sceneColorSampler) { vkDestroySampler(device, sceneColorSampler, nullptr); sceneColorSampler = VK_NULL_HANDLE; }
|
||||
if (sceneDepthSampler) { vkDestroySampler(device, sceneDepthSampler, nullptr); sceneDepthSampler = VK_NULL_HANDLE; }
|
||||
sceneColorSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
|
||||
sceneDepthSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
|
||||
sceneHistoryExtent = {0, 0};
|
||||
sceneHistoryReady = false;
|
||||
}
|
||||
|
|
@ -374,13 +374,15 @@ void WaterRenderer::createSceneHistoryResources(VkExtent2D extent, VkFormat colo
|
|||
sampCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
sampCI.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
sampCI.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
if (vkCreateSampler(device, &sampCI, nullptr, &sceneColorSampler) != VK_SUCCESS) {
|
||||
sceneColorSampler = vkCtx->getOrCreateSampler(sampCI);
|
||||
if (sceneColorSampler == VK_NULL_HANDLE) {
|
||||
LOG_ERROR("WaterRenderer: failed to create scene color sampler");
|
||||
return;
|
||||
}
|
||||
sampCI.magFilter = VK_FILTER_NEAREST;
|
||||
sampCI.minFilter = VK_FILTER_NEAREST;
|
||||
if (vkCreateSampler(device, &sampCI, nullptr, &sceneDepthSampler) != VK_SUCCESS) {
|
||||
sceneDepthSampler = vkCtx->getOrCreateSampler(sampCI);
|
||||
if (sceneDepthSampler == VK_NULL_HANDLE) {
|
||||
LOG_ERROR("WaterRenderer: failed to create scene depth sampler");
|
||||
return;
|
||||
}
|
||||
|
|
@ -1718,7 +1720,8 @@ void WaterRenderer::createReflectionResources() {
|
|||
sampCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
sampCI.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
sampCI.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
if (vkCreateSampler(device, &sampCI, nullptr, &reflectionSampler) != VK_SUCCESS) {
|
||||
reflectionSampler = vkCtx->getOrCreateSampler(sampCI);
|
||||
if (reflectionSampler == VK_NULL_HANDLE) {
|
||||
LOG_ERROR("WaterRenderer: failed to create reflection sampler");
|
||||
return;
|
||||
}
|
||||
|
|
@ -1848,7 +1851,7 @@ void WaterRenderer::destroyReflectionResources() {
|
|||
if (reflectionDepthView) { vkDestroyImageView(device, reflectionDepthView, nullptr); reflectionDepthView = VK_NULL_HANDLE; }
|
||||
if (reflectionColorImage) { vmaDestroyImage(allocator, reflectionColorImage, reflectionColorAlloc); reflectionColorImage = VK_NULL_HANDLE; }
|
||||
if (reflectionDepthImage) { vmaDestroyImage(allocator, reflectionDepthImage, reflectionDepthAlloc); reflectionDepthImage = VK_NULL_HANDLE; }
|
||||
if (reflectionSampler) { vkDestroySampler(device, reflectionSampler, nullptr); reflectionSampler = VK_NULL_HANDLE; }
|
||||
reflectionSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
|
||||
if (reflectionUBO) {
|
||||
AllocatedBuffer ab{}; ab.buffer = reflectionUBO; ab.allocation = reflectionUBOAlloc;
|
||||
destroyBuffer(allocator, ab);
|
||||
|
|
|
|||
|
|
@ -915,7 +915,7 @@ bool AuthScreen::loadBackgroundImage() {
|
|||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
vkCreateSampler(device, &samplerInfo, nullptr, &bgSampler);
|
||||
bgSampler = bgVkCtx->getOrCreateSampler(samplerInfo);
|
||||
}
|
||||
|
||||
bgDescriptorSet = ImGui_ImplVulkan_AddTexture(bgSampler, bgImageView,
|
||||
|
|
@ -930,7 +930,7 @@ void AuthScreen::destroyBackgroundImage() {
|
|||
VkDevice device = bgVkCtx->getDevice();
|
||||
vkDeviceWaitIdle(device);
|
||||
if (bgDescriptorSet) { ImGui_ImplVulkan_RemoveTexture(bgDescriptorSet); bgDescriptorSet = VK_NULL_HANDLE; }
|
||||
if (bgSampler) { vkDestroySampler(device, bgSampler, nullptr); bgSampler = VK_NULL_HANDLE; }
|
||||
bgSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
|
||||
if (bgImageView) { vkDestroyImageView(device, bgImageView, nullptr); bgImageView = VK_NULL_HANDLE; }
|
||||
if (bgImage) { vkDestroyImage(device, bgImage, nullptr); bgImage = VK_NULL_HANDLE; }
|
||||
if (bgMemory) { vkFreeMemory(device, bgMemory, nullptr); bgMemory = VK_NULL_HANDLE; }
|
||||
|
|
|
|||
|
|
@ -17436,6 +17436,12 @@ void GameScreen::renderTrainerWindow(game::GameHandler& gameHandler) {
|
|||
gameHandler.startCraftQueue(selectedCraftSpell, craftQuantity);
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Create All")) {
|
||||
// Queue a large count — server stops the queue automatically
|
||||
// when materials run out (sends SPELL_FAILED_REAGENTS).
|
||||
gameHandler.startCraftQueue(selectedCraftSpell, 999);
|
||||
}
|
||||
if (!canCraft) ImGui::EndDisabled();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue