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Harden runtime against stutter-inducing log floods and missing display IDs
- Re-gate M2 glow diagnostics behind WOWEE_M2_GLOW_DIAG and DEBUG - Deduplicate missing/failed texture warnings in asset and M2 texture loaders - Deduplicate unhandled opcode warnings by state/opcode key in non-IN_WORLD phases - Throttle malformed spline point-count warnings across world/classic/tbc parsers - Ignore suspiciously huge display IDs from malformed packets with throttled warning - Add nearest-known displayId model fallback cache for missing creature display mappings - Clear display fallback caches on expansion reload and logout
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8 changed files with 124 additions and 36 deletions
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@ -184,6 +184,8 @@ private:
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std::unordered_map<uint32_t, uint32_t> displayIdModelCache_; // displayId → modelId (model caching)
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mutable std::unordered_set<uint32_t> warnedMissingDisplayDataIds_; // displayIds already warned
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mutable std::unordered_set<uint32_t> warnedMissingModelPathIds_; // modelIds/displayIds already warned
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mutable std::unordered_map<uint32_t, std::string> missingDisplayFallbackPathCache_; // missing displayId -> fallback model path
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mutable std::unordered_set<uint32_t> warnedMissingDisplayFallbackIds_; // displayIds logged for fallback usage
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uint32_t nextCreatureModelId_ = 5000; // Model IDs for online creatures
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uint32_t gryphonDisplayId_ = 0;
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uint32_t wyvernDisplayId_ = 0;
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