Harden runtime against stutter-inducing log floods and missing display IDs

- Re-gate M2 glow diagnostics behind WOWEE_M2_GLOW_DIAG and DEBUG

- Deduplicate missing/failed texture warnings in asset and M2 texture loaders

- Deduplicate unhandled opcode warnings by state/opcode key in non-IN_WORLD phases

- Throttle malformed spline point-count warnings across world/classic/tbc parsers

- Ignore suspiciously huge display IDs from malformed packets with throttled warning

- Add nearest-known displayId model fallback cache for missing creature display mappings

- Clear display fallback caches on expansion reload and logout
This commit is contained in:
Kelsi 2026-02-21 04:05:53 -08:00
parent dc91b316ed
commit fa3060bdf7
8 changed files with 124 additions and 36 deletions

View file

@ -140,7 +140,12 @@ bool TbcPacketParsers::parseMovementBlock(network::Packet& packet, UpdateBlock&
uint32_t pointCount = packet.readUInt32();
if (pointCount > 256) {
LOG_WARNING(" [TBC] Spline pointCount=", pointCount, " exceeds max, capping");
static uint32_t badTbcSplineCount = 0;
++badTbcSplineCount;
if (badTbcSplineCount <= 5 || (badTbcSplineCount % 100) == 0) {
LOG_WARNING(" [TBC] Spline pointCount=", pointCount,
" exceeds max, capping (occurrence=", badTbcSplineCount, ")");
}
pointCount = 0;
}
for (uint32_t i = 0; i < pointCount; i++) {