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Harden runtime against stutter-inducing log floods and missing display IDs
- Re-gate M2 glow diagnostics behind WOWEE_M2_GLOW_DIAG and DEBUG - Deduplicate missing/failed texture warnings in asset and M2 texture loaders - Deduplicate unhandled opcode warnings by state/opcode key in non-IN_WORLD phases - Throttle malformed spline point-count warnings across world/classic/tbc parsers - Ignore suspiciously huge display IDs from malformed packets with throttled warning - Add nearest-known displayId model fallback cache for missing creature display mappings - Clear display fallback caches on expansion reload and logout
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8 changed files with 124 additions and 36 deletions
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@ -911,8 +911,14 @@ bool UpdateObjectParser::parseMovementBlock(network::Packet& packet, UpdateBlock
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uint32_t pointCount = packet.readUInt32();
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if (pointCount > 256) {
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LOG_WARNING(" Spline pointCount=", pointCount, " exceeds maximum, capping at 0 (readPos=",
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packet.getReadPos(), "/", packet.getSize(), ")");
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static uint32_t badSplineCount = 0;
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++badSplineCount;
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if (badSplineCount <= 5 || (badSplineCount % 100) == 0) {
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LOG_WARNING(" Spline pointCount=", pointCount,
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" exceeds maximum, capping at 0 (readPos=",
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packet.getReadPos(), "/", packet.getSize(),
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", occurrence=", badSplineCount, ")");
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}
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pointCount = 0;
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} else {
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LOG_DEBUG(" Spline pointCount=", pointCount);
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