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fix: update homeBindZoneId on SMSG_PLAYERBOUND so hearthstone tooltip stays accurate
SMSG_PLAYERBOUND fires when the player sets a new hearthstone location. Previously homeBindMapId_ and homeBindZoneId_ were only set by SMSG_BINDPOINTUPDATE (login), so the tooltip would show the old zone until next login. Now both are updated on SMSG_PLAYERBOUND as well.
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605d046838
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1 changed files with 4 additions and 1 deletions
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@ -2202,8 +2202,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
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// uint64 binderGuid + uint32 mapId + uint32 zoneId
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// uint64 binderGuid + uint32 mapId + uint32 zoneId
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if (packet.getSize() - packet.getReadPos() < 16) break;
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if (packet.getSize() - packet.getReadPos() < 16) break;
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/*uint64_t binderGuid =*/ packet.readUInt64();
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/*uint64_t binderGuid =*/ packet.readUInt64();
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/*uint32_t mapId =*/ packet.readUInt32();
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uint32_t mapId = packet.readUInt32();
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uint32_t zoneId = packet.readUInt32();
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uint32_t zoneId = packet.readUInt32();
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// Update home bind location so hearthstone tooltip reflects the new zone
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homeBindMapId_ = mapId;
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homeBindZoneId_ = zoneId;
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std::string pbMsg = "Your home location has been set";
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std::string pbMsg = "Your home location has been set";
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std::string zoneName = getAreaName(zoneId);
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std::string zoneName = getAreaName(zoneId);
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if (!zoneName.empty())
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if (!zoneName.empty())
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