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feat(editor): add --gen-blacksmith-pack + extract emitMeshPack
Two changes in one commit because they're co-designed:
• Extract emitMeshPack(outDir, packName, items) as a shared
helper that takes a vector of PackItem {flag, fn, leaf}
and runs each handler with a synthetic argv. Keeps the
"build a 2-element argv per sub-handler" wiring in one
place instead of copy-pasted per pack.
• Add --gen-blacksmith-pack on top: a smithy-themed
composite emitting forge + anvil + workbench +
water-trough + crate-stack + hitching-post into outDir.
The classic forge-floor layout in 6 .wom files.
Refactors --gen-camp-pack to use emitMeshPack (verified
unchanged: 6 .wom files still land in the camp dir).
Pattern is now established for future packs (--gen-village-
pack, --gen-temple-pack, --gen-dock-pack…) — each is just a
list of primitives in 8 lines of code.
This commit is contained in:
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3 changed files with 64 additions and 41 deletions
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@ -268,6 +268,8 @@ void printUsage(const char* argv0) {
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std::printf(" Blacksmith forge: stone hearth + smaller hood + optional chimney (smithy / armorer set dressing)\n");
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std::printf(" --gen-camp-pack <outDir>\n");
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std::printf(" Convenience: emit tent + firepit + bedroll + canopy + woodpile + haystack into outDir as 6 .wom files\n");
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std::printf(" --gen-blacksmith-pack <outDir>\n");
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std::printf(" Convenience: emit forge + anvil + workbench + water-trough + crate-stack + hitching-post into outDir\n");
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std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
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std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
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std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");
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