Enable Linux bridge mode and Vulkan FD interop exports

This commit is contained in:
Kelsi 2026-03-09 02:28:49 -07:00
parent a2c6ce8a7b
commit faec3f6ec2
4 changed files with 143 additions and 26 deletions

View file

@ -210,20 +210,23 @@ make -j$(nproc)
- Wrapper backend override (what the wrapper loads underneath): `WOWEE_FSR3_WRAPPER_BACKEND_LIB=/absolute/path/to/libffx_fsr3_vk.so`.
- Wrapper backend mode:
- `WOWEE_FSR3_WRAPPER_BACKEND=vulkan_runtime` (default on all platforms)
- `WOWEE_FSR3_WRAPPER_BACKEND=dx12_bridge` (opt-in; runs DX12 preflight and then selects a dispatch-capable runtime export set)
- `WOWEE_FSR3_WRAPPER_BACKEND=dx12_bridge` (opt-in)
- DX12 runtime override (for `dx12_bridge`):
- `WOWEE_FSR3_DX12_RUNTIME_LIB=C:\\path\\to\\amd_fidelityfx_framegeneration_dx12.dll`
- DX12 device validation probe (default on):
- `WOWEE_FSR3_WRAPPER_DX12_VALIDATE_DEVICE=1`
- Set to `0` to skip adapter/device preflight.
- Bridge preflight also checks Vulkan Win32 interop funcs/extensions before enabling DX12 path.
- Windows `dx12_bridge` preflight checks Vulkan Win32 interop funcs/extensions before enabling DX12 path.
- Linux `dx12_bridge` is enabled for wrapper runtime compatibility mode and uses Vulkan dispatch symbols in this build.
- Path B wrapper libraries must export the clean wrapper ABI (`include/rendering/amd_fsr3_wrapper_abi.h`):
- ABI version is currently `3` (dispatch includes external-memory/semaphore handles plus acquire/release fence values for bridge sync).
- `wowee_fsr3_wrapper_get_abi_version`
- `wowee_fsr3_wrapper_get_backend`
- `wowee_fsr3_wrapper_initialize`
- `wowee_fsr3_wrapper_dispatch_upscale`
- `wowee_fsr3_wrapper_shutdown`
- Optional FG hook: `wowee_fsr3_wrapper_dispatch_framegen`
- Optional diagnostics: `wowee_fsr3_wrapper_get_last_error`, `wowee_fsr3_wrapper_get_capabilities`
### Current FSR Defaults

View file

@ -56,7 +56,9 @@ Runtime note:
- `WOWEE_FSR3_WRAPPER_BACKEND=vulkan_runtime`
- `WOWEE_FSR3_WRAPPER_BACKEND=dx12_bridge`
- Default is `vulkan_runtime` on all platforms.
- `dx12_bridge` is opt-in and now performs DX12/Vulkan preflight, then loads the first runtime library exposing the required FSR3 dispatch exports.
- `dx12_bridge` is opt-in.
- On Windows: `dx12_bridge` performs DX12/Vulkan preflight, then loads the first runtime library exposing the required FSR3 dispatch exports.
- On Linux: `dx12_bridge` is enabled for wrapper runtime compatibility mode and uses Vulkan dispatch symbols in this build.
- DX12 bridge runtime override:
- `WOWEE_FSR3_DX12_RUNTIME_LIB=<path-to-amd_fidelityfx_framegeneration_dx12.dll>`
- DX12 bridge device preflight toggle:
@ -70,12 +72,14 @@ Runtime note:
- Current wrapper ABI version: `3` (dispatch payload carries external memory/semaphore handles and acquire/release fence values for bridge synchronization).
- Required wrapper exports:
- `wowee_fsr3_wrapper_get_abi_version`
- `wowee_fsr3_wrapper_get_backend`
- `wowee_fsr3_wrapper_initialize`
- `wowee_fsr3_wrapper_dispatch_upscale`
- `wowee_fsr3_wrapper_shutdown`
- Optional wrapper export:
- `wowee_fsr3_wrapper_dispatch_framegen`
- `wowee_fsr3_wrapper_get_last_error`
- `wowee_fsr3_wrapper_get_capabilities`
## Current Status

View file

@ -608,6 +608,10 @@ WOWEE_FSR3_WRAPPER_EXPORT uint32_t wowee_fsr3_wrapper_get_capabilities(WoweeFsr3
if (ctx->backend == WrapperBackend::Dx12Bridge) {
caps |= WOWEE_FSR3_WRAPPER_CAP_EXTERNAL_INTEROP;
}
#elif defined(__linux__)
if (ctx->backend == WrapperBackend::Dx12Bridge) {
caps |= WOWEE_FSR3_WRAPPER_CAP_EXTERNAL_INTEROP;
}
#endif
return caps;
#else
@ -647,16 +651,16 @@ WOWEE_FSR3_WRAPPER_EXPORT int32_t wowee_fsr3_wrapper_initialize(const WoweeFsr3W
const bool backendExplicit = (backendEnvRaw && *backendEnvRaw);
const WrapperBackend selectedBackend = selectBackend();
if (selectedBackend == WrapperBackend::Dx12Bridge) {
#if !defined(_WIN32)
writeError(outErrorText, outErrorTextCapacity,
"dx12_bridge backend is Windows-only in current wrapper build");
return -1;
#else
#if defined(_WIN32)
std::string preflightError;
if (!runDx12BridgePreflight(initDesc, preflightError)) {
writeError(outErrorText, outErrorTextCapacity, preflightError.c_str());
return -1;
}
#elif defined(__linux__)
// Linux bridge mode currently routes dispatch through Vulkan runtime symbols
// while preserving external interop metadata for wrapper-side diagnostics.
(void)initDesc;
#endif
}
@ -975,7 +979,9 @@ WOWEE_FSR3_WRAPPER_EXPORT int32_t wowee_fsr3_wrapper_dispatch_upscale(WoweeFsr3W
static wchar_t kMotionName[] = L"FSR3_MotionVectors";
static wchar_t kOutputName[] = L"FSR3_Output";
FfxFsr3DispatchUpscaleDescription dispatch{};
bool useDx12Interop = false;
#if defined(_WIN32)
useDx12Interop = (ctx->backend == WrapperBackend::Dx12Bridge);
ID3D12Resource* colorRes = nullptr;
ID3D12Resource* depthRes = nullptr;
ID3D12Resource* motionRes = nullptr;
@ -991,7 +997,7 @@ WOWEE_FSR3_WRAPPER_EXPORT int32_t wowee_fsr3_wrapper_dispatch_upscale(WoweeFsr3W
safeRelease(releaseFence);
};
#endif
if (ctx->backend == WrapperBackend::Dx12Bridge) {
if (useDx12Interop) {
#if defined(_WIN32)
if (ctx->dx12Device->OpenSharedHandle(reinterpret_cast<HANDLE>(dispatchDesc->colorMemoryHandle), IID_PPV_ARGS(&colorRes)) != S_OK ||
ctx->dx12Device->OpenSharedHandle(reinterpret_cast<HANDLE>(dispatchDesc->depthMemoryHandle), IID_PPV_ARGS(&depthRes)) != S_OK ||
@ -1015,9 +1021,6 @@ WOWEE_FSR3_WRAPPER_EXPORT int32_t wowee_fsr3_wrapper_dispatch_upscale(WoweeFsr3W
dispatch.depth = ctx->fns.getResourceDX12(depthRes, depthDesc, kDepthName, FFX_RESOURCE_STATE_COMPUTE_READ);
dispatch.motionVectors = ctx->fns.getResourceDX12(motionRes, mvDesc, kMotionName, FFX_RESOURCE_STATE_COMPUTE_READ);
dispatch.upscaleOutput = ctx->fns.getResourceDX12(outputRes, outDesc, kOutputName, FFX_RESOURCE_STATE_UNORDERED_ACCESS);
#else
setContextError(ctx, "dx12_bridge is unavailable on this platform");
return -1;
#endif
} else {
dispatch.commandList = ctx->fns.getCommandListVK(dispatchDesc->commandBuffer);
@ -1047,7 +1050,7 @@ WOWEE_FSR3_WRAPPER_EXPORT int32_t wowee_fsr3_wrapper_dispatch_upscale(WoweeFsr3W
const bool ok = (ctx->fns.fsr3ContextDispatchUpscale(reinterpret_cast<FfxFsr3Context*>(ctx->fsr3ContextStorage), &dispatch) == FFX_OK);
#if defined(_WIN32)
if (ctx->backend == WrapperBackend::Dx12Bridge) {
if (useDx12Interop) {
if (ctx->dx12CommandList->Close() != S_OK) {
cleanupDx12Imports();
setContextError(ctx, "dx12_bridge failed to close command list after upscale dispatch");
@ -1150,7 +1153,9 @@ WOWEE_FSR3_WRAPPER_EXPORT int32_t wowee_fsr3_wrapper_dispatch_framegen(WoweeFsr3
static wchar_t kPresentName[] = L"FSR3_PresentColor";
static wchar_t kInterpolatedName[] = L"FSR3_InterpolatedOutput";
FfxFrameGenerationDispatchDescription fgDispatch{};
bool useDx12Interop = false;
#if defined(_WIN32)
useDx12Interop = (ctx->backend == WrapperBackend::Dx12Bridge);
ID3D12Resource* presentRes = nullptr;
ID3D12Resource* framegenRes = nullptr;
ID3D12Fence* acquireFence = nullptr;
@ -1162,7 +1167,7 @@ WOWEE_FSR3_WRAPPER_EXPORT int32_t wowee_fsr3_wrapper_dispatch_framegen(WoweeFsr3
safeRelease(releaseFence);
};
#endif
if (ctx->backend == WrapperBackend::Dx12Bridge) {
if (useDx12Interop) {
#if defined(_WIN32)
if (ctx->dx12Device->OpenSharedHandle(reinterpret_cast<HANDLE>(dispatchDesc->outputMemoryHandle), IID_PPV_ARGS(&presentRes)) != S_OK ||
ctx->dx12Device->OpenSharedHandle(reinterpret_cast<HANDLE>(dispatchDesc->frameGenOutputMemoryHandle), IID_PPV_ARGS(&framegenRes)) != S_OK ||
@ -1182,9 +1187,6 @@ WOWEE_FSR3_WRAPPER_EXPORT int32_t wowee_fsr3_wrapper_dispatch_framegen(WoweeFsr3
fgDispatch.commandList = ctx->fns.getCommandListDX12(ctx->dx12CommandList);
fgDispatch.presentColor = ctx->fns.getResourceDX12(presentRes, presentDesc, kPresentName, FFX_RESOURCE_STATE_COMPUTE_READ);
fgDispatch.outputs[0] = ctx->fns.getResourceDX12(framegenRes, fgOutDesc, kInterpolatedName, FFX_RESOURCE_STATE_UNORDERED_ACCESS);
#else
setContextError(ctx, "dx12_bridge is unavailable on this platform");
return -1;
#endif
} else {
fgDispatch.commandList = ctx->fns.getCommandListVK(dispatchDesc->commandBuffer);
@ -1201,7 +1203,7 @@ WOWEE_FSR3_WRAPPER_EXPORT int32_t wowee_fsr3_wrapper_dispatch_framegen(WoweeFsr3
const bool ok = (ctx->fns.fsr3DispatchFrameGeneration(&fgDispatch) == FFX_OK);
#if defined(_WIN32)
if (ctx->backend == WrapperBackend::Dx12Bridge) {
if (useDx12Interop) {
if (ctx->dx12CommandList->Close() != S_OK) {
cleanupDx12Imports();
setContextError(ctx, "dx12_bridge failed to close command list after frame generation dispatch");

View file

@ -75,6 +75,8 @@
#include <future>
#if defined(_WIN32)
#include <windows.h>
#elif defined(__linux__)
#include <unistd.h>
#endif
namespace wowee {
@ -169,6 +171,61 @@ static uint64_t exportSemaphoreHandleWin32(VkDevice device, PFN_vkGetDeviceProcA
}
#endif
#if defined(__linux__)
static uint64_t exportImageMemoryHandleFd(VkDevice device, PFN_vkGetDeviceProcAddr getDeviceProcAddr,
VmaAllocator allocator, const AllocatedImage& image) {
#if !defined(VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR) || !defined(VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT)
(void)device;
(void)getDeviceProcAddr;
(void)allocator;
(void)image;
return 0;
#else
if (!device || !getDeviceProcAddr || !allocator || !image.allocation) return 0;
auto getMemFd = reinterpret_cast<PFN_vkGetMemoryFdKHR>(
getDeviceProcAddr(device, "vkGetMemoryFdKHR"));
if (!getMemFd) return 0;
VmaAllocationInfo allocInfo{};
vmaGetAllocationInfo(allocator, image.allocation, &allocInfo);
if (allocInfo.deviceMemory == VK_NULL_HANDLE) return 0;
VkMemoryGetFdInfoKHR fdInfo{};
fdInfo.sType = VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR;
fdInfo.memory = allocInfo.deviceMemory;
fdInfo.handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
int outFd = -1;
if (getMemFd(device, &fdInfo, &outFd) != VK_SUCCESS || outFd < 0) return 0;
return static_cast<uint64_t>(static_cast<uint32_t>(outFd));
#endif
}
static uint64_t exportSemaphoreHandleFd(VkDevice device, PFN_vkGetDeviceProcAddr getDeviceProcAddr,
VkSemaphore semaphore) {
#if !defined(VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR) || !defined(VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT)
(void)device;
(void)getDeviceProcAddr;
(void)semaphore;
return 0;
#else
if (!device || !getDeviceProcAddr || !semaphore) return 0;
auto getSemFd = reinterpret_cast<PFN_vkGetSemaphoreFdKHR>(
getDeviceProcAddr(device, "vkGetSemaphoreFdKHR"));
if (!getSemFd) return 0;
VkSemaphoreGetFdInfoKHR fdInfo{};
fdInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR;
fdInfo.semaphore = semaphore;
fdInfo.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT;
int outFd = -1;
if (getSemFd(device, &fdInfo, &outFd) != VK_SUCCESS || outFd < 0) return 0;
return static_cast<uint64_t>(static_cast<uint32_t>(outFd));
#endif
}
#endif
static std::vector<std::string> parseEmoteCommands(const std::string& raw) {
std::vector<std::string> out;
std::string cur;
@ -4494,6 +4551,8 @@ void Renderer::dispatchAmdFsr2() {
void Renderer::dispatchAmdFsr3Framegen() {
#if WOWEE_HAS_AMD_FSR3_FRAMEGEN
VkDevice device = vkCtx->getDevice();
VmaAllocator alloc = vkCtx->getAllocator();
if (!fsr2_.amdFsr3FramegenEnabled) {
fsr2_.amdFsr3FramegenRuntimeActive = false;
return;
@ -4554,61 +4613,110 @@ void Renderer::dispatchAmdFsr3Framegen() {
fgDispatch.cameraFovYRadians = camera ? glm::radians(camera->getFovDegrees()) : 1.0f;
fgDispatch.reset = fsr2_.needsHistoryReset;
#if defined(_WIN32) || defined(__linux__)
#if defined(_WIN32)
std::vector<HANDLE> exportedHandles;
using ExportHandle = HANDLE;
#else
using ExportHandle = int;
#endif
std::vector<ExportHandle> exportedHandles;
auto trackHandle = [&](uint64_t h) {
if (!h) return;
HANDLE raw = reinterpret_cast<HANDLE>(h);
ExportHandle raw =
#if defined(_WIN32)
reinterpret_cast<ExportHandle>(h);
#else
static_cast<ExportHandle>(static_cast<int>(h));
#endif
exportedHandles.push_back(raw);
};
auto cleanupExportedHandles = [&]() {
for (HANDLE h : exportedHandles) {
for (ExportHandle h : exportedHandles) {
#if defined(_WIN32)
if (h) CloseHandle(h);
#else
if (h >= 0) close(h);
#endif
}
exportedHandles.clear();
};
fgDispatch.externalFlags = 0;
#if defined(_WIN32)
fgDispatch.colorMemoryHandle = exportImageMemoryHandleWin32(
device, vkGetDeviceProcAddr, alloc, fsr2_.sceneColor);
#else
fgDispatch.colorMemoryHandle = exportImageMemoryHandleFd(
device, vkGetDeviceProcAddr, alloc, fsr2_.sceneColor);
#endif
if (fgDispatch.colorMemoryHandle) {
fgDispatch.externalFlags |= WOWEE_FSR3_WRAPPER_EXTERNAL_COLOR_MEMORY;
trackHandle(fgDispatch.colorMemoryHandle);
}
#if defined(_WIN32)
fgDispatch.depthMemoryHandle = exportImageMemoryHandleWin32(
device, vkGetDeviceProcAddr, alloc, fsr2_.sceneDepth);
#else
fgDispatch.depthMemoryHandle = exportImageMemoryHandleFd(
device, vkGetDeviceProcAddr, alloc, fsr2_.sceneDepth);
#endif
if (fgDispatch.depthMemoryHandle) {
fgDispatch.externalFlags |= WOWEE_FSR3_WRAPPER_EXTERNAL_DEPTH_MEMORY;
trackHandle(fgDispatch.depthMemoryHandle);
}
#if defined(_WIN32)
fgDispatch.motionVectorMemoryHandle = exportImageMemoryHandleWin32(
device, vkGetDeviceProcAddr, alloc, fsr2_.motionVectors);
#else
fgDispatch.motionVectorMemoryHandle = exportImageMemoryHandleFd(
device, vkGetDeviceProcAddr, alloc, fsr2_.motionVectors);
#endif
if (fgDispatch.motionVectorMemoryHandle) {
fgDispatch.externalFlags |= WOWEE_FSR3_WRAPPER_EXTERNAL_MOTION_MEMORY;
trackHandle(fgDispatch.motionVectorMemoryHandle);
}
#if defined(_WIN32)
fgDispatch.outputMemoryHandle = exportImageMemoryHandleWin32(
device, vkGetDeviceProcAddr, alloc, fsr2_.history[fsr2_.currentHistory]);
#else
fgDispatch.outputMemoryHandle = exportImageMemoryHandleFd(
device, vkGetDeviceProcAddr, alloc, fsr2_.history[fsr2_.currentHistory]);
#endif
if (fgDispatch.outputMemoryHandle) {
fgDispatch.externalFlags |= WOWEE_FSR3_WRAPPER_EXTERNAL_OUTPUT_MEMORY;
trackHandle(fgDispatch.outputMemoryHandle);
}
#if defined(_WIN32)
fgDispatch.frameGenOutputMemoryHandle = exportImageMemoryHandleWin32(
device, vkGetDeviceProcAddr, alloc, fsr2_.framegenOutput);
#else
fgDispatch.frameGenOutputMemoryHandle = exportImageMemoryHandleFd(
device, vkGetDeviceProcAddr, alloc, fsr2_.framegenOutput);
#endif
if (fgDispatch.frameGenOutputMemoryHandle) {
fgDispatch.externalFlags |= WOWEE_FSR3_WRAPPER_EXTERNAL_FRAMEGEN_OUTPUT_MEMORY;
trackHandle(fgDispatch.frameGenOutputMemoryHandle);
}
const FrameData& frameData = vkCtx->getCurrentFrameData();
#if defined(_WIN32)
fgDispatch.acquireSemaphoreHandle = exportSemaphoreHandleWin32(
device, vkGetDeviceProcAddr, frameData.imageAvailableSemaphore);
#else
fgDispatch.acquireSemaphoreHandle = exportSemaphoreHandleFd(
device, vkGetDeviceProcAddr, frameData.imageAvailableSemaphore);
#endif
if (fgDispatch.acquireSemaphoreHandle) {
fgDispatch.externalFlags |= WOWEE_FSR3_WRAPPER_EXTERNAL_ACQUIRE_SEMAPHORE;
trackHandle(fgDispatch.acquireSemaphoreHandle);
}
#if defined(_WIN32)
fgDispatch.releaseSemaphoreHandle = exportSemaphoreHandleWin32(
device, vkGetDeviceProcAddr, frameData.renderFinishedSemaphore);
#else
fgDispatch.releaseSemaphoreHandle = exportSemaphoreHandleFd(
device, vkGetDeviceProcAddr, frameData.renderFinishedSemaphore);
#endif
if (fgDispatch.releaseSemaphoreHandle) {
fgDispatch.externalFlags |= WOWEE_FSR3_WRAPPER_EXTERNAL_RELEASE_SEMAPHORE;
trackHandle(fgDispatch.releaseSemaphoreHandle);
@ -4629,7 +4737,7 @@ void Renderer::dispatchAmdFsr3Framegen() {
fsr2_.amdFsr3RuntimeLastError = fsr2_.amdFsr3Runtime->lastError();
fsr2_.amdFsr3FallbackCount++;
fsr2_.amdFsr3FramegenRuntimeActive = false;
#if defined(_WIN32)
#if defined(_WIN32) || defined(__linux__)
cleanupExportedHandles();
#endif
return;
@ -4639,14 +4747,14 @@ void Renderer::dispatchAmdFsr3Framegen() {
if (!fsr2_.amdFsr3FramegenEnabled) {
fsr2_.amdFsr3FramegenRuntimeActive = false;
#if defined(_WIN32)
#if defined(_WIN32) || defined(__linux__)
cleanupExportedHandles();
#endif
return;
}
if (!fsr2_.amdFsr3Runtime->isFrameGenerationReady()) {
fsr2_.amdFsr3FramegenRuntimeActive = false;
#if defined(_WIN32)
#if defined(_WIN32) || defined(__linux__)
cleanupExportedHandles();
#endif
return;
@ -4660,7 +4768,7 @@ void Renderer::dispatchAmdFsr3Framegen() {
fsr2_.amdFsr3RuntimeLastError = fsr2_.amdFsr3Runtime->lastError();
fsr2_.amdFsr3FallbackCount++;
fsr2_.amdFsr3FramegenRuntimeActive = false;
#if defined(_WIN32)
#if defined(_WIN32) || defined(__linux__)
cleanupExportedHandles();
#endif
return;
@ -4669,7 +4777,7 @@ void Renderer::dispatchAmdFsr3Framegen() {
fsr2_.amdFsr3FramegenDispatchCount++;
fsr2_.framegenOutputValid = true;
fsr2_.amdFsr3FramegenRuntimeActive = true;
#if defined(_WIN32)
#if defined(_WIN32) || defined(__linux__)
cleanupExportedHandles();
#endif
#else