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feat(pipeline): add WLIQ (Wowee Liquid Type) catalog
45th open format — replaces LiquidType.dbc plus the AzerothCore-style terrain liquid descriptor data. Defines liquid materials used by terrain MCNK liquid layers, WMO interior pools, and procedurally generated fluid bodies in custom zones. Each liquid pairs a render material (shader + texture array + flow vectors + fog color) with gameplay data (damage spell, raw DPS, ambient + splash audio cross-refs). Cross-references with prior formats — ambientSoundId and splashSoundId point at WSND.soundId, damageSpellId points at WSPL.spellId. 10 liquid kinds (Water / Magma / Slime / OceanSalt / FelFire / HolyLight / TarOil / AcidBog / FrozenWater / UnderworldGoo) covering both natural and magical fluids. Per-liquid: viscosity (0=water, 1=slime), flow direction+speed (radians+units/sec), fog density+RGB, packed minimap RGBA color. CLI: --gen-liquids (3-entry classic Water/Lava/Slime starter), --gen-liquids-magical (4 magical pools incl. fel/holy/cosmic), --gen-liquids-hazardous (3 high-damage liquids with WSPL DoT cross-refs), --info-wliq, --validate-wliq with --json variants. Validator catches id=0/duplicates, missing shader/material, kind out of range, fog/viscosity outside 0..1, hazardous-kind- without-damage warning, and Water/OceanSalt-with-damage warning to flag accidental misconfiguration.
This commit is contained in:
parent
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commit
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8 changed files with 699 additions and 0 deletions
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@ -632,6 +632,7 @@ set(WOWEE_SOURCES
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src/pipeline/wowee_glyphs.cpp
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src/pipeline/wowee_vehicles.cpp
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src/pipeline/wowee_holidays.cpp
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src/pipeline/wowee_liquids.cpp
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src/pipeline/custom_zone_discovery.cpp
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src/pipeline/dbc_layout.cpp
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@ -1410,6 +1411,7 @@ add_executable(wowee_editor
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tools/editor/cli_glyphs_catalog.cpp
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tools/editor/cli_vehicles_catalog.cpp
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tools/editor/cli_holidays_catalog.cpp
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tools/editor/cli_liquids_catalog.cpp
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tools/editor/cli_quest_objective.cpp
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tools/editor/cli_quest_reward.cpp
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tools/editor/cli_clone.cpp
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@ -1520,6 +1522,7 @@ add_executable(wowee_editor
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src/pipeline/wowee_glyphs.cpp
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src/pipeline/wowee_vehicles.cpp
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src/pipeline/wowee_holidays.cpp
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src/pipeline/wowee_liquids.cpp
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src/pipeline/custom_zone_discovery.cpp
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src/pipeline/terrain_mesh.cpp
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120
include/pipeline/wowee_liquids.hpp
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120
include/pipeline/wowee_liquids.hpp
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@ -0,0 +1,120 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace wowee {
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namespace pipeline {
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// Wowee Open Liquid Type catalog (.wliq) — novel replacement
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// for Blizzard's LiquidType.dbc plus the AzerothCore-style
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// terrain liquid descriptor data. The 45th open format added
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// to the editor.
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//
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// Defines liquid materials used by terrain (MCNK liquid
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// layers), WMO interior pools, and procedurally-generated
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// fluid bodies in custom zones. Each liquid pairs a render
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// material (shader + texture array + flow vectors) with
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// gameplay data (entry damage spell, swim immunity, ambient
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// audio). Used by both the renderer (to draw the surface)
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// and the physics tick (to apply DoTs / breath timer).
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//
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// Cross-references with previously-added formats:
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// WLIQ.entry.ambientSoundId → WSND.entry.soundId
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// (loop while submerged)
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// WLIQ.entry.splashSoundId → WSND.entry.soundId
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// (entry / exit one-shot)
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// WLIQ.entry.damageSpellId → WSPL.spellId
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// (DoT applied while in liquid)
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//
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// Binary layout (little-endian):
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// magic[4] = "WLIQ"
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// version (uint32) = current 1
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// nameLen + name (catalog label)
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// entryCount (uint32)
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// entries (each):
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// liquidId (uint32)
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// nameLen + name
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// descLen + description
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// shaderLen + shaderPath
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// matLen + materialPath
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// liquidKind (uint8) / fogColorR (uint8) /
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// fogColorG (uint8) / fogColorB (uint8)
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// fogDensity (float)
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// ambientSoundId (uint32)
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// splashSoundId (uint32)
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// damageSpellId (uint32)
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// damagePerSecond (uint32)
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// minimapColor (uint32) — RGBA packed
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// flowDirection (float) — radians
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// flowSpeed (float)
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// viscosity (float) — 0=water, 1=thick slime
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struct WoweeLiquid {
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enum LiquidKind : uint8_t {
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Water = 0, // standard fresh / sea water
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Magma = 1, // lava — DoT applied
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Slime = 2, // green slime (Naxx, Sludge Fields)
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OceanSalt = 3, // salt water — separate audio
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FelFire = 4, // green fel-burn — magical DoT
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HolyLight = 5, // shimmering light — heal-over-time
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TarOil = 6, // dark tar — slow movement
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AcidBog = 7, // greenish acid — armor damage
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FrozenWater = 8, // walkable surface (Wintergrasp ice)
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UnderworldGoo = 9, // shadowfang / void liquid
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};
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struct Entry {
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uint32_t liquidId = 0;
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std::string name;
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std::string description;
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std::string shaderPath;
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std::string materialPath;
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uint8_t liquidKind = Water;
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uint8_t fogColorR = 0, fogColorG = 0, fogColorB = 0;
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float fogDensity = 0.0f; // 0=clear, 1=opaque
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uint32_t ambientSoundId = 0; // WSND cross-ref
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uint32_t splashSoundId = 0; // WSND cross-ref
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uint32_t damageSpellId = 0; // WSPL cross-ref
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uint32_t damagePerSecond = 0; // raw HP if no spell
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uint32_t minimapColor = 0; // RGBA packed
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float flowDirection = 0.0f; // radians
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float flowSpeed = 0.0f; // units / sec
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float viscosity = 0.0f; // 0=water, 1=slime
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};
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std::string name;
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std::vector<Entry> entries;
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bool isValid() const { return !entries.empty(); }
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const Entry* findById(uint32_t liquidId) const;
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static const char* liquidKindName(uint8_t k);
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};
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class WoweeLiquidLoader {
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public:
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static bool save(const WoweeLiquid& cat,
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const std::string& basePath);
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static WoweeLiquid load(const std::string& basePath);
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static bool exists(const std::string& basePath);
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// Preset emitters used by --gen-liquids* variants.
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//
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// makeStarter — 3 stock liquids (Water / Magma /
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// Slime) covering the canonical fluid
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// triad in classic terrain.
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// makeMagical — 4 magical liquids (Fel Fire / Holy
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// Light / Underworld Goo / Cosmic
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// Plasma) for set-piece zones.
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// makeHazardous — 3 high-damage liquids (Naxx Slime /
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// Acid Bog / Fel Lava) with damage
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// spells cross-ref WSPL.
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static WoweeLiquid makeStarter(const std::string& catalogName);
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static WoweeLiquid makeMagical(const std::string& catalogName);
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static WoweeLiquid makeHazardous(const std::string& catalogName);
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};
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} // namespace pipeline
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} // namespace wowee
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290
src/pipeline/wowee_liquids.cpp
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290
src/pipeline/wowee_liquids.cpp
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@ -0,0 +1,290 @@
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#include "pipeline/wowee_liquids.hpp"
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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namespace wowee {
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namespace pipeline {
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namespace {
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constexpr char kMagic[4] = {'W', 'L', 'I', 'Q'};
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constexpr uint32_t kVersion = 1;
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template <typename T>
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void writePOD(std::ofstream& os, const T& v) {
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os.write(reinterpret_cast<const char*>(&v), sizeof(T));
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}
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template <typename T>
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bool readPOD(std::ifstream& is, T& v) {
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is.read(reinterpret_cast<char*>(&v), sizeof(T));
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return is.gcount() == static_cast<std::streamsize>(sizeof(T));
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}
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void writeStr(std::ofstream& os, const std::string& s) {
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uint32_t n = static_cast<uint32_t>(s.size());
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writePOD(os, n);
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if (n > 0) os.write(s.data(), n);
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}
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bool readStr(std::ifstream& is, std::string& s) {
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uint32_t n = 0;
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if (!readPOD(is, n)) return false;
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if (n > (1u << 20)) return false;
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s.resize(n);
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if (n > 0) {
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is.read(s.data(), n);
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if (is.gcount() != static_cast<std::streamsize>(n)) {
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s.clear();
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return false;
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}
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}
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return true;
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}
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std::string normalizePath(std::string base) {
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if (base.size() < 5 || base.substr(base.size() - 5) != ".wliq") {
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base += ".wliq";
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}
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return base;
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}
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uint32_t packRgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xFF) {
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return (static_cast<uint32_t>(a) << 24) |
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(static_cast<uint32_t>(b) << 16) |
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(static_cast<uint32_t>(g) << 8) |
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static_cast<uint32_t>(r);
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}
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} // namespace
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const WoweeLiquid::Entry*
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WoweeLiquid::findById(uint32_t liquidId) const {
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for (const auto& e : entries) if (e.liquidId == liquidId) return &e;
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return nullptr;
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}
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const char* WoweeLiquid::liquidKindName(uint8_t k) {
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switch (k) {
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case Water: return "water";
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case Magma: return "magma";
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case Slime: return "slime";
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case OceanSalt: return "ocean";
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case FelFire: return "fel-fire";
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case HolyLight: return "holy-light";
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case TarOil: return "tar";
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case AcidBog: return "acid";
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case FrozenWater: return "frozen";
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case UnderworldGoo: return "underworld";
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default: return "unknown";
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}
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}
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bool WoweeLiquidLoader::save(const WoweeLiquid& cat,
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const std::string& basePath) {
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std::ofstream os(normalizePath(basePath), std::ios::binary);
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if (!os) return false;
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os.write(kMagic, 4);
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writePOD(os, kVersion);
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writeStr(os, cat.name);
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uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
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writePOD(os, entryCount);
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for (const auto& e : cat.entries) {
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writePOD(os, e.liquidId);
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writeStr(os, e.name);
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writeStr(os, e.description);
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writeStr(os, e.shaderPath);
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writeStr(os, e.materialPath);
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writePOD(os, e.liquidKind);
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writePOD(os, e.fogColorR);
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writePOD(os, e.fogColorG);
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writePOD(os, e.fogColorB);
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writePOD(os, e.fogDensity);
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writePOD(os, e.ambientSoundId);
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writePOD(os, e.splashSoundId);
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writePOD(os, e.damageSpellId);
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writePOD(os, e.damagePerSecond);
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writePOD(os, e.minimapColor);
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writePOD(os, e.flowDirection);
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writePOD(os, e.flowSpeed);
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writePOD(os, e.viscosity);
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}
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return os.good();
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}
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WoweeLiquid WoweeLiquidLoader::load(const std::string& basePath) {
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WoweeLiquid out;
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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if (!is) return out;
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char magic[4];
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is.read(magic, 4);
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if (std::memcmp(magic, kMagic, 4) != 0) return out;
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uint32_t version = 0;
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if (!readPOD(is, version) || version != kVersion) return out;
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if (!readStr(is, out.name)) return out;
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uint32_t entryCount = 0;
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if (!readPOD(is, entryCount)) return out;
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if (entryCount > (1u << 20)) return out;
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out.entries.resize(entryCount);
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for (auto& e : out.entries) {
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if (!readPOD(is, e.liquidId)) {
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out.entries.clear(); return out;
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}
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if (!readStr(is, e.name) || !readStr(is, e.description) ||
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!readStr(is, e.shaderPath) ||
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!readStr(is, e.materialPath)) {
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out.entries.clear(); return out;
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}
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if (!readPOD(is, e.liquidKind) ||
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!readPOD(is, e.fogColorR) ||
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!readPOD(is, e.fogColorG) ||
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!readPOD(is, e.fogColorB) ||
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!readPOD(is, e.fogDensity) ||
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!readPOD(is, e.ambientSoundId) ||
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!readPOD(is, e.splashSoundId) ||
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!readPOD(is, e.damageSpellId) ||
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!readPOD(is, e.damagePerSecond) ||
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!readPOD(is, e.minimapColor) ||
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!readPOD(is, e.flowDirection) ||
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!readPOD(is, e.flowSpeed) ||
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!readPOD(is, e.viscosity)) {
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out.entries.clear(); return out;
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}
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}
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return out;
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}
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bool WoweeLiquidLoader::exists(const std::string& basePath) {
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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return is.good();
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}
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WoweeLiquid WoweeLiquidLoader::makeStarter(const std::string& catalogName) {
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WoweeLiquid c;
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c.name = catalogName;
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{
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WoweeLiquid::Entry e;
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e.liquidId = 1; e.name = "Fresh Water";
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e.description = "Standard rivers, lakes, and ponds.";
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e.shaderPath = "shaders/water_basic.frag";
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e.materialPath = "textures/liquid/water_array.dds";
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e.liquidKind = WoweeLiquid::Water;
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e.fogColorR = 80; e.fogColorG = 130; e.fogColorB = 180;
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e.fogDensity = 0.04f;
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e.minimapColor = packRgba(80, 130, 180);
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e.flowSpeed = 0.5f;
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e.ambientSoundId = 10; // hypothetical WSND id
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e.splashSoundId = 11;
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c.entries.push_back(e);
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}
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{
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WoweeLiquid::Entry e;
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e.liquidId = 2; e.name = "Lava";
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e.description = "Burning magma — applies fire DoT to "
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"anyone who enters.";
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e.shaderPath = "shaders/water_emissive.frag";
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e.materialPath = "textures/liquid/lava_array.dds";
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e.liquidKind = WoweeLiquid::Magma;
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e.fogColorR = 180; e.fogColorG = 60; e.fogColorB = 10;
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e.fogDensity = 0.8f;
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e.minimapColor = packRgba(220, 70, 0);
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e.viscosity = 0.5f;
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e.flowSpeed = 0.05f;
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e.damagePerSecond = 500;
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e.damageSpellId = 24858; // canonical lava DoT
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e.ambientSoundId = 12;
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e.splashSoundId = 13;
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c.entries.push_back(e);
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}
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{
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WoweeLiquid::Entry e;
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e.liquidId = 3; e.name = "Sludge Slime";
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e.description = "Toxic green slime found in dungeons.";
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e.shaderPath = "shaders/water_toxic.frag";
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e.materialPath = "textures/liquid/slime_array.dds";
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e.liquidKind = WoweeLiquid::Slime;
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e.fogColorR = 60; e.fogColorG = 130; e.fogColorB = 30;
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e.fogDensity = 0.5f;
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e.minimapColor = packRgba(60, 140, 30);
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e.viscosity = 0.7f;
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e.flowSpeed = 0.1f;
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e.damagePerSecond = 50;
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e.ambientSoundId = 14;
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e.splashSoundId = 15;
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c.entries.push_back(e);
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}
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return c;
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}
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WoweeLiquid WoweeLiquidLoader::makeMagical(const std::string& catalogName) {
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WoweeLiquid c;
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c.name = catalogName;
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auto add = [&](uint32_t id, const char* name, uint8_t kind,
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uint8_t r, uint8_t g, uint8_t b,
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float density, float visc, uint32_t spellId,
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const char* desc) {
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WoweeLiquid::Entry e;
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e.liquidId = id; e.name = name; e.description = desc;
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e.shaderPath = "shaders/water_magical.frag";
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e.materialPath = std::string("textures/liquid/") +
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name + "_array.dds";
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e.liquidKind = kind;
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e.fogColorR = r; e.fogColorG = g; e.fogColorB = b;
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e.fogDensity = density;
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e.minimapColor = packRgba(r, g, b);
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e.viscosity = visc;
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e.damageSpellId = spellId;
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c.entries.push_back(e);
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};
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add(100, "FelFire", WoweeLiquid::FelFire,
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80, 200, 30, 0.7f, 0.4f, 22682,
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"Demonic green fel — burns even fire-immune creatures.");
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add(101, "HolyLight", WoweeLiquid::HolyLight,
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240, 230, 180, 0.3f, 0.0f, 0,
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"Pool of liquid Light — heals players who enter.");
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add(102, "Underworld", WoweeLiquid::UnderworldGoo,
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70, 30, 100, 0.9f, 0.8f, 27654,
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"Shadow-tainted void liquid — drains mana on contact.");
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add(103, "Cosmic", WoweeLiquid::HolyLight,
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100, 80, 200, 0.4f, 0.0f, 0,
|
||||
"Naaru-touched water — randomly grants buffs.");
|
||||
return c;
|
||||
}
|
||||
|
||||
WoweeLiquid WoweeLiquidLoader::makeHazardous(const std::string& catalogName) {
|
||||
WoweeLiquid c;
|
||||
c.name = catalogName;
|
||||
auto add = [&](uint32_t id, const char* name, uint8_t kind,
|
||||
uint32_t spellId, uint32_t dps,
|
||||
uint8_t r, uint8_t g, uint8_t b,
|
||||
const char* desc) {
|
||||
WoweeLiquid::Entry e;
|
||||
e.liquidId = id; e.name = name; e.description = desc;
|
||||
e.shaderPath = "shaders/water_hazardous.frag";
|
||||
e.materialPath = std::string("textures/liquid/") +
|
||||
name + "_array.dds";
|
||||
e.liquidKind = kind;
|
||||
e.damageSpellId = spellId;
|
||||
e.damagePerSecond = dps;
|
||||
e.fogColorR = r; e.fogColorG = g; e.fogColorB = b;
|
||||
e.fogDensity = 0.85f;
|
||||
e.viscosity = 0.6f;
|
||||
e.minimapColor = packRgba(r, g, b);
|
||||
c.entries.push_back(e);
|
||||
};
|
||||
add(200, "NaxxSlime", WoweeLiquid::Slime,
|
||||
28157, 1500, 100, 200, 60,
|
||||
"Naxxramas-grade plague slime — lethal to non-tanks.");
|
||||
add(201, "AcidBog", WoweeLiquid::AcidBog,
|
||||
29213, 300, 90, 160, 40,
|
||||
"Greenish acid — destroys armor durability over time.");
|
||||
add(202, "FelLava", WoweeLiquid::Magma,
|
||||
30122, 2000, 130, 220, 30,
|
||||
"Fel-corrupted lava — applies a stacking burn debuff.");
|
||||
return c;
|
||||
}
|
||||
|
||||
} // namespace pipeline
|
||||
} // namespace wowee
|
||||
|
|
@ -131,6 +131,8 @@ const char* const kArgRequired[] = {
|
|||
"--gen-holidays", "--gen-holidays-weekly", "--gen-holidays-special",
|
||||
"--info-whol", "--validate-whol",
|
||||
"--export-whol-json", "--import-whol-json",
|
||||
"--gen-liquids", "--gen-liquids-magical", "--gen-liquids-hazardous",
|
||||
"--info-wliq", "--validate-wliq",
|
||||
"--gen-weather-temperate", "--gen-weather-arctic",
|
||||
"--gen-weather-desert", "--gen-weather-stormy",
|
||||
"--gen-zone-atmosphere",
|
||||
|
|
|
|||
|
|
@ -72,6 +72,7 @@
|
|||
#include "cli_glyphs_catalog.hpp"
|
||||
#include "cli_vehicles_catalog.hpp"
|
||||
#include "cli_holidays_catalog.hpp"
|
||||
#include "cli_liquids_catalog.hpp"
|
||||
#include "cli_quest_objective.hpp"
|
||||
#include "cli_quest_reward.hpp"
|
||||
#include "cli_clone.hpp"
|
||||
|
|
@ -185,6 +186,7 @@ constexpr DispatchFn kDispatchTable[] = {
|
|||
handleGlyphsCatalog,
|
||||
handleVehiclesCatalog,
|
||||
handleHolidaysCatalog,
|
||||
handleLiquidsCatalog,
|
||||
handleQuestObjective,
|
||||
handleQuestReward,
|
||||
handleClone,
|
||||
|
|
|
|||
|
|
@ -1333,6 +1333,16 @@ void printUsage(const char* argv0) {
|
|||
std::printf(" Export binary .whol to a human-editable JSON sidecar (defaults to <base>.whol.json)\n");
|
||||
std::printf(" --import-whol-json <json-path> [out-base]\n");
|
||||
std::printf(" Import a .whol.json sidecar back into binary .whol (accepts holidayKind/recurrence int OR name string)\n");
|
||||
std::printf(" --gen-liquids <wliq-base> [name]\n");
|
||||
std::printf(" Emit .wliq starter: 3 stock liquids (Fresh Water / Lava / Sludge Slime) with shaders+sounds+DPS\n");
|
||||
std::printf(" --gen-liquids-magical <wliq-base> [name]\n");
|
||||
std::printf(" Emit .wliq 4 magical liquids (Fel Fire / Holy Light / Underworld / Cosmic) with damage spell IDs\n");
|
||||
std::printf(" --gen-liquids-hazardous <wliq-base> [name]\n");
|
||||
std::printf(" Emit .wliq 3 high-damage liquids (Naxx Slime / Acid Bog / Fel Lava) with WSPL cross-refs\n");
|
||||
std::printf(" --info-wliq <wliq-base> [--json]\n");
|
||||
std::printf(" Print WLIQ entries (id / kind / fog RGB / density / viscosity / DPS / spell+sound IDs / name)\n");
|
||||
std::printf(" --validate-wliq <wliq-base> [--json]\n");
|
||||
std::printf(" Static checks: id>0+unique, name+shader+material not empty, kind 0..9, fog/visc 0..1, hazardous-no-damage warning\n");
|
||||
std::printf(" --gen-weather-temperate <wow-base> [zoneName]\n");
|
||||
std::printf(" Emit .wow weather schedule: clear-dominant + occasional rain + fog (forest / grassland)\n");
|
||||
std::printf(" --gen-weather-arctic <wow-base> [zoneName]\n");
|
||||
|
|
|
|||
261
tools/editor/cli_liquids_catalog.cpp
Normal file
261
tools/editor/cli_liquids_catalog.cpp
Normal file
|
|
@ -0,0 +1,261 @@
|
|||
#include "cli_liquids_catalog.hpp"
|
||||
#include "cli_arg_parse.hpp"
|
||||
#include "cli_box_emitter.hpp"
|
||||
|
||||
#include "pipeline/wowee_liquids.hpp"
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace wowee {
|
||||
namespace editor {
|
||||
namespace cli {
|
||||
|
||||
namespace {
|
||||
|
||||
std::string stripWliqExt(std::string base) {
|
||||
stripExt(base, ".wliq");
|
||||
return base;
|
||||
}
|
||||
|
||||
bool saveOrError(const wowee::pipeline::WoweeLiquid& c,
|
||||
const std::string& base, const char* cmd) {
|
||||
if (!wowee::pipeline::WoweeLiquidLoader::save(c, base)) {
|
||||
std::fprintf(stderr, "%s: failed to save %s.wliq\n",
|
||||
cmd, base.c_str());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void printGenSummary(const wowee::pipeline::WoweeLiquid& c,
|
||||
const std::string& base) {
|
||||
std::printf("Wrote %s.wliq\n", base.c_str());
|
||||
std::printf(" catalog : %s\n", c.name.c_str());
|
||||
std::printf(" liquids : %zu\n", c.entries.size());
|
||||
}
|
||||
|
||||
int handleGenStarter(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
std::string name = "StarterLiquids";
|
||||
if (parseOptArg(i, argc, argv)) name = argv[++i];
|
||||
base = stripWliqExt(base);
|
||||
auto c = wowee::pipeline::WoweeLiquidLoader::makeStarter(name);
|
||||
if (!saveOrError(c, base, "gen-liquids")) return 1;
|
||||
printGenSummary(c, base);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleGenMagical(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
std::string name = "MagicalLiquids";
|
||||
if (parseOptArg(i, argc, argv)) name = argv[++i];
|
||||
base = stripWliqExt(base);
|
||||
auto c = wowee::pipeline::WoweeLiquidLoader::makeMagical(name);
|
||||
if (!saveOrError(c, base, "gen-liquids-magical")) return 1;
|
||||
printGenSummary(c, base);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleGenHazardous(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
std::string name = "HazardousLiquids";
|
||||
if (parseOptArg(i, argc, argv)) name = argv[++i];
|
||||
base = stripWliqExt(base);
|
||||
auto c = wowee::pipeline::WoweeLiquidLoader::makeHazardous(name);
|
||||
if (!saveOrError(c, base, "gen-liquids-hazardous")) return 1;
|
||||
printGenSummary(c, base);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleInfo(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
bool jsonOut = consumeJsonFlag(i, argc, argv);
|
||||
base = stripWliqExt(base);
|
||||
if (!wowee::pipeline::WoweeLiquidLoader::exists(base)) {
|
||||
std::fprintf(stderr, "WLIQ not found: %s.wliq\n", base.c_str());
|
||||
return 1;
|
||||
}
|
||||
auto c = wowee::pipeline::WoweeLiquidLoader::load(base);
|
||||
if (jsonOut) {
|
||||
nlohmann::json j;
|
||||
j["wliq"] = base + ".wliq";
|
||||
j["name"] = c.name;
|
||||
j["count"] = c.entries.size();
|
||||
nlohmann::json arr = nlohmann::json::array();
|
||||
for (const auto& e : c.entries) {
|
||||
arr.push_back({
|
||||
{"liquidId", e.liquidId},
|
||||
{"name", e.name},
|
||||
{"description", e.description},
|
||||
{"shaderPath", e.shaderPath},
|
||||
{"materialPath", e.materialPath},
|
||||
{"liquidKind", e.liquidKind},
|
||||
{"liquidKindName", wowee::pipeline::WoweeLiquid::liquidKindName(e.liquidKind)},
|
||||
{"fogColorR", e.fogColorR},
|
||||
{"fogColorG", e.fogColorG},
|
||||
{"fogColorB", e.fogColorB},
|
||||
{"fogDensity", e.fogDensity},
|
||||
{"ambientSoundId", e.ambientSoundId},
|
||||
{"splashSoundId", e.splashSoundId},
|
||||
{"damageSpellId", e.damageSpellId},
|
||||
{"damagePerSecond", e.damagePerSecond},
|
||||
{"minimapColor", e.minimapColor},
|
||||
{"flowDirection", e.flowDirection},
|
||||
{"flowSpeed", e.flowSpeed},
|
||||
{"viscosity", e.viscosity},
|
||||
});
|
||||
}
|
||||
j["entries"] = arr;
|
||||
std::printf("%s\n", j.dump(2).c_str());
|
||||
return 0;
|
||||
}
|
||||
std::printf("WLIQ: %s.wliq\n", base.c_str());
|
||||
std::printf(" catalog : %s\n", c.name.c_str());
|
||||
std::printf(" liquids : %zu\n", c.entries.size());
|
||||
if (c.entries.empty()) return 0;
|
||||
std::printf(" id kind fog RGB dens visc dps spell ambient splash name\n");
|
||||
for (const auto& e : c.entries) {
|
||||
std::printf(" %4u %-10s %3u/%3u/%3u %4.2f %4.2f %5u %5u %5u %5u %s\n",
|
||||
e.liquidId,
|
||||
wowee::pipeline::WoweeLiquid::liquidKindName(e.liquidKind),
|
||||
e.fogColorR, e.fogColorG, e.fogColorB,
|
||||
e.fogDensity, e.viscosity,
|
||||
e.damagePerSecond, e.damageSpellId,
|
||||
e.ambientSoundId, e.splashSoundId,
|
||||
e.name.c_str());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleValidate(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
bool jsonOut = consumeJsonFlag(i, argc, argv);
|
||||
base = stripWliqExt(base);
|
||||
if (!wowee::pipeline::WoweeLiquidLoader::exists(base)) {
|
||||
std::fprintf(stderr,
|
||||
"validate-wliq: WLIQ not found: %s.wliq\n", base.c_str());
|
||||
return 1;
|
||||
}
|
||||
auto c = wowee::pipeline::WoweeLiquidLoader::load(base);
|
||||
std::vector<std::string> errors;
|
||||
std::vector<std::string> warnings;
|
||||
if (c.entries.empty()) {
|
||||
warnings.push_back("catalog has zero entries");
|
||||
}
|
||||
std::vector<uint32_t> idsSeen;
|
||||
for (size_t k = 0; k < c.entries.size(); ++k) {
|
||||
const auto& e = c.entries[k];
|
||||
std::string ctx = "entry " + std::to_string(k) +
|
||||
" (id=" + std::to_string(e.liquidId);
|
||||
if (!e.name.empty()) ctx += " " + e.name;
|
||||
ctx += ")";
|
||||
if (e.liquidId == 0)
|
||||
errors.push_back(ctx + ": liquidId is 0");
|
||||
if (e.name.empty())
|
||||
errors.push_back(ctx + ": name is empty");
|
||||
if (e.shaderPath.empty())
|
||||
errors.push_back(ctx + ": shaderPath is empty");
|
||||
if (e.materialPath.empty())
|
||||
errors.push_back(ctx + ": materialPath is empty");
|
||||
if (e.liquidKind > wowee::pipeline::WoweeLiquid::UnderworldGoo) {
|
||||
errors.push_back(ctx + ": liquidKind " +
|
||||
std::to_string(e.liquidKind) + " not in 0..9");
|
||||
}
|
||||
if (e.fogDensity < 0.0f || e.fogDensity > 1.0f) {
|
||||
errors.push_back(ctx + ": fogDensity " +
|
||||
std::to_string(e.fogDensity) + " not in 0..1");
|
||||
}
|
||||
if (e.viscosity < 0.0f || e.viscosity > 1.0f) {
|
||||
errors.push_back(ctx + ": viscosity " +
|
||||
std::to_string(e.viscosity) + " not in 0..1");
|
||||
}
|
||||
// Magma / Slime / FelFire / AcidBog liquids without
|
||||
// any damage source are mechanically harmless — flag
|
||||
// as a warning so the caller can confirm intent.
|
||||
bool hazardous =
|
||||
e.liquidKind == wowee::pipeline::WoweeLiquid::Magma ||
|
||||
e.liquidKind == wowee::pipeline::WoweeLiquid::Slime ||
|
||||
e.liquidKind == wowee::pipeline::WoweeLiquid::FelFire ||
|
||||
e.liquidKind == wowee::pipeline::WoweeLiquid::AcidBog;
|
||||
if (hazardous && e.damageSpellId == 0 &&
|
||||
e.damagePerSecond == 0) {
|
||||
warnings.push_back(ctx +
|
||||
": hazardous liquid kind but no damageSpellId / "
|
||||
"damagePerSecond (won't hurt anything)");
|
||||
}
|
||||
// Water and OceanSalt with non-zero damage is unusual
|
||||
// — could be intentional acid water but worth checking.
|
||||
if ((e.liquidKind == wowee::pipeline::WoweeLiquid::Water ||
|
||||
e.liquidKind == wowee::pipeline::WoweeLiquid::OceanSalt) &&
|
||||
e.damagePerSecond > 0) {
|
||||
warnings.push_back(ctx +
|
||||
": Water/OceanSalt with damagePerSecond>0 "
|
||||
"(unusual — verify intent)");
|
||||
}
|
||||
for (uint32_t prev : idsSeen) {
|
||||
if (prev == e.liquidId) {
|
||||
errors.push_back(ctx + ": duplicate liquidId");
|
||||
break;
|
||||
}
|
||||
}
|
||||
idsSeen.push_back(e.liquidId);
|
||||
}
|
||||
bool ok = errors.empty();
|
||||
if (jsonOut) {
|
||||
nlohmann::json j;
|
||||
j["wliq"] = base + ".wliq";
|
||||
j["ok"] = ok;
|
||||
j["errors"] = errors;
|
||||
j["warnings"] = warnings;
|
||||
std::printf("%s\n", j.dump(2).c_str());
|
||||
return ok ? 0 : 1;
|
||||
}
|
||||
std::printf("validate-wliq: %s.wliq\n", base.c_str());
|
||||
if (ok && warnings.empty()) {
|
||||
std::printf(" OK — %zu liquids, all liquidIds unique\n",
|
||||
c.entries.size());
|
||||
return 0;
|
||||
}
|
||||
if (!warnings.empty()) {
|
||||
std::printf(" warnings (%zu):\n", warnings.size());
|
||||
for (const auto& w : warnings)
|
||||
std::printf(" - %s\n", w.c_str());
|
||||
}
|
||||
if (!errors.empty()) {
|
||||
std::printf(" ERRORS (%zu):\n", errors.size());
|
||||
for (const auto& e : errors)
|
||||
std::printf(" - %s\n", e.c_str());
|
||||
}
|
||||
return ok ? 0 : 1;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool handleLiquidsCatalog(int& i, int argc, char** argv, int& outRc) {
|
||||
if (std::strcmp(argv[i], "--gen-liquids") == 0 && i + 1 < argc) {
|
||||
outRc = handleGenStarter(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--gen-liquids-magical") == 0 && i + 1 < argc) {
|
||||
outRc = handleGenMagical(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--gen-liquids-hazardous") == 0 && i + 1 < argc) {
|
||||
outRc = handleGenHazardous(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--info-wliq") == 0 && i + 1 < argc) {
|
||||
outRc = handleInfo(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--validate-wliq") == 0 && i + 1 < argc) {
|
||||
outRc = handleValidate(i, argc, argv); return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace cli
|
||||
} // namespace editor
|
||||
} // namespace wowee
|
||||
11
tools/editor/cli_liquids_catalog.hpp
Normal file
11
tools/editor/cli_liquids_catalog.hpp
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
namespace wowee {
|
||||
namespace editor {
|
||||
namespace cli {
|
||||
|
||||
bool handleLiquidsCatalog(int& i, int argc, char** argv, int& outRc);
|
||||
|
||||
} // namespace cli
|
||||
} // namespace editor
|
||||
} // namespace wowee
|
||||
Loading…
Add table
Add a link
Reference in a new issue