feat(pipeline): add WLIQ (Wowee Liquid Type) catalog

45th open format — replaces LiquidType.dbc plus the
AzerothCore-style terrain liquid descriptor data. Defines
liquid materials used by terrain MCNK liquid layers, WMO
interior pools, and procedurally generated fluid bodies in
custom zones. Each liquid pairs a render material (shader +
texture array + flow vectors + fog color) with gameplay data
(damage spell, raw DPS, ambient + splash audio cross-refs).

Cross-references with prior formats — ambientSoundId and
splashSoundId point at WSND.soundId, damageSpellId points at
WSPL.spellId.

10 liquid kinds (Water / Magma / Slime / OceanSalt / FelFire /
HolyLight / TarOil / AcidBog / FrozenWater / UnderworldGoo)
covering both natural and magical fluids. Per-liquid: viscosity
(0=water, 1=slime), flow direction+speed (radians+units/sec),
fog density+RGB, packed minimap RGBA color.

CLI: --gen-liquids (3-entry classic Water/Lava/Slime starter),
--gen-liquids-magical (4 magical pools incl. fel/holy/cosmic),
--gen-liquids-hazardous (3 high-damage liquids with WSPL DoT
cross-refs), --info-wliq, --validate-wliq with --json variants.
Validator catches id=0/duplicates, missing shader/material,
kind out of range, fog/viscosity outside 0..1, hazardous-kind-
without-damage warning, and Water/OceanSalt-with-damage warning
to flag accidental misconfiguration.
This commit is contained in:
Kelsi 2026-05-09 19:10:03 -07:00
parent 0c732a9133
commit fb07b276f2
8 changed files with 699 additions and 0 deletions

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@ -632,6 +632,7 @@ set(WOWEE_SOURCES
src/pipeline/wowee_glyphs.cpp
src/pipeline/wowee_vehicles.cpp
src/pipeline/wowee_holidays.cpp
src/pipeline/wowee_liquids.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/dbc_layout.cpp
@ -1410,6 +1411,7 @@ add_executable(wowee_editor
tools/editor/cli_glyphs_catalog.cpp
tools/editor/cli_vehicles_catalog.cpp
tools/editor/cli_holidays_catalog.cpp
tools/editor/cli_liquids_catalog.cpp
tools/editor/cli_quest_objective.cpp
tools/editor/cli_quest_reward.cpp
tools/editor/cli_clone.cpp
@ -1520,6 +1522,7 @@ add_executable(wowee_editor
src/pipeline/wowee_glyphs.cpp
src/pipeline/wowee_vehicles.cpp
src/pipeline/wowee_holidays.cpp
src/pipeline/wowee_liquids.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/terrain_mesh.cpp

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@ -0,0 +1,120 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace pipeline {
// Wowee Open Liquid Type catalog (.wliq) — novel replacement
// for Blizzard's LiquidType.dbc plus the AzerothCore-style
// terrain liquid descriptor data. The 45th open format added
// to the editor.
//
// Defines liquid materials used by terrain (MCNK liquid
// layers), WMO interior pools, and procedurally-generated
// fluid bodies in custom zones. Each liquid pairs a render
// material (shader + texture array + flow vectors) with
// gameplay data (entry damage spell, swim immunity, ambient
// audio). Used by both the renderer (to draw the surface)
// and the physics tick (to apply DoTs / breath timer).
//
// Cross-references with previously-added formats:
// WLIQ.entry.ambientSoundId → WSND.entry.soundId
// (loop while submerged)
// WLIQ.entry.splashSoundId → WSND.entry.soundId
// (entry / exit one-shot)
// WLIQ.entry.damageSpellId → WSPL.spellId
// (DoT applied while in liquid)
//
// Binary layout (little-endian):
// magic[4] = "WLIQ"
// version (uint32) = current 1
// nameLen + name (catalog label)
// entryCount (uint32)
// entries (each):
// liquidId (uint32)
// nameLen + name
// descLen + description
// shaderLen + shaderPath
// matLen + materialPath
// liquidKind (uint8) / fogColorR (uint8) /
// fogColorG (uint8) / fogColorB (uint8)
// fogDensity (float)
// ambientSoundId (uint32)
// splashSoundId (uint32)
// damageSpellId (uint32)
// damagePerSecond (uint32)
// minimapColor (uint32) — RGBA packed
// flowDirection (float) — radians
// flowSpeed (float)
// viscosity (float) — 0=water, 1=thick slime
struct WoweeLiquid {
enum LiquidKind : uint8_t {
Water = 0, // standard fresh / sea water
Magma = 1, // lava — DoT applied
Slime = 2, // green slime (Naxx, Sludge Fields)
OceanSalt = 3, // salt water — separate audio
FelFire = 4, // green fel-burn — magical DoT
HolyLight = 5, // shimmering light — heal-over-time
TarOil = 6, // dark tar — slow movement
AcidBog = 7, // greenish acid — armor damage
FrozenWater = 8, // walkable surface (Wintergrasp ice)
UnderworldGoo = 9, // shadowfang / void liquid
};
struct Entry {
uint32_t liquidId = 0;
std::string name;
std::string description;
std::string shaderPath;
std::string materialPath;
uint8_t liquidKind = Water;
uint8_t fogColorR = 0, fogColorG = 0, fogColorB = 0;
float fogDensity = 0.0f; // 0=clear, 1=opaque
uint32_t ambientSoundId = 0; // WSND cross-ref
uint32_t splashSoundId = 0; // WSND cross-ref
uint32_t damageSpellId = 0; // WSPL cross-ref
uint32_t damagePerSecond = 0; // raw HP if no spell
uint32_t minimapColor = 0; // RGBA packed
float flowDirection = 0.0f; // radians
float flowSpeed = 0.0f; // units / sec
float viscosity = 0.0f; // 0=water, 1=slime
};
std::string name;
std::vector<Entry> entries;
bool isValid() const { return !entries.empty(); }
const Entry* findById(uint32_t liquidId) const;
static const char* liquidKindName(uint8_t k);
};
class WoweeLiquidLoader {
public:
static bool save(const WoweeLiquid& cat,
const std::string& basePath);
static WoweeLiquid load(const std::string& basePath);
static bool exists(const std::string& basePath);
// Preset emitters used by --gen-liquids* variants.
//
// makeStarter — 3 stock liquids (Water / Magma /
// Slime) covering the canonical fluid
// triad in classic terrain.
// makeMagical — 4 magical liquids (Fel Fire / Holy
// Light / Underworld Goo / Cosmic
// Plasma) for set-piece zones.
// makeHazardous — 3 high-damage liquids (Naxx Slime /
// Acid Bog / Fel Lava) with damage
// spells cross-ref WSPL.
static WoweeLiquid makeStarter(const std::string& catalogName);
static WoweeLiquid makeMagical(const std::string& catalogName);
static WoweeLiquid makeHazardous(const std::string& catalogName);
};
} // namespace pipeline
} // namespace wowee

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@ -0,0 +1,290 @@
#include "pipeline/wowee_liquids.hpp"
#include <cstdio>
#include <cstring>
#include <fstream>
namespace wowee {
namespace pipeline {
namespace {
constexpr char kMagic[4] = {'W', 'L', 'I', 'Q'};
constexpr uint32_t kVersion = 1;
template <typename T>
void writePOD(std::ofstream& os, const T& v) {
os.write(reinterpret_cast<const char*>(&v), sizeof(T));
}
template <typename T>
bool readPOD(std::ifstream& is, T& v) {
is.read(reinterpret_cast<char*>(&v), sizeof(T));
return is.gcount() == static_cast<std::streamsize>(sizeof(T));
}
void writeStr(std::ofstream& os, const std::string& s) {
uint32_t n = static_cast<uint32_t>(s.size());
writePOD(os, n);
if (n > 0) os.write(s.data(), n);
}
bool readStr(std::ifstream& is, std::string& s) {
uint32_t n = 0;
if (!readPOD(is, n)) return false;
if (n > (1u << 20)) return false;
s.resize(n);
if (n > 0) {
is.read(s.data(), n);
if (is.gcount() != static_cast<std::streamsize>(n)) {
s.clear();
return false;
}
}
return true;
}
std::string normalizePath(std::string base) {
if (base.size() < 5 || base.substr(base.size() - 5) != ".wliq") {
base += ".wliq";
}
return base;
}
uint32_t packRgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xFF) {
return (static_cast<uint32_t>(a) << 24) |
(static_cast<uint32_t>(b) << 16) |
(static_cast<uint32_t>(g) << 8) |
static_cast<uint32_t>(r);
}
} // namespace
const WoweeLiquid::Entry*
WoweeLiquid::findById(uint32_t liquidId) const {
for (const auto& e : entries) if (e.liquidId == liquidId) return &e;
return nullptr;
}
const char* WoweeLiquid::liquidKindName(uint8_t k) {
switch (k) {
case Water: return "water";
case Magma: return "magma";
case Slime: return "slime";
case OceanSalt: return "ocean";
case FelFire: return "fel-fire";
case HolyLight: return "holy-light";
case TarOil: return "tar";
case AcidBog: return "acid";
case FrozenWater: return "frozen";
case UnderworldGoo: return "underworld";
default: return "unknown";
}
}
bool WoweeLiquidLoader::save(const WoweeLiquid& cat,
const std::string& basePath) {
std::ofstream os(normalizePath(basePath), std::ios::binary);
if (!os) return false;
os.write(kMagic, 4);
writePOD(os, kVersion);
writeStr(os, cat.name);
uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
writePOD(os, entryCount);
for (const auto& e : cat.entries) {
writePOD(os, e.liquidId);
writeStr(os, e.name);
writeStr(os, e.description);
writeStr(os, e.shaderPath);
writeStr(os, e.materialPath);
writePOD(os, e.liquidKind);
writePOD(os, e.fogColorR);
writePOD(os, e.fogColorG);
writePOD(os, e.fogColorB);
writePOD(os, e.fogDensity);
writePOD(os, e.ambientSoundId);
writePOD(os, e.splashSoundId);
writePOD(os, e.damageSpellId);
writePOD(os, e.damagePerSecond);
writePOD(os, e.minimapColor);
writePOD(os, e.flowDirection);
writePOD(os, e.flowSpeed);
writePOD(os, e.viscosity);
}
return os.good();
}
WoweeLiquid WoweeLiquidLoader::load(const std::string& basePath) {
WoweeLiquid out;
std::ifstream is(normalizePath(basePath), std::ios::binary);
if (!is) return out;
char magic[4];
is.read(magic, 4);
if (std::memcmp(magic, kMagic, 4) != 0) return out;
uint32_t version = 0;
if (!readPOD(is, version) || version != kVersion) return out;
if (!readStr(is, out.name)) return out;
uint32_t entryCount = 0;
if (!readPOD(is, entryCount)) return out;
if (entryCount > (1u << 20)) return out;
out.entries.resize(entryCount);
for (auto& e : out.entries) {
if (!readPOD(is, e.liquidId)) {
out.entries.clear(); return out;
}
if (!readStr(is, e.name) || !readStr(is, e.description) ||
!readStr(is, e.shaderPath) ||
!readStr(is, e.materialPath)) {
out.entries.clear(); return out;
}
if (!readPOD(is, e.liquidKind) ||
!readPOD(is, e.fogColorR) ||
!readPOD(is, e.fogColorG) ||
!readPOD(is, e.fogColorB) ||
!readPOD(is, e.fogDensity) ||
!readPOD(is, e.ambientSoundId) ||
!readPOD(is, e.splashSoundId) ||
!readPOD(is, e.damageSpellId) ||
!readPOD(is, e.damagePerSecond) ||
!readPOD(is, e.minimapColor) ||
!readPOD(is, e.flowDirection) ||
!readPOD(is, e.flowSpeed) ||
!readPOD(is, e.viscosity)) {
out.entries.clear(); return out;
}
}
return out;
}
bool WoweeLiquidLoader::exists(const std::string& basePath) {
std::ifstream is(normalizePath(basePath), std::ios::binary);
return is.good();
}
WoweeLiquid WoweeLiquidLoader::makeStarter(const std::string& catalogName) {
WoweeLiquid c;
c.name = catalogName;
{
WoweeLiquid::Entry e;
e.liquidId = 1; e.name = "Fresh Water";
e.description = "Standard rivers, lakes, and ponds.";
e.shaderPath = "shaders/water_basic.frag";
e.materialPath = "textures/liquid/water_array.dds";
e.liquidKind = WoweeLiquid::Water;
e.fogColorR = 80; e.fogColorG = 130; e.fogColorB = 180;
e.fogDensity = 0.04f;
e.minimapColor = packRgba(80, 130, 180);
e.flowSpeed = 0.5f;
e.ambientSoundId = 10; // hypothetical WSND id
e.splashSoundId = 11;
c.entries.push_back(e);
}
{
WoweeLiquid::Entry e;
e.liquidId = 2; e.name = "Lava";
e.description = "Burning magma — applies fire DoT to "
"anyone who enters.";
e.shaderPath = "shaders/water_emissive.frag";
e.materialPath = "textures/liquid/lava_array.dds";
e.liquidKind = WoweeLiquid::Magma;
e.fogColorR = 180; e.fogColorG = 60; e.fogColorB = 10;
e.fogDensity = 0.8f;
e.minimapColor = packRgba(220, 70, 0);
e.viscosity = 0.5f;
e.flowSpeed = 0.05f;
e.damagePerSecond = 500;
e.damageSpellId = 24858; // canonical lava DoT
e.ambientSoundId = 12;
e.splashSoundId = 13;
c.entries.push_back(e);
}
{
WoweeLiquid::Entry e;
e.liquidId = 3; e.name = "Sludge Slime";
e.description = "Toxic green slime found in dungeons.";
e.shaderPath = "shaders/water_toxic.frag";
e.materialPath = "textures/liquid/slime_array.dds";
e.liquidKind = WoweeLiquid::Slime;
e.fogColorR = 60; e.fogColorG = 130; e.fogColorB = 30;
e.fogDensity = 0.5f;
e.minimapColor = packRgba(60, 140, 30);
e.viscosity = 0.7f;
e.flowSpeed = 0.1f;
e.damagePerSecond = 50;
e.ambientSoundId = 14;
e.splashSoundId = 15;
c.entries.push_back(e);
}
return c;
}
WoweeLiquid WoweeLiquidLoader::makeMagical(const std::string& catalogName) {
WoweeLiquid c;
c.name = catalogName;
auto add = [&](uint32_t id, const char* name, uint8_t kind,
uint8_t r, uint8_t g, uint8_t b,
float density, float visc, uint32_t spellId,
const char* desc) {
WoweeLiquid::Entry e;
e.liquidId = id; e.name = name; e.description = desc;
e.shaderPath = "shaders/water_magical.frag";
e.materialPath = std::string("textures/liquid/") +
name + "_array.dds";
e.liquidKind = kind;
e.fogColorR = r; e.fogColorG = g; e.fogColorB = b;
e.fogDensity = density;
e.minimapColor = packRgba(r, g, b);
e.viscosity = visc;
e.damageSpellId = spellId;
c.entries.push_back(e);
};
add(100, "FelFire", WoweeLiquid::FelFire,
80, 200, 30, 0.7f, 0.4f, 22682,
"Demonic green fel — burns even fire-immune creatures.");
add(101, "HolyLight", WoweeLiquid::HolyLight,
240, 230, 180, 0.3f, 0.0f, 0,
"Pool of liquid Light — heals players who enter.");
add(102, "Underworld", WoweeLiquid::UnderworldGoo,
70, 30, 100, 0.9f, 0.8f, 27654,
"Shadow-tainted void liquid — drains mana on contact.");
add(103, "Cosmic", WoweeLiquid::HolyLight,
100, 80, 200, 0.4f, 0.0f, 0,
"Naaru-touched water — randomly grants buffs.");
return c;
}
WoweeLiquid WoweeLiquidLoader::makeHazardous(const std::string& catalogName) {
WoweeLiquid c;
c.name = catalogName;
auto add = [&](uint32_t id, const char* name, uint8_t kind,
uint32_t spellId, uint32_t dps,
uint8_t r, uint8_t g, uint8_t b,
const char* desc) {
WoweeLiquid::Entry e;
e.liquidId = id; e.name = name; e.description = desc;
e.shaderPath = "shaders/water_hazardous.frag";
e.materialPath = std::string("textures/liquid/") +
name + "_array.dds";
e.liquidKind = kind;
e.damageSpellId = spellId;
e.damagePerSecond = dps;
e.fogColorR = r; e.fogColorG = g; e.fogColorB = b;
e.fogDensity = 0.85f;
e.viscosity = 0.6f;
e.minimapColor = packRgba(r, g, b);
c.entries.push_back(e);
};
add(200, "NaxxSlime", WoweeLiquid::Slime,
28157, 1500, 100, 200, 60,
"Naxxramas-grade plague slime — lethal to non-tanks.");
add(201, "AcidBog", WoweeLiquid::AcidBog,
29213, 300, 90, 160, 40,
"Greenish acid — destroys armor durability over time.");
add(202, "FelLava", WoweeLiquid::Magma,
30122, 2000, 130, 220, 30,
"Fel-corrupted lava — applies a stacking burn debuff.");
return c;
}
} // namespace pipeline
} // namespace wowee

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@ -131,6 +131,8 @@ const char* const kArgRequired[] = {
"--gen-holidays", "--gen-holidays-weekly", "--gen-holidays-special",
"--info-whol", "--validate-whol",
"--export-whol-json", "--import-whol-json",
"--gen-liquids", "--gen-liquids-magical", "--gen-liquids-hazardous",
"--info-wliq", "--validate-wliq",
"--gen-weather-temperate", "--gen-weather-arctic",
"--gen-weather-desert", "--gen-weather-stormy",
"--gen-zone-atmosphere",

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@ -72,6 +72,7 @@
#include "cli_glyphs_catalog.hpp"
#include "cli_vehicles_catalog.hpp"
#include "cli_holidays_catalog.hpp"
#include "cli_liquids_catalog.hpp"
#include "cli_quest_objective.hpp"
#include "cli_quest_reward.hpp"
#include "cli_clone.hpp"
@ -185,6 +186,7 @@ constexpr DispatchFn kDispatchTable[] = {
handleGlyphsCatalog,
handleVehiclesCatalog,
handleHolidaysCatalog,
handleLiquidsCatalog,
handleQuestObjective,
handleQuestReward,
handleClone,

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@ -1333,6 +1333,16 @@ void printUsage(const char* argv0) {
std::printf(" Export binary .whol to a human-editable JSON sidecar (defaults to <base>.whol.json)\n");
std::printf(" --import-whol-json <json-path> [out-base]\n");
std::printf(" Import a .whol.json sidecar back into binary .whol (accepts holidayKind/recurrence int OR name string)\n");
std::printf(" --gen-liquids <wliq-base> [name]\n");
std::printf(" Emit .wliq starter: 3 stock liquids (Fresh Water / Lava / Sludge Slime) with shaders+sounds+DPS\n");
std::printf(" --gen-liquids-magical <wliq-base> [name]\n");
std::printf(" Emit .wliq 4 magical liquids (Fel Fire / Holy Light / Underworld / Cosmic) with damage spell IDs\n");
std::printf(" --gen-liquids-hazardous <wliq-base> [name]\n");
std::printf(" Emit .wliq 3 high-damage liquids (Naxx Slime / Acid Bog / Fel Lava) with WSPL cross-refs\n");
std::printf(" --info-wliq <wliq-base> [--json]\n");
std::printf(" Print WLIQ entries (id / kind / fog RGB / density / viscosity / DPS / spell+sound IDs / name)\n");
std::printf(" --validate-wliq <wliq-base> [--json]\n");
std::printf(" Static checks: id>0+unique, name+shader+material not empty, kind 0..9, fog/visc 0..1, hazardous-no-damage warning\n");
std::printf(" --gen-weather-temperate <wow-base> [zoneName]\n");
std::printf(" Emit .wow weather schedule: clear-dominant + occasional rain + fog (forest / grassland)\n");
std::printf(" --gen-weather-arctic <wow-base> [zoneName]\n");

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@ -0,0 +1,261 @@
#include "cli_liquids_catalog.hpp"
#include "cli_arg_parse.hpp"
#include "cli_box_emitter.hpp"
#include "pipeline/wowee_liquids.hpp"
#include <nlohmann/json.hpp>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <string>
#include <vector>
namespace wowee {
namespace editor {
namespace cli {
namespace {
std::string stripWliqExt(std::string base) {
stripExt(base, ".wliq");
return base;
}
bool saveOrError(const wowee::pipeline::WoweeLiquid& c,
const std::string& base, const char* cmd) {
if (!wowee::pipeline::WoweeLiquidLoader::save(c, base)) {
std::fprintf(stderr, "%s: failed to save %s.wliq\n",
cmd, base.c_str());
return false;
}
return true;
}
void printGenSummary(const wowee::pipeline::WoweeLiquid& c,
const std::string& base) {
std::printf("Wrote %s.wliq\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" liquids : %zu\n", c.entries.size());
}
int handleGenStarter(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "StarterLiquids";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWliqExt(base);
auto c = wowee::pipeline::WoweeLiquidLoader::makeStarter(name);
if (!saveOrError(c, base, "gen-liquids")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenMagical(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "MagicalLiquids";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWliqExt(base);
auto c = wowee::pipeline::WoweeLiquidLoader::makeMagical(name);
if (!saveOrError(c, base, "gen-liquids-magical")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenHazardous(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "HazardousLiquids";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWliqExt(base);
auto c = wowee::pipeline::WoweeLiquidLoader::makeHazardous(name);
if (!saveOrError(c, base, "gen-liquids-hazardous")) return 1;
printGenSummary(c, base);
return 0;
}
int handleInfo(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWliqExt(base);
if (!wowee::pipeline::WoweeLiquidLoader::exists(base)) {
std::fprintf(stderr, "WLIQ not found: %s.wliq\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeLiquidLoader::load(base);
if (jsonOut) {
nlohmann::json j;
j["wliq"] = base + ".wliq";
j["name"] = c.name;
j["count"] = c.entries.size();
nlohmann::json arr = nlohmann::json::array();
for (const auto& e : c.entries) {
arr.push_back({
{"liquidId", e.liquidId},
{"name", e.name},
{"description", e.description},
{"shaderPath", e.shaderPath},
{"materialPath", e.materialPath},
{"liquidKind", e.liquidKind},
{"liquidKindName", wowee::pipeline::WoweeLiquid::liquidKindName(e.liquidKind)},
{"fogColorR", e.fogColorR},
{"fogColorG", e.fogColorG},
{"fogColorB", e.fogColorB},
{"fogDensity", e.fogDensity},
{"ambientSoundId", e.ambientSoundId},
{"splashSoundId", e.splashSoundId},
{"damageSpellId", e.damageSpellId},
{"damagePerSecond", e.damagePerSecond},
{"minimapColor", e.minimapColor},
{"flowDirection", e.flowDirection},
{"flowSpeed", e.flowSpeed},
{"viscosity", e.viscosity},
});
}
j["entries"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("WLIQ: %s.wliq\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" liquids : %zu\n", c.entries.size());
if (c.entries.empty()) return 0;
std::printf(" id kind fog RGB dens visc dps spell ambient splash name\n");
for (const auto& e : c.entries) {
std::printf(" %4u %-10s %3u/%3u/%3u %4.2f %4.2f %5u %5u %5u %5u %s\n",
e.liquidId,
wowee::pipeline::WoweeLiquid::liquidKindName(e.liquidKind),
e.fogColorR, e.fogColorG, e.fogColorB,
e.fogDensity, e.viscosity,
e.damagePerSecond, e.damageSpellId,
e.ambientSoundId, e.splashSoundId,
e.name.c_str());
}
return 0;
}
int handleValidate(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWliqExt(base);
if (!wowee::pipeline::WoweeLiquidLoader::exists(base)) {
std::fprintf(stderr,
"validate-wliq: WLIQ not found: %s.wliq\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeLiquidLoader::load(base);
std::vector<std::string> errors;
std::vector<std::string> warnings;
if (c.entries.empty()) {
warnings.push_back("catalog has zero entries");
}
std::vector<uint32_t> idsSeen;
for (size_t k = 0; k < c.entries.size(); ++k) {
const auto& e = c.entries[k];
std::string ctx = "entry " + std::to_string(k) +
" (id=" + std::to_string(e.liquidId);
if (!e.name.empty()) ctx += " " + e.name;
ctx += ")";
if (e.liquidId == 0)
errors.push_back(ctx + ": liquidId is 0");
if (e.name.empty())
errors.push_back(ctx + ": name is empty");
if (e.shaderPath.empty())
errors.push_back(ctx + ": shaderPath is empty");
if (e.materialPath.empty())
errors.push_back(ctx + ": materialPath is empty");
if (e.liquidKind > wowee::pipeline::WoweeLiquid::UnderworldGoo) {
errors.push_back(ctx + ": liquidKind " +
std::to_string(e.liquidKind) + " not in 0..9");
}
if (e.fogDensity < 0.0f || e.fogDensity > 1.0f) {
errors.push_back(ctx + ": fogDensity " +
std::to_string(e.fogDensity) + " not in 0..1");
}
if (e.viscosity < 0.0f || e.viscosity > 1.0f) {
errors.push_back(ctx + ": viscosity " +
std::to_string(e.viscosity) + " not in 0..1");
}
// Magma / Slime / FelFire / AcidBog liquids without
// any damage source are mechanically harmless — flag
// as a warning so the caller can confirm intent.
bool hazardous =
e.liquidKind == wowee::pipeline::WoweeLiquid::Magma ||
e.liquidKind == wowee::pipeline::WoweeLiquid::Slime ||
e.liquidKind == wowee::pipeline::WoweeLiquid::FelFire ||
e.liquidKind == wowee::pipeline::WoweeLiquid::AcidBog;
if (hazardous && e.damageSpellId == 0 &&
e.damagePerSecond == 0) {
warnings.push_back(ctx +
": hazardous liquid kind but no damageSpellId / "
"damagePerSecond (won't hurt anything)");
}
// Water and OceanSalt with non-zero damage is unusual
// — could be intentional acid water but worth checking.
if ((e.liquidKind == wowee::pipeline::WoweeLiquid::Water ||
e.liquidKind == wowee::pipeline::WoweeLiquid::OceanSalt) &&
e.damagePerSecond > 0) {
warnings.push_back(ctx +
": Water/OceanSalt with damagePerSecond>0 "
"(unusual — verify intent)");
}
for (uint32_t prev : idsSeen) {
if (prev == e.liquidId) {
errors.push_back(ctx + ": duplicate liquidId");
break;
}
}
idsSeen.push_back(e.liquidId);
}
bool ok = errors.empty();
if (jsonOut) {
nlohmann::json j;
j["wliq"] = base + ".wliq";
j["ok"] = ok;
j["errors"] = errors;
j["warnings"] = warnings;
std::printf("%s\n", j.dump(2).c_str());
return ok ? 0 : 1;
}
std::printf("validate-wliq: %s.wliq\n", base.c_str());
if (ok && warnings.empty()) {
std::printf(" OK — %zu liquids, all liquidIds unique\n",
c.entries.size());
return 0;
}
if (!warnings.empty()) {
std::printf(" warnings (%zu):\n", warnings.size());
for (const auto& w : warnings)
std::printf(" - %s\n", w.c_str());
}
if (!errors.empty()) {
std::printf(" ERRORS (%zu):\n", errors.size());
for (const auto& e : errors)
std::printf(" - %s\n", e.c_str());
}
return ok ? 0 : 1;
}
} // namespace
bool handleLiquidsCatalog(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--gen-liquids") == 0 && i + 1 < argc) {
outRc = handleGenStarter(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-liquids-magical") == 0 && i + 1 < argc) {
outRc = handleGenMagical(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-liquids-hazardous") == 0 && i + 1 < argc) {
outRc = handleGenHazardous(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--info-wliq") == 0 && i + 1 < argc) {
outRc = handleInfo(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--validate-wliq") == 0 && i + 1 < argc) {
outRc = handleValidate(i, argc, argv); return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee

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#pragma once
namespace wowee {
namespace editor {
namespace cli {
bool handleLiquidsCatalog(int& i, int argc, char** argv, int& outRc);
} // namespace cli
} // namespace editor
} // namespace wowee