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feat(pipeline): add WLIQ (Wowee Liquid Type) catalog
45th open format — replaces LiquidType.dbc plus the AzerothCore-style terrain liquid descriptor data. Defines liquid materials used by terrain MCNK liquid layers, WMO interior pools, and procedurally generated fluid bodies in custom zones. Each liquid pairs a render material (shader + texture array + flow vectors + fog color) with gameplay data (damage spell, raw DPS, ambient + splash audio cross-refs). Cross-references with prior formats — ambientSoundId and splashSoundId point at WSND.soundId, damageSpellId points at WSPL.spellId. 10 liquid kinds (Water / Magma / Slime / OceanSalt / FelFire / HolyLight / TarOil / AcidBog / FrozenWater / UnderworldGoo) covering both natural and magical fluids. Per-liquid: viscosity (0=water, 1=slime), flow direction+speed (radians+units/sec), fog density+RGB, packed minimap RGBA color. CLI: --gen-liquids (3-entry classic Water/Lava/Slime starter), --gen-liquids-magical (4 magical pools incl. fel/holy/cosmic), --gen-liquids-hazardous (3 high-damage liquids with WSPL DoT cross-refs), --info-wliq, --validate-wliq with --json variants. Validator catches id=0/duplicates, missing shader/material, kind out of range, fog/viscosity outside 0..1, hazardous-kind- without-damage warning, and Water/OceanSalt-with-damage warning to flag accidental misconfiguration.
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@ -131,6 +131,8 @@ const char* const kArgRequired[] = {
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"--gen-holidays", "--gen-holidays-weekly", "--gen-holidays-special",
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"--info-whol", "--validate-whol",
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"--export-whol-json", "--import-whol-json",
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"--gen-liquids", "--gen-liquids-magical", "--gen-liquids-hazardous",
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"--info-wliq", "--validate-wliq",
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"--gen-weather-temperate", "--gen-weather-arctic",
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"--gen-weather-desert", "--gen-weather-stormy",
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"--gen-zone-atmosphere",
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