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Vanilla/Turtle WoW compatibility: fix UPDATE_OBJECT, chat, equipment, creatures
- Route SMSG_UPDATE_OBJECT through polymorphic parsers for correct vanilla format (uint8 updateFlags, 6 speeds vs WotLK uint16/9) - Fix SMSG_DESTROY_OBJECT for vanilla (8 bytes, no isDeath field) - Add MSG_MOVE_* handlers for other player movement relay - Add ClassicPacketParsers::parseMessageChat with targetGuid read and monster-type name handling - Resolve chat sender names from player name cache before display - Fix CSV DBC field 0 always treated as numeric ID (fixes 16+ garbled Turtle CSVs including Map, AreaTable, Spell, CreatureDisplayInfo) - Add CSV DBC validation: reject garbled CSVs (>80% zero IDs) and fall back to binary DBC files - Fix ItemDisplayInfo texture component field index (14+ not 15+) for binary DBC with gender-aware suffix resolution - Spawn other players as visible M2 models via creature callback - Map name cache dedup prevents overwrites from duplicate CSV records
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13 changed files with 689 additions and 106 deletions
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@ -91,6 +91,20 @@ public:
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return AuraUpdateParser::parse(packet, data, isAll);
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}
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// --- Chat ---
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/** Parse SMSG_MESSAGECHAT */
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virtual bool parseMessageChat(network::Packet& packet, MessageChatData& data) {
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return MessageChatParser::parse(packet, data);
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}
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// --- Destroy Object ---
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/** Parse SMSG_DESTROY_OBJECT */
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virtual bool parseDestroyObject(network::Packet& packet, DestroyObjectData& data) {
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return DestroyObjectParser::parse(packet, data);
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}
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// --- Utility ---
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/** Read a packed GUID from the packet */
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@ -163,6 +177,7 @@ public:
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network::Packet buildMovementPacket(LogicalOpcode opcode,
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const MovementInfo& info,
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uint64_t playerGuid = 0) override;
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bool parseMessageChat(network::Packet& packet, MessageChatData& data) override;
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};
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/**
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