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Vanilla/Turtle WoW compatibility: fix UPDATE_OBJECT, chat, equipment, creatures
- Route SMSG_UPDATE_OBJECT through polymorphic parsers for correct vanilla format (uint8 updateFlags, 6 speeds vs WotLK uint16/9) - Fix SMSG_DESTROY_OBJECT for vanilla (8 bytes, no isDeath field) - Add MSG_MOVE_* handlers for other player movement relay - Add ClassicPacketParsers::parseMessageChat with targetGuid read and monster-type name handling - Resolve chat sender names from player name cache before display - Fix CSV DBC field 0 always treated as numeric ID (fixes 16+ garbled Turtle CSVs including Map, AreaTable, Spell, CreatureDisplayInfo) - Add CSV DBC validation: reject garbled CSVs (>80% zero IDs) and fall back to binary DBC files - Fix ItemDisplayInfo texture component field index (14+ not 15+) for binary DBC with gender-aware suffix resolution - Spawn other players as visible M2 models via creature callback - Map name cache dedup prevents overwrites from duplicate CSV records
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13 changed files with 689 additions and 106 deletions
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@ -2386,7 +2386,7 @@ void Application::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
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for (uint32_t i = 0; i < mapDbc->getRecordCount(); i++) {
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uint32_t id = mapDbc->getUInt32(i, mapL ? (*mapL)["ID"] : 0);
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std::string internalName = mapDbc->getString(i, mapL ? (*mapL)["InternalName"] : 1);
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if (!internalName.empty()) {
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if (!internalName.empty() && mapNameById.find(id) == mapNameById.end()) {
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mapNameById[id] = std::move(internalName);
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}
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}
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