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Vanilla/Turtle WoW compatibility: fix UPDATE_OBJECT, chat, equipment, creatures
- Route SMSG_UPDATE_OBJECT through polymorphic parsers for correct vanilla format (uint8 updateFlags, 6 speeds vs WotLK uint16/9) - Fix SMSG_DESTROY_OBJECT for vanilla (8 bytes, no isDeath field) - Add MSG_MOVE_* handlers for other player movement relay - Add ClassicPacketParsers::parseMessageChat with targetGuid read and monster-type name handling - Resolve chat sender names from player name cache before display - Fix CSV DBC field 0 always treated as numeric ID (fixes 16+ garbled Turtle CSVs including Map, AreaTable, Spell, CreatureDisplayInfo) - Add CSV DBC validation: reject garbled CSVs (>80% zero IDs) and fall back to binary DBC files - Fix ItemDisplayInfo texture component field index (14+ not 15+) for binary DBC with gender-aware suffix resolution - Spawn other players as visible M2 models via creature callback - Map name cache dedup prevents overwrites from duplicate CSV records
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13 changed files with 689 additions and 106 deletions
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@ -474,7 +474,7 @@ bool CharacterPreview::applyEquipment(const std::vector<game::EquipmentItem>& eq
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if (recIdx < 0) continue;
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for (int region = 0; region < 8; region++) {
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uint32_t fieldIdx = 15 + region; // texture_1..texture_8
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uint32_t fieldIdx = 14 + region; // texture_1..texture_8
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std::string texName = displayInfoDbc->getString(static_cast<uint32_t>(recIdx), fieldIdx);
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if (texName.empty()) continue;
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