Remove single-player mode to focus on multiplayer

Removed all single-player/offline mode functionality:
- Removed ~2,200 lines of SQLite database code
- Removed 11 public SP methods from GameHandler
- Removed SP member variables and state flags
- Removed SP UI elements (auth screen button, game settings)
- Removed SQLite3 build dependency
- Deleted docs/single-player.md
- Updated documentation (README, FEATURES, CHANGELOG)

Files modified:
- src/game/game_handler.cpp: 2,852 lines (down from 4,921)
- include/game/game_handler.hpp: Removed SP API
- src/core/application.cpp/hpp: Removed startSinglePlayer()
- src/ui/*: Removed SP UI logic
- CMakeLists.txt: Removed SQLite3

All online multiplayer features preserved and tested.
This commit is contained in:
kelsi davis 2026-02-06 23:52:16 -08:00
parent 82afb83591
commit fb2e9bfb3d
15 changed files with 4959 additions and 3536 deletions

View file

@ -4,6 +4,9 @@ All notable changes to the Wowee project are documented here.
## Recent Development (2024-2026)
### Architecture Changes
- **Removed single-player mode**: Removed offline/single-player functionality to focus exclusively on multiplayer. This includes removal of SQLite persistence, local combat simulation, and all single-player UI elements.
### Quest System
- **Quest markers**: Added ! (quest available) and ? (quest complete) markers above NPCs
- **Minimap integration**: Quest markers now appear on minimap for easy navigation