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Remove single-player mode to focus on multiplayer
Removed all single-player/offline mode functionality: - Removed ~2,200 lines of SQLite database code - Removed 11 public SP methods from GameHandler - Removed SP member variables and state flags - Removed SP UI elements (auth screen button, game settings) - Removed SQLite3 build dependency - Deleted docs/single-player.md - Updated documentation (README, FEATURES, CHANGELOG) Files modified: - src/game/game_handler.cpp: 2,852 lines (down from 4,921) - include/game/game_handler.hpp: Removed SP API - src/core/application.cpp/hpp: Removed startSinglePlayer() - src/ui/*: Removed SP UI logic - CMakeLists.txt: Removed SQLite3 All online multiplayer features preserved and tested.
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@ -4,6 +4,9 @@ All notable changes to the Wowee project are documented here.
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## Recent Development (2024-2026)
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### Architecture Changes
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- **Removed single-player mode**: Removed offline/single-player functionality to focus exclusively on multiplayer. This includes removal of SQLite persistence, local combat simulation, and all single-player UI elements.
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### Quest System
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- **Quest markers**: Added ! (quest available) and ? (quest complete) markers above NPCs
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- **Minimap integration**: Quest markers now appear on minimap for easy navigation
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