Fix Warden response packet write method

This commit is contained in:
Kelsi 2026-02-12 01:54:33 -08:00
parent 31d0be9d63
commit fceca74caa

View file

@ -1900,7 +1900,7 @@ void GameHandler::handleWardenData(network::Packet& packet) {
// Build and send response // Build and send response
for (uint8_t byte : responseData) { for (uint8_t byte : responseData) {
response.write(&byte, 1); response.writeUInt8(byte);
} }
if (socket && socket->isConnected()) { if (socket && socket->isConnected()) {