feat: show NPC subtitle on nameplates

Display creature subtitles (e.g. <Reagent Vendor>, <Innkeeper>) below
NPC names on nameplates, mirroring the guild tag display for players.
The subtitle is fetched from the creature info cache populated by
SMSG_CREATURE_QUERY_RESPONSE.
This commit is contained in:
Kelsi 2026-03-18 10:05:49 -07:00
parent 209f60031e
commit fd7886f4ce

View file

@ -11205,27 +11205,31 @@ void GameScreen::renderNameplates(game::GameHandler& gameHandler) {
? IM_COL32(220, 80, 80, A(230)) // red — hostile NPC ? IM_COL32(220, 80, 80, A(230)) // red — hostile NPC
: IM_COL32(240, 200, 100, A(230)); // yellow — friendly NPC : IM_COL32(240, 200, 100, A(230)); // yellow — friendly NPC
} }
// Guild name for player nameplates: shift name up to make room // Sub-label below the name: guild tag for players, subtitle for NPCs
std::string guildTag; std::string subLabel;
if (isPlayer) { if (isPlayer) {
uint32_t guildId = gameHandler.getEntityGuildId(guid); uint32_t guildId = gameHandler.getEntityGuildId(guid);
if (guildId != 0) { if (guildId != 0) {
const std::string& gn = gameHandler.lookupGuildName(guildId); const std::string& gn = gameHandler.lookupGuildName(guildId);
if (!gn.empty()) guildTag = "<" + gn + ">"; if (!gn.empty()) subLabel = "<" + gn + ">";
} }
} else {
// NPC subtitle (e.g. "<Reagent Vendor>", "<Innkeeper>")
std::string sub = gameHandler.getCachedCreatureSubName(unit->getEntry());
if (!sub.empty()) subLabel = "<" + sub + ">";
} }
if (!guildTag.empty()) nameY -= 10.0f; // shift name up for guild line if (!subLabel.empty()) nameY -= 10.0f; // shift name up for sub-label line
drawList->AddText(ImVec2(nameX + 1.0f, nameY + 1.0f), IM_COL32(0, 0, 0, A(160)), labelBuf); drawList->AddText(ImVec2(nameX + 1.0f, nameY + 1.0f), IM_COL32(0, 0, 0, A(160)), labelBuf);
drawList->AddText(ImVec2(nameX, nameY), nameColor, labelBuf); drawList->AddText(ImVec2(nameX, nameY), nameColor, labelBuf);
// Guild tag below the name (WoW-style <Guild Name> in lighter color) // Sub-label below the name (WoW-style <Guild Name> or <NPC Title> in lighter color)
if (!guildTag.empty()) { if (!subLabel.empty()) {
ImVec2 guildSz = ImGui::CalcTextSize(guildTag.c_str()); ImVec2 subSz = ImGui::CalcTextSize(subLabel.c_str());
float guildX = sx - guildSz.x * 0.5f; float subX = sx - subSz.x * 0.5f;
float guildY = nameY + textSize.y + 1.0f; float subY = nameY + textSize.y + 1.0f;
drawList->AddText(ImVec2(guildX + 1.0f, guildY + 1.0f), IM_COL32(0, 0, 0, A(120)), guildTag.c_str()); drawList->AddText(ImVec2(subX + 1.0f, subY + 1.0f), IM_COL32(0, 0, 0, A(120)), subLabel.c_str());
drawList->AddText(ImVec2(guildX, guildY), IM_COL32(180, 180, 180, A(200)), guildTag.c_str()); drawList->AddText(ImVec2(subX, subY), IM_COL32(180, 180, 180, A(200)), subLabel.c_str());
} }
// Group leader crown to the right of the name on player nameplates // Group leader crown to the right of the name on player nameplates