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Fix online interactions, UI, and inventory sync
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14 changed files with 525 additions and 143 deletions
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@ -67,6 +67,9 @@ public:
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// Teleport to a spawn preset location (single-player only)
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void teleportTo(int presetIndex);
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// Render bounds lookup (for click targeting / selection)
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bool getRenderBoundsForGuid(uint64_t guid, glm::vec3& outCenter, float& outRadius) const;
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// Character skin composite state (saved at spawn for re-compositing on equipment change)
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const std::string& getBodySkinPath() const { return bodySkinPath_; }
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const std::vector<std::string>& getUnderwearPaths() const { return underwearPaths_; }
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