Fix online interactions, UI, and inventory sync

This commit is contained in:
Kelsi 2026-02-06 18:34:45 -08:00
parent 7436420cd1
commit fdc614902b
14 changed files with 525 additions and 143 deletions

View file

@ -72,6 +72,7 @@ public:
bool hasAnimation(uint32_t instanceId, uint32_t animationId) const;
bool getAnimationSequences(uint32_t instanceId, std::vector<pipeline::M2Sequence>& out) const;
bool getInstanceModelName(uint32_t instanceId, std::string& modelName) const;
bool getInstanceBounds(uint32_t instanceId, glm::vec3& outCenter, float& outRadius) const;
/** Attach a weapon model to a character instance at the given attachment point. */
bool attachWeapon(uint32_t charInstanceId, uint32_t attachmentId,