Fix online interactions, UI, and inventory sync

This commit is contained in:
Kelsi 2026-02-06 18:34:45 -08:00
parent 7436420cd1
commit fdc614902b
14 changed files with 525 additions and 143 deletions

View file

@ -52,12 +52,16 @@ private:
char chatInputBuffer[512] = "";
bool chatInputActive = false;
int selectedChatType = 0; // 0=SAY, 1=YELL, 2=PARTY, etc.
bool chatInputMoveCursorToEnd = false;
// UI state
bool showEntityWindow = false;
bool showChatWindow = true;
bool showPlayerInfo = false;
bool refocusChatInput = false;
bool chatWindowLocked = true;
ImVec2 chatWindowPos_ = ImVec2(0.0f, 0.0f);
bool chatWindowPosInit_ = false;
bool showTeleporter = false;
bool showEscapeMenu = false;
bool showEscapeSettingsNotice = false;