Merge pull request #31 from ldmonster/chore/break-application-from-gamehandler

[chore] refactor: Break Application::getInstance() from GameHandler
This commit is contained in:
Kelsi Rae Davis 2026-03-30 13:26:29 -07:00 committed by GitHub
commit fe080bed4b
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GPG key ID: B5690EEEBB952194
12 changed files with 92 additions and 68 deletions

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@ -3,6 +3,7 @@
#include "core/window.hpp"
#include "core/input.hpp"
#include "game/character.hpp"
#include "game/game_services.hpp"
#include "pipeline/blp_loader.hpp"
#include <memory>
#include <string>
@ -126,6 +127,7 @@ private:
static Application* instance;
game::GameServices gameServices_;
std::unique_ptr<Window> window;
std::unique_ptr<rendering::Renderer> renderer;
std::unique_ptr<ui::UIManager> uiManager;

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@ -13,6 +13,7 @@
#include "game/quest_handler.hpp"
#include "game/movement_handler.hpp"
#include "game/entity_controller.hpp"
#include "game/game_services.hpp"
#include "network/packet.hpp"
#include <glm/glm.hpp>
#include <memory>
@ -130,9 +131,11 @@ public:
using TalentEntry = game::TalentEntry;
using TalentTabEntry = game::TalentTabEntry;
GameHandler();
explicit GameHandler(GameServices& services);
~GameHandler();
const GameServices& services() const { return services_; }
/** Access the active opcode table (wire ↔ logical mapping). */
const OpcodeTable& getOpcodeTable() const { return opcodeTable_; }
OpcodeTable& getOpcodeTable() { return opcodeTable_; }
@ -2298,6 +2301,9 @@ private:
float localOrientation);
void clearTransportAttachment(uint64_t childGuid);
// Explicit service dependencies (owned by Application)
GameServices& services_;
// Domain handlers — each manages a specific concern extracted from GameHandler
std::unique_ptr<ChatHandler> chatHandler_;
std::unique_ptr<MovementHandler> movementHandler_;

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@ -0,0 +1,23 @@
#pragma once
#include <cstdint>
namespace wowee {
namespace rendering { class Renderer; }
namespace pipeline { class AssetManager; }
namespace game { class ExpansionRegistry; }
namespace game {
// Explicit service dependencies for game handlers.
// Owned by Application, passed by reference to GameHandler at construction.
// Replaces hidden Application::getInstance() singleton access.
struct GameServices {
rendering::Renderer* renderer = nullptr;
pipeline::AssetManager* assetManager = nullptr;
game::ExpansionRegistry* expansionRegistry = nullptr;
uint32_t gryphonDisplayId = 0;
uint32_t wyvernDisplayId = 0;
};
} // namespace game
} // namespace wowee

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@ -256,7 +256,6 @@ bool Application::initialize() {
// Create subsystems
authHandler = std::make_unique<auth::AuthHandler>();
gameHandler = std::make_unique<game::GameHandler>();
world = std::make_unique<game::World>();
// Create and initialize expansion registry
@ -268,6 +267,14 @@ bool Application::initialize() {
// Create asset manager
assetManager = std::make_unique<pipeline::AssetManager>();
// Populate game services — all subsystems now available
gameServices_.renderer = renderer.get();
gameServices_.assetManager = assetManager.get();
gameServices_.expansionRegistry = expansionRegistry_.get();
// Create game handler with explicit service dependencies
gameHandler = std::make_unique<game::GameHandler>(gameServices_);
// Try to get WoW data path from environment variable
const char* dataPathEnv = std::getenv("WOW_DATA_PATH");
std::string dataPath = dataPathEnv ? dataPathEnv : "./Data";
@ -5657,6 +5664,8 @@ void Application::buildCreatureDisplayLookups() {
gryphonDisplayId_ = resolveDisplayIdForExactPath("Creature\\Gryphon\\Gryphon.m2");
wyvernDisplayId_ = resolveDisplayIdForExactPath("Creature\\Wyvern\\Wyvern.m2");
gameServices_.gryphonDisplayId = gryphonDisplayId_;
gameServices_.wyvernDisplayId = wyvernDisplayId_;
LOG_INFO("Taxi mount displayIds: gryphon=", gryphonDisplayId_, " wyvern=", wyvernDisplayId_);
// CharHairGeosets.dbc: maps (race, sex, hairStyleId) → skinSectionId for hair mesh

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@ -451,7 +451,7 @@ void CombatHandler::handleAttackerStateUpdate(network::Packet& packet) {
}
// Play combat sounds via CombatSoundManager + character vocalizations
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* csm = renderer->getCombatSoundManager()) {
auto weaponSize = audio::CombatSoundManager::WeaponSize::MEDIUM;
if (data.isMiss()) {

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@ -1,4 +1,5 @@
#include "game/game_handler.hpp"
#include "game/game_utils.hpp"
#include "game/chat_handler.hpp"
#include "game/movement_handler.hpp"
#include "game/combat_handler.hpp"
@ -92,23 +93,6 @@ bool isAuthCharPipelineOpcode(LogicalOpcode op) {
namespace {
bool isActiveExpansion(const char* expansionId) {
auto& app = core::Application::getInstance();
auto* registry = app.getExpansionRegistry();
if (!registry) return false;
auto* profile = registry->getActive();
if (!profile) return false;
return profile->id == expansionId;
}
bool isClassicLikeExpansion() {
return isActiveExpansion("classic") || isActiveExpansion("turtle");
}
bool isPreWotlk() {
return isClassicLikeExpansion() || isActiveExpansion("tbc");
}
bool envFlagEnabled(const char* key, bool defaultValue = false) {
const char* raw = std::getenv(key);
if (!raw || !*raw) return defaultValue;
@ -615,7 +599,7 @@ static QuestQueryRewards tryParseQuestRewards(const std::vector<uint8_t>& data,
template<typename ManagerGetter, typename Callback>
void GameHandler::withSoundManager(ManagerGetter getter, Callback cb) {
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = services_.renderer) {
if (auto* mgr = (renderer->*getter)()) cb(mgr);
}
}
@ -639,7 +623,8 @@ void GameHandler::registerWorldHandler(LogicalOpcode op, void (GameHandler::*han
};
}
GameHandler::GameHandler() {
GameHandler::GameHandler(GameServices& services)
: services_(services) {
LOG_DEBUG("GameHandler created");
setActiveOpcodeTable(&opcodeTable_);
@ -819,7 +804,7 @@ void GameHandler::resetDbcCaches() {
// Clear the AssetManager DBC file cache so that expansion-specific DBCs
// (CharSections, ItemDisplayInfo, etc.) are reloaded from the new expansion's
// MPQ files instead of returning stale data from a previous session/expansion.
auto* am = core::Application::getInstance().getAssetManager();
auto* am = services_.assetManager;
if (am) {
am->clearDBCCache();
}
@ -1213,7 +1198,7 @@ void GameHandler::updateTimers(float deltaTime) {
}
if (!alreadyAnnounced && pendingLootMoneyAmount_ > 0) {
addSystemChatMessage("Looted: " + formatCopperAmount(pendingLootMoneyAmount_));
auto* renderer = core::Application::getInstance().getRenderer();
auto* renderer = services_.renderer;
if (renderer) {
if (auto* sfx = renderer->getUiSoundManager()) {
if (pendingLootMoneyAmount_ >= 10000) {
@ -3105,7 +3090,7 @@ void GameHandler::registerOpcodeHandlers() {
uint64_t impTargetGuid = packet.readUInt64();
uint32_t impVisualId = packet.readUInt32();
if (impVisualId == 0) return;
auto* renderer = core::Application::getInstance().getRenderer();
auto* renderer = services_.renderer;
if (!renderer) return;
glm::vec3 spawnPos;
if (impTargetGuid == playerGuid) {
@ -7268,7 +7253,7 @@ void GameHandler::loadTitleNameCache() const {
if (titleNameCacheLoaded_) return;
titleNameCacheLoaded_ = true;
auto* am = core::Application::getInstance().getAssetManager();
auto* am = services_.assetManager;
if (!am || !am->isInitialized()) return;
auto dbc = am->loadDBC("CharTitles.dbc");
@ -7320,7 +7305,7 @@ void GameHandler::loadAchievementNameCache() {
if (achievementNameCacheLoaded_) return;
achievementNameCacheLoaded_ = true;
auto* am = core::Application::getInstance().getAssetManager();
auto* am = services_.assetManager;
if (!am || !am->isInitialized()) return;
auto dbc = am->loadDBC("Achievement.dbc");
@ -7405,7 +7390,7 @@ void GameHandler::loadFactionNameCache() const {
if (factionNameCacheLoaded_) return;
factionNameCacheLoaded_ = true;
auto* am = core::Application::getInstance().getAssetManager();
auto* am = services_.assetManager;
if (!am || !am->isInitialized()) return;
auto dbc = am->loadDBC("Faction.dbc");
@ -7506,7 +7491,7 @@ void GameHandler::loadAreaNameCache() const {
if (areaNameCacheLoaded_) return;
areaNameCacheLoaded_ = true;
auto* am = core::Application::getInstance().getAssetManager();
auto* am = services_.assetManager;
if (!am || !am->isInitialized()) return;
auto dbc = am->loadDBC("WorldMapArea.dbc");
@ -7541,7 +7526,7 @@ void GameHandler::loadMapNameCache() const {
if (mapNameCacheLoaded_) return;
mapNameCacheLoaded_ = true;
auto* am = core::Application::getInstance().getAssetManager();
auto* am = services_.assetManager;
if (!am || !am->isInitialized()) return;
auto dbc = am->loadDBC("Map.dbc");
@ -7574,7 +7559,7 @@ void GameHandler::loadLfgDungeonDbc() const {
if (lfgDungeonNameCacheLoaded_) return;
lfgDungeonNameCacheLoaded_ = true;
auto* am = core::Application::getInstance().getAssetManager();
auto* am = services_.assetManager;
if (!am || !am->isInitialized()) return;
auto dbc = am->loadDBC("LFGDungeons.dbc");

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@ -70,7 +70,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
}
if (!alreadyAnnounced) {
owner_.addSystemChatMessage("Looted: " + formatCopperAmount(amount));
auto* renderer = core::Application::getInstance().getRenderer();
auto* renderer = owner_.services().renderer;
if (renderer) {
if (auto* sfx = renderer->getUiSoundManager()) {
if (amount >= 10000) sfx->playLootCoinLarge();
@ -222,7 +222,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
std::string msg = "Received item: " + link;
if (count > 1) msg += " x" + std::to_string(count);
owner_.addSystemChatMessage(msg);
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* sfx = renderer->getUiSoundManager())
sfx->playLootItem();
}
@ -253,7 +253,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
" result=", static_cast<int>(result));
if (result == 0) {
pendingSellToBuyback_.erase(itemGuid);
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* sfx = renderer->getUiSoundManager())
sfx->playDropOnGround();
}
@ -295,7 +295,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
const char* msg = (result < 7) ? sellErrors[result] : "Unknown sell error";
owner_.addUIError(std::string("Sell failed: ") + msg);
owner_.addSystemChatMessage(std::string("Sell failed: ") + msg);
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* sfx = renderer->getUiSoundManager())
sfx->playError();
}
@ -392,7 +392,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
std::string msg = errMsg ? errMsg : "Inventory error (" + std::to_string(error) + ").";
owner_.addUIError(msg);
owner_.addSystemChatMessage(msg);
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* sfx = renderer->getUiSoundManager())
sfx->playError();
}
@ -450,7 +450,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
}
owner_.addUIError(msg);
owner_.addSystemChatMessage(msg);
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* sfx = renderer->getUiSoundManager())
sfx->playError();
}
@ -474,7 +474,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
std::string msg = "Purchased: " + buildItemLink(pendingBuyItemId_, buyQuality, itemLabel);
if (itemCount > 1) msg += " x" + std::to_string(itemCount);
owner_.addSystemChatMessage(msg);
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* sfx = renderer->getUiSoundManager())
sfx->playPickupBag();
}
@ -766,7 +766,7 @@ void InventoryHandler::handleLootRemoved(network::Packet& packet) {
std::string msgStr = "Looted: " + link;
if (it->count > 1) msgStr += " x" + std::to_string(it->count);
owner_.addSystemChatMessage(msgStr);
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* sfx = renderer->getUiSoundManager())
sfx->playLootItem();
}
@ -2380,7 +2380,7 @@ void InventoryHandler::handleItemQueryResponse(network::Packet& packet) {
std::string msg = "Received: " + link;
if (it->count > 1) msg += " x" + std::to_string(it->count);
owner_.addSystemChatMessage(msg);
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* sfx = renderer->getUiSoundManager()) sfx->playLootItem();
}
if (owner_.itemLootCallback_) owner_.itemLootCallback_(data.entry, it->count, data.quality, itemName);
@ -3147,7 +3147,7 @@ void InventoryHandler::handleTrainerBuySucceeded(network::Packet& packet) {
owner_.addSystemChatMessage("You have learned " + name + ".");
else
owner_.addSystemChatMessage("Spell learned.");
if (auto* renderer = core::Application::getInstance().getRenderer())
if (auto* renderer = owner_.services().renderer)
if (auto* sfx = renderer->getUiSoundManager()) sfx->playQuestActivate();
owner_.fireAddonEvent("TRAINER_UPDATE", {});
owner_.fireAddonEvent("SPELLS_CHANGED", {});
@ -3169,7 +3169,7 @@ void InventoryHandler::handleTrainerBuyFailed(network::Packet& packet) {
else if (errorCode != 0) msg += " (error " + std::to_string(errorCode) + ")";
owner_.addUIError(msg);
owner_.addSystemChatMessage(msg);
if (auto* renderer = core::Application::getInstance().getRenderer())
if (auto* renderer = owner_.services().renderer)
if (auto* sfx = renderer->getUiSoundManager()) sfx->playError();
}

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@ -1816,7 +1816,7 @@ void MovementHandler::loadTaxiDbc() {
if (taxiDbcLoaded_) return;
taxiDbcLoaded_ = true;
auto* am = core::Application::getInstance().getAssetManager();
auto* am = owner_.services().assetManager;
if (!am || !am->isInitialized()) return;
auto nodesDbc = am->loadDBC("TaxiNodes.dbc");
@ -2005,9 +2005,8 @@ void MovementHandler::applyTaxiMountForCurrentNode() {
if (mountId == 541) mountId = 0;
}
if (mountId == 0) {
auto& app = core::Application::getInstance();
uint32_t gryphonId = app.getGryphonDisplayId();
uint32_t wyvernId = app.getWyvernDisplayId();
uint32_t gryphonId = owner_.services().gryphonDisplayId;
uint32_t wyvernId = owner_.services().wyvernDisplayId;
if (isAlliance && gryphonId != 0) mountId = gryphonId;
if (!isAlliance && wyvernId != 0) mountId = wyvernId;
if (mountId == 0) {
@ -2496,7 +2495,7 @@ void MovementHandler::loadAreaTriggerDbc() {
if (owner_.areaTriggerDbcLoaded_) return;
owner_.areaTriggerDbcLoaded_ = true;
auto* am = core::Application::getInstance().getAssetManager();
auto* am = owner_.services().assetManager;
if (!am || !am->isInitialized()) return;
auto dbc = am->loadDBC("AreaTrigger.dbc");

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@ -469,7 +469,7 @@ void QuestHandler::registerOpcodes(DispatchTable& table) {
owner_.questCompleteCallback_(questId, it->title);
}
// Play quest-complete sound
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* sfx = renderer->getUiSoundManager())
sfx->playQuestComplete();
}
@ -1092,7 +1092,7 @@ void QuestHandler::acceptQuest() {
pendingQuestAcceptNpcGuids_[questId] = npcGuid;
// Play quest-accept sound
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* sfx = renderer->getUiSoundManager())
sfx->playQuestActivate();
}

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@ -1049,7 +1049,7 @@ void SocialHandler::handleDuelRequested(network::Packet& packet) {
}
pendingDuelRequest_ = true;
owner_.addSystemChatMessage(duelChallengerName_ + " challenges you to a duel!");
if (auto* renderer = core::Application::getInstance().getRenderer())
if (auto* renderer = owner_.services().renderer)
if (auto* sfx = renderer->getUiSoundManager()) sfx->playTargetSelect();
if (owner_.addonEventCallback_) owner_.addonEventCallback_("DUEL_REQUESTED", {duelChallengerName_});
}
@ -1215,7 +1215,7 @@ void SocialHandler::handleGroupInvite(network::Packet& packet) {
pendingInviterName = data.inviterName;
if (!data.inviterName.empty())
owner_.addSystemChatMessage(data.inviterName + " has invited you to a group.");
if (auto* renderer = core::Application::getInstance().getRenderer())
if (auto* renderer = owner_.services().renderer)
if (auto* sfx = renderer->getUiSoundManager()) sfx->playTargetSelect();
if (owner_.addonEventCallback_)
owner_.addonEventCallback_("PARTY_INVITE_REQUEST", {data.inviterName});

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@ -603,7 +603,7 @@ void SpellHandler::loadTalentDbc() {
if (talentDbcLoaded_) return;
talentDbcLoaded_ = true;
auto* am = core::Application::getInstance().getAssetManager();
auto* am = owner_.services().assetManager;
if (!am || !am->isInitialized()) return;
// Load Talent.dbc
@ -801,7 +801,7 @@ void SpellHandler::handleCastFailed(network::Packet& packet) {
queuedSpellTarget_ = 0;
// Stop precast sound
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* ssm = renderer->getSpellSoundManager()) {
ssm->stopPrecast();
}
@ -823,7 +823,7 @@ void SpellHandler::handleCastFailed(network::Packet& packet) {
msg.message = errMsg;
owner_.addLocalChatMessage(msg);
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* sfx = renderer->getUiSoundManager())
sfx->playError();
}
@ -875,7 +875,7 @@ void SpellHandler::handleSpellStart(network::Packet& packet) {
// Play precast sound — skip profession/tradeskill spells
if (!owner_.isProfessionSpell(data.spellId)) {
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* ssm = renderer->getSpellSoundManager()) {
owner_.loadSpellNameCache();
auto it = owner_.spellNameCache_.find(data.spellId);
@ -913,7 +913,7 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
if (data.casterUnit == owner_.playerGuid) {
// Play cast-complete sound
if (!owner_.isProfessionSpell(data.spellId)) {
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* ssm = renderer->getSpellSoundManager()) {
owner_.loadSpellNameCache();
auto it = owner_.spellNameCache_.find(data.spellId);
@ -937,7 +937,7 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
}
if (isMeleeAbility) {
if (owner_.meleeSwingCallback_) owner_.meleeSwingCallback_();
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* csm = renderer->getCombatSoundManager()) {
csm->playWeaponSwing(audio::CombatSoundManager::WeaponSize::MEDIUM, false);
csm->playImpact(audio::CombatSoundManager::WeaponSize::MEDIUM,
@ -996,7 +996,7 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
if (tgt == owner_.playerGuid) { targetsPlayer = true; break; }
}
if (targetsPlayer) {
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* ssm = renderer->getSpellSoundManager()) {
owner_.loadSpellNameCache();
auto it = owner_.spellNameCache_.find(data.spellId);
@ -1042,7 +1042,7 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
}
if (playerIsHit || playerHitEnemy) {
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* ssm = renderer->getSpellSoundManager()) {
owner_.loadSpellNameCache();
auto it = owner_.spellNameCache_.find(data.spellId);
@ -1402,7 +1402,7 @@ void SpellHandler::handleAchievementEarned(network::Packet& packet) {
owner_.earnedAchievements_.insert(achievementId);
owner_.achievementDates_[achievementId] = earnDate;
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* sfx = renderer->getUiSoundManager())
sfx->playAchievementAlert();
}
@ -1684,7 +1684,7 @@ void SpellHandler::loadSpellNameCache() const {
if (owner_.spellNameCacheLoaded_) return;
owner_.spellNameCacheLoaded_ = true;
auto* am = core::Application::getInstance().getAssetManager();
auto* am = owner_.services().assetManager;
if (!am || !am->isInitialized()) return;
auto dbc = am->loadDBC("Spell.dbc");
@ -1796,7 +1796,7 @@ void SpellHandler::loadSkillLineAbilityDbc() {
if (owner_.skillLineAbilityLoaded_) return;
owner_.skillLineAbilityLoaded_ = true;
auto* am = core::Application::getInstance().getAssetManager();
auto* am = owner_.services().assetManager;
if (!am || !am->isInitialized()) return;
auto slaDbc = am->loadDBC("SkillLineAbility.dbc");
@ -1897,7 +1897,7 @@ const std::string& SpellHandler::getSpellDescription(uint32_t spellId) const {
std::string SpellHandler::getEnchantName(uint32_t enchantId) const {
if (enchantId == 0) return {};
auto* am = core::Application::getInstance().getAssetManager();
auto* am = owner_.services().assetManager;
if (!am || !am->isInitialized()) return {};
auto dbc = am->loadDBC("SpellItemEnchantment.dbc");
if (!dbc || !dbc->isLoaded()) return {};
@ -1945,7 +1945,7 @@ void SpellHandler::loadSkillLineDbc() {
if (owner_.skillLineDbcLoaded_) return;
owner_.skillLineDbcLoaded_ = true;
auto* am = core::Application::getInstance().getAssetManager();
auto* am = owner_.services().assetManager;
if (!am || !am->isInitialized()) return;
auto dbc = am->loadDBC("SkillLine.dbc");
@ -2158,7 +2158,7 @@ void SpellHandler::handlePlaySpellVisual(network::Packet& packet) {
uint64_t casterGuid = packet.readUInt64();
uint32_t visualId = packet.readUInt32();
if (visualId == 0) return;
auto* renderer = core::Application::getInstance().getRenderer();
auto* renderer = owner_.services().renderer;
if (!renderer) return;
glm::vec3 spawnPos;
if (casterGuid == owner_.playerGuid) {
@ -2356,7 +2356,7 @@ void SpellHandler::handleSpellFailure(network::Packet& packet) {
craftQueueRemaining_ = 0;
queuedSpellId_ = 0;
queuedSpellTarget_ = 0;
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* renderer = owner_.services().renderer) {
if (auto* ssm = renderer->getSpellSoundManager()) {
ssm->stopPrecast();
}

View file

@ -781,7 +781,7 @@ void WardenHandler::handleWardenData(network::Packet& packet) {
std::replace(np.begin(), np.end(), '/', '\\');
auto knownIt = knownDoorHashes().find(np);
if (knownIt != knownDoorHashes().end()) { found = true; hash.assign(knownIt->second.begin(), knownIt->second.end()); }
auto* am = core::Application::getInstance().getAssetManager();
auto* am = owner_.services().assetManager;
if (am && am->isInitialized() && !found) {
std::vector<uint8_t> fd;
std::string rp = resolveCaseInsensitiveDataPath(am->getDataPath(), filePath);
@ -1194,7 +1194,7 @@ void WardenHandler::handleWardenData(network::Packet& packet) {
hash.assign(knownIt->second.begin(), knownIt->second.end());
}
auto* am = core::Application::getInstance().getAssetManager();
auto* am = owner_.services().assetManager;
if (am && am->isInitialized() && !found) {
std::vector<uint8_t> fileData;
std::string resolvedFsPath =