chore: remove dead functions left behind by handler extractions

685 lines of unused code duplicated into extracted handler files
(entity_controller, spell_handler, quest_handler, warden_handler,
social_handler, action_bar_panel, chat_panel, window_manager)
during PRs #33-#38. Build is now warning-free.
This commit is contained in:
Kelsi 2026-04-02 14:47:04 -07:00
parent 0a4cc9ab96
commit fe1c4c622b
5 changed files with 0 additions and 685 deletions

View file

@ -32,13 +32,6 @@ namespace {
constexpr auto& kColorBrightGreen = kBrightGreen;
constexpr auto& kColorYellow = kYellow;
// Format a duration in seconds as compact text: "2h", "3:05", "42"
void fmtDurationCompact(char* buf, size_t sz, int secs) {
if (secs >= 3600) snprintf(buf, sz, "%dh", secs / 3600);
else if (secs >= 60) snprintf(buf, sz, "%d:%02d", secs / 60, secs % 60);
else snprintf(buf, sz, "%d", secs);
}
// Render "Remaining: Xs" or "Remaining: Xm Ys" in a tooltip (light gray)
void renderAuraRemaining(int remainMs) {
if (remainMs <= 0) return;
@ -269,7 +262,6 @@ void CombatUI::renderRaidWarningOverlay(game::GameHandler& gameHandler) {
// Walk only the new messages (deque — iterate from back by skipping old ones)
size_t toScan = newCount - raidWarnChatSeenCount_;
size_t startIdx = newCount > toScan ? newCount - toScan : 0;
auto* renderer = services_.renderer;
for (size_t i = startIdx; i < newCount; ++i) {
const auto& msg = chatHistory[i];
if (msg.type == game::ChatType::RAID_WARNING ||