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fix(transport): guard against untracked transport placing player at map origin
When on-transport flag is set but the transport isn't tracked by TransportManager, getPlayerWorldPosition() returns localOffset (a small relative value) as a world position. This overwrites movementInfo with near-zero coordinates, teleporting the player to map origin on Eastern Kingdoms (Alterac/Hillsbrad area). Add transport existence checks in sendMovement() and getComposedWorldPosition() before composing position.
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3 changed files with 17 additions and 6 deletions
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@ -516,10 +516,15 @@ void MovementHandler::sendMovement(Opcode opcode) {
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// Add transport data if player is on a server-recognized transport
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if (includeTransportInWire) {
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if (owner_.transportManager_) {
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glm::vec3 composed = owner_.transportManager_->getPlayerWorldPosition(owner_.playerTransportGuid_, owner_.playerTransportOffset_);
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movementInfo.x = composed.x;
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movementInfo.y = composed.y;
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movementInfo.z = composed.z;
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auto* tr = owner_.transportManager_->getTransport(owner_.playerTransportGuid_);
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if (tr) {
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glm::vec3 composed = owner_.transportManager_->getPlayerWorldPosition(owner_.playerTransportGuid_, owner_.playerTransportOffset_);
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movementInfo.x = composed.x;
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movementInfo.y = composed.y;
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movementInfo.z = composed.z;
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}
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// If transport not found, keep current movementInfo position —
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// the localOffset fallback would place us near map origin (0,0,0).
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}
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movementInfo.flags |= static_cast<uint32_t>(MovementFlags::ONTRANSPORT);
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movementInfo.transportGuid = owner_.playerTransportGuid_;
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