fix(editor): NPC default scale 3x, right-side panels track window resize

- NPC default scale changed from 1.0 to 3.0 so creatures are visible
  from typical editing altitude (WoW creature models are very small at
  scale 1.0)
- Properties/Info panel uses ImGuiCond_Always for position so it stays
  pinned to the right edge when the window is resized (was getting lost
  off-screen before)
This commit is contained in:
Kelsi 2026-05-05 05:23:09 -07:00
parent befa12f9e6
commit fe91fda421
2 changed files with 2 additions and 2 deletions

View file

@ -1050,7 +1050,7 @@ void EditorUI::renderMinimap(EditorApp& app) {
void EditorUI::renderPropertiesPanel(EditorApp& app) {
ImGuiViewport* vp = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(ImVec2(vp->Size.x - 280, 90), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowPos(ImVec2(vp->Size.x - 280, 90), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(270, 220), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Info")) {
auto* tr = app.getTerrainRenderer();