fix(editor): NPC default scale 3x, right-side panels track window resize

- NPC default scale changed from 1.0 to 3.0 so creatures are visible
  from typical editing altitude (WoW creature models are very small at
  scale 1.0)
- Properties/Info panel uses ImGuiCond_Always for position so it stays
  pinned to the right edge when the window is resized (was getting lost
  off-screen before)
This commit is contained in:
Kelsi 2026-05-05 05:23:09 -07:00
parent befa12f9e6
commit fe91fda421
2 changed files with 2 additions and 2 deletions

View file

@ -40,7 +40,7 @@ struct CreatureSpawn {
uint32_t faction = 0; // 0 = neutral
// Display
float scale = 1.0f;
float scale = 3.0f;
// Behavior
CreatureBehavior behavior = CreatureBehavior::Stationary;