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feat(pipeline): add WLOT (Wowee Loot Table) format
Novel open replacement for AzerothCore-style
creature_loot_template / gameobject_loot_template SQL
tables. The 13th open format added to the editor.
Pairs naturally with the WIT item catalog from the
preceding commit: each loot drop's itemId references an
entry in a WIT file, so a content pack ships both the
item definitions and the loot tables that reference them.
The runtime composes WIT + WLOT + WSPN to drive the full
"creature dies, drops items" flow without any SQL.
Format:
• magic "WLOT", version 1, little-endian
• per table: creatureId / flags / dropCount /
moneyMin..Max / itemDropCount + drops[]
• per drop: itemId / chancePercent (float, 0..100) /
minQty / maxQty / drop_flags
Table flags: QuestOnly, GroupOnly, Pickpocket
Drop flags: QuestRequired, GroupRollOnly, AlwaysDrop
dropCount is the slot budget — how many distinct drops
to roll per kill. Each item drop is rolled independently
against its chancePercent (so dropCount=2 with 4 candidate
drops at varying chances gives the classic "up to 2 distinct
items per kill" behavior). Drops with the AlwaysDrop flag
bypass the slot budget — used for guaranteed quest items.
API: WoweeLootLoader::save / load / exists /
findByCreatureId; presets makeStarter (1 table, 1 drop),
makeBandit (4 candidates, dropCount=2, matches the camp
spawns from WSPN at creatureId=1000), makeBoss (6 candidates
including guaranteed quest item via AlwaysDrop and a
group-only epic at 5%).
CLI added (5 flags, 486 documented total now):
--gen-loot / --gen-loot-bandit / --gen-loot-boss
--info-wlot / --validate-wlot
Validator catches: creatureId=0, duplicates, chance not in
0..100, NaN chance, money min > max, minQty > maxQty,
dropCount=0 with non-empty drops list (silent dead config).
All 3 presets save / load / re-validate clean. The bandit
table's creatureId=1000 deliberately matches WSPN's
makeCamp creatureId so the open-format demo content pack
already has working cross-references.
This commit is contained in:
parent
f85036d580
commit
ff0aa1a3c8
8 changed files with 631 additions and 0 deletions
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@ -600,6 +600,7 @@ set(WOWEE_SOURCES
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src/pipeline/wowee_sound.cpp
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src/pipeline/wowee_spawns.cpp
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src/pipeline/wowee_items.cpp
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src/pipeline/wowee_loot.cpp
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src/pipeline/custom_zone_discovery.cpp
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src/pipeline/dbc_layout.cpp
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@ -1346,6 +1347,7 @@ add_executable(wowee_editor
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tools/editor/cli_sound_catalog.cpp
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tools/editor/cli_spawns_catalog.cpp
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tools/editor/cli_items_catalog.cpp
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tools/editor/cli_loot_catalog.cpp
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tools/editor/cli_quest_objective.cpp
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tools/editor/cli_quest_reward.cpp
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tools/editor/cli_clone.cpp
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@ -1424,6 +1426,7 @@ add_executable(wowee_editor
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src/pipeline/wowee_sound.cpp
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src/pipeline/wowee_spawns.cpp
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src/pipeline/wowee_items.cpp
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src/pipeline/wowee_loot.cpp
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src/pipeline/custom_zone_discovery.cpp
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src/pipeline/terrain_mesh.cpp
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107
include/pipeline/wowee_loot.hpp
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107
include/pipeline/wowee_loot.hpp
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@ -0,0 +1,107 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace wowee {
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namespace pipeline {
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// Wowee Open Loot Table (.wlot) — novel replacement for the
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// creature_loot_template / gameobject_loot_template SQL
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// tables AzerothCore-style servers use to drive what drops
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// when a creature is killed (or a chest is opened). The
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// 13th open format added to the editor.
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//
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// Pairs naturally with the WIT item catalog from the
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// previous commit: each loot drop's itemId references an
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// entry in a WIT file, so a content pack ships both the
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// item definitions and the loot tables that reference them.
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//
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// One file holds many creature loot tables in one catalog.
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// Each table has a moneyMin/moneyMax range plus a list of
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// possible item drops. dropCount controls how many distinct
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// drops to roll per kill (one die roll per slot, independent).
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//
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// Binary layout (little-endian):
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// magic[4] = "WLOT"
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// version (uint32) = current 1
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// nameLen (uint32) + name bytes -- catalog label
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// entryCount (uint32)
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// entries (each):
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// creatureId (uint32)
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// flags (uint32)
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// dropCount (uint8) + pad[3]
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// moneyMinCopper (uint32)
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// moneyMaxCopper (uint32)
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// itemDropCount (uint32)
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// itemDrops (itemDropCount × {
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// itemId (uint32)
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// chancePercent (float) -- 0..100
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// minQty (uint8)
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// maxQty (uint8)
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// drop_flags (uint8) + pad[1]
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// })
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struct WoweeLoot {
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enum TableFlags : uint32_t {
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QuestOnly = 0x01, // table only used while killer has matching quest
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GroupOnly = 0x02, // table only used in group / raid (not solo)
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Pickpocket = 0x04, // alternate table used by rogues, not normal kill
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};
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enum DropFlags : uint8_t {
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QuestRequired = 0x01, // drop only if killer has matching quest
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GroupRollOnly = 0x02, // skip on solo kills (rare/epic-tier loot)
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AlwaysDrop = 0x04, // bypass dropCount slot limit
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};
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struct ItemDrop {
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uint32_t itemId = 0;
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float chancePercent = 100.0f;
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uint8_t minQty = 1;
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uint8_t maxQty = 1;
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uint8_t flags = 0;
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};
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struct Entry {
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uint32_t creatureId = 0;
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uint32_t flags = 0;
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uint8_t dropCount = 1; // distinct drops rolled per kill
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uint32_t moneyMinCopper = 0;
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uint32_t moneyMaxCopper = 0;
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std::vector<ItemDrop> itemDrops;
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};
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std::string name;
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std::vector<Entry> entries;
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bool isValid() const { return !entries.empty(); }
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// Lookup by creatureId — nullptr if not present.
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const Entry* findByCreatureId(uint32_t creatureId) const;
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};
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class WoweeLootLoader {
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public:
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static bool save(const WoweeLoot& cat,
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const std::string& basePath);
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static WoweeLoot load(const std::string& basePath);
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static bool exists(const std::string& basePath);
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// Preset emitters used by --gen-loot* variants.
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//
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// makeStarter — minimal: 1 creature with 1 drop slot,
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// 1 item @ 50% chance + 0..50 copper.
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// makeBandit — bandit table: dropCount=2, 4 candidate
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// items (linen, cloth, knife, ale), each
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// at distinct chances; 5..50 copper.
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// makeBoss — elite boss: dropCount=4, 6 candidates
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// including a guaranteed quest item, plus
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// GroupRollOnly epic at 5%; 50..200 silver.
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static WoweeLoot makeStarter(const std::string& catalogName);
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static WoweeLoot makeBandit(const std::string& catalogName);
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static WoweeLoot makeBoss(const std::string& catalogName);
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};
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} // namespace pipeline
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} // namespace wowee
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212
src/pipeline/wowee_loot.cpp
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212
src/pipeline/wowee_loot.cpp
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@ -0,0 +1,212 @@
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#include "pipeline/wowee_loot.hpp"
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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namespace wowee {
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namespace pipeline {
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namespace {
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constexpr char kMagic[4] = {'W', 'L', 'O', 'T'};
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constexpr uint32_t kVersion = 1;
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template <typename T>
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void writePOD(std::ofstream& os, const T& v) {
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os.write(reinterpret_cast<const char*>(&v), sizeof(T));
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}
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template <typename T>
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bool readPOD(std::ifstream& is, T& v) {
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is.read(reinterpret_cast<char*>(&v), sizeof(T));
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return is.gcount() == static_cast<std::streamsize>(sizeof(T));
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}
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void writeStr(std::ofstream& os, const std::string& s) {
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uint32_t n = static_cast<uint32_t>(s.size());
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writePOD(os, n);
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if (n > 0) os.write(s.data(), n);
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}
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bool readStr(std::ifstream& is, std::string& s) {
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uint32_t n = 0;
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if (!readPOD(is, n)) return false;
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if (n > (1u << 20)) return false;
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s.resize(n);
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if (n > 0) {
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is.read(s.data(), n);
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if (is.gcount() != static_cast<std::streamsize>(n)) {
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s.clear();
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return false;
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}
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}
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return true;
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}
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std::string normalizePath(std::string base) {
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if (base.size() < 5 || base.substr(base.size() - 5) != ".wlot") {
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base += ".wlot";
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}
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return base;
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}
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} // namespace
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const WoweeLoot::Entry* WoweeLoot::findByCreatureId(uint32_t creatureId) const {
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for (const auto& e : entries) {
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if (e.creatureId == creatureId) return &e;
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}
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return nullptr;
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}
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bool WoweeLootLoader::save(const WoweeLoot& cat,
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const std::string& basePath) {
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std::ofstream os(normalizePath(basePath), std::ios::binary);
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if (!os) return false;
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os.write(kMagic, 4);
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writePOD(os, kVersion);
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writeStr(os, cat.name);
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uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
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writePOD(os, entryCount);
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for (const auto& e : cat.entries) {
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writePOD(os, e.creatureId);
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writePOD(os, e.flags);
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writePOD(os, e.dropCount);
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uint8_t pad[3] = {0, 0, 0};
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os.write(reinterpret_cast<const char*>(pad), 3);
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writePOD(os, e.moneyMinCopper);
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writePOD(os, e.moneyMaxCopper);
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uint32_t dropN = static_cast<uint32_t>(e.itemDrops.size());
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writePOD(os, dropN);
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for (const auto& d : e.itemDrops) {
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writePOD(os, d.itemId);
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writePOD(os, d.chancePercent);
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writePOD(os, d.minQty);
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writePOD(os, d.maxQty);
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writePOD(os, d.flags);
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uint8_t dpad = 0;
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writePOD(os, dpad);
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}
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}
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return os.good();
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}
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WoweeLoot WoweeLootLoader::load(const std::string& basePath) {
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WoweeLoot out;
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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if (!is) return out;
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char magic[4];
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is.read(magic, 4);
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if (std::memcmp(magic, kMagic, 4) != 0) return out;
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uint32_t version = 0;
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if (!readPOD(is, version) || version != kVersion) return out;
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if (!readStr(is, out.name)) return out;
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uint32_t entryCount = 0;
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if (!readPOD(is, entryCount)) return out;
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if (entryCount > (1u << 20)) return out;
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out.entries.resize(entryCount);
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for (auto& e : out.entries) {
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if (!readPOD(is, e.creatureId) ||
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!readPOD(is, e.flags) ||
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!readPOD(is, e.dropCount)) {
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out.entries.clear(); return out;
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}
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uint8_t pad[3];
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is.read(reinterpret_cast<char*>(pad), 3);
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if (is.gcount() != 3) { out.entries.clear(); return out; }
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if (!readPOD(is, e.moneyMinCopper) ||
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!readPOD(is, e.moneyMaxCopper)) {
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out.entries.clear(); return out;
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}
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uint32_t dropN = 0;
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if (!readPOD(is, dropN)) { out.entries.clear(); return out; }
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if (dropN > (1u << 16)) { out.entries.clear(); return out; }
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e.itemDrops.resize(dropN);
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for (auto& d : e.itemDrops) {
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if (!readPOD(is, d.itemId) ||
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!readPOD(is, d.chancePercent) ||
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!readPOD(is, d.minQty) ||
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!readPOD(is, d.maxQty) ||
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!readPOD(is, d.flags)) {
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out.entries.clear(); return out;
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}
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uint8_t dpad = 0;
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if (!readPOD(is, dpad)) {
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out.entries.clear(); return out;
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}
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}
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}
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return out;
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}
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bool WoweeLootLoader::exists(const std::string& basePath) {
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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return is.good();
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}
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WoweeLoot WoweeLootLoader::makeStarter(const std::string& catalogName) {
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WoweeLoot c;
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c.name = catalogName;
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{
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WoweeLoot::Entry e;
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e.creatureId = 1;
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e.dropCount = 1;
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e.moneyMinCopper = 0; e.moneyMaxCopper = 50;
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e.itemDrops.push_back({3, 50.0f, 1, 1, 0}); // healing potion 50%
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c.entries.push_back(e);
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}
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return c;
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}
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WoweeLoot WoweeLootLoader::makeBandit(const std::string& catalogName) {
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WoweeLoot c;
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c.name = catalogName;
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{
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WoweeLoot::Entry e;
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e.creatureId = 1000; // matches the camp spawns from WSPN
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e.dropCount = 2;
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e.moneyMinCopper = 5; e.moneyMaxCopper = 50;
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// Each item is rolled independently against its
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// chancePercent; the dropCount=2 means up to 2
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// distinct items per kill (the runtime is responsible
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// for pickin which 2 to roll first).
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e.itemDrops.push_back({2, 35.0f, 1, 1, 0}); // linen vest @ 35%
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e.itemDrops.push_back({101, 25.0f, 1, 3, 0}); // bolt of cloth @ 25%
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e.itemDrops.push_back({1001, 10.0f, 1, 1, 0}); // apprentice sword @ 10%
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e.itemDrops.push_back({102, 60.0f, 1, 1, 0}); // ale flask @ 60%
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c.entries.push_back(e);
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}
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return c;
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}
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WoweeLoot WoweeLootLoader::makeBoss(const std::string& catalogName) {
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WoweeLoot c;
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c.name = catalogName;
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{
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WoweeLoot::Entry e;
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e.creatureId = 9999;
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e.flags = 0;
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e.dropCount = 4;
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// Boss money: 50..200 silver = 5000..20000 copper.
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e.moneyMinCopper = 5000;
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e.moneyMaxCopper = 20000;
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// Guaranteed quest item.
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e.itemDrops.push_back({4, 100.0f, 1, 1,
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WoweeLoot::QuestRequired | WoweeLoot::AlwaysDrop});
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// Common drops.
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e.itemDrops.push_back({2, 80.0f, 1, 1, 0}); // chest
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e.itemDrops.push_back({1002, 40.0f, 1, 1, 0}); // journeyman blade
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e.itemDrops.push_back({2002, 30.0f, 1, 1, 0}); // iron chest
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// Group-only epic drop (low chance).
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e.itemDrops.push_back({1004, 5.0f, 1, 1,
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WoweeLoot::GroupRollOnly}); // bloodforged
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// Mass-loot trade goods.
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e.itemDrops.push_back({101, 90.0f, 2, 5, 0}); // bolt of cloth
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c.entries.push_back(e);
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}
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return c;
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}
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} // namespace pipeline
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} // namespace wowee
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@ -34,6 +34,8 @@ const char* const kArgRequired[] = {
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"--export-wspn-json", "--import-wspn-json",
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"--gen-items", "--gen-items-weapons", "--gen-items-armor",
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"--info-wit", "--validate-wit",
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"--gen-loot", "--gen-loot-bandit", "--gen-loot-boss",
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"--info-wlot", "--validate-wlot",
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"--gen-weather-temperate", "--gen-weather-arctic",
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"--gen-weather-desert", "--gen-weather-stormy",
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"--gen-zone-atmosphere",
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@ -40,6 +40,7 @@
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#include "cli_sound_catalog.hpp"
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#include "cli_spawns_catalog.hpp"
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#include "cli_items_catalog.hpp"
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#include "cli_loot_catalog.hpp"
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#include "cli_quest_objective.hpp"
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#include "cli_quest_reward.hpp"
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#include "cli_clone.hpp"
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@ -121,6 +122,7 @@ constexpr DispatchFn kDispatchTable[] = {
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handleSoundCatalog,
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handleSpawnsCatalog,
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handleItemsCatalog,
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handleLootCatalog,
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handleQuestObjective,
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handleQuestReward,
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handleClone,
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@ -877,6 +877,16 @@ void printUsage(const char* argv0) {
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std::printf(" Print WIT item entries (id / ilvl / quality / class / slot / buy price / name)\n");
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std::printf(" --validate-wit <wit-base> [--json]\n");
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std::printf(" Static checks: itemId>0 + unique, weapon damage>0 + min<=max, equippable durability>0, sell<buy\n");
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std::printf(" --gen-loot <wlot-base> [name]\n");
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std::printf(" Emit .wlot starter loot catalog: 1 creature with 1 drop slot, 1 item @ 50%%, 0..50 copper\n");
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std::printf(" --gen-loot-bandit <wlot-base> [name]\n");
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std::printf(" Emit .wlot bandit loot table: dropCount=2, 4 candidate items, 5..50 copper\n");
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std::printf(" --gen-loot-boss <wlot-base> [name]\n");
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std::printf(" Emit .wlot elite boss table: dropCount=4, 6 candidates incl. quest item + group-only epic, 50..200 silver\n");
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std::printf(" --info-wlot <wlot-base> [--json]\n");
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std::printf(" Print WLOT loot tables (creatureId / dropCount / money range / per-drop chance + qty + flags)\n");
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std::printf(" --validate-wlot <wlot-base> [--json]\n");
|
||||
std::printf(" Static checks: creatureId>0 + unique, chance in 0..100, minQty<=maxQty, money min<=max\n");
|
||||
std::printf(" --gen-weather-temperate <wow-base> [zoneName]\n");
|
||||
std::printf(" Emit .wow weather schedule: clear-dominant + occasional rain + fog (forest / grassland)\n");
|
||||
std::printf(" --gen-weather-arctic <wow-base> [zoneName]\n");
|
||||
|
|
|
|||
284
tools/editor/cli_loot_catalog.cpp
Normal file
284
tools/editor/cli_loot_catalog.cpp
Normal file
|
|
@ -0,0 +1,284 @@
|
|||
#include "cli_loot_catalog.hpp"
|
||||
#include "cli_arg_parse.hpp"
|
||||
#include "cli_box_emitter.hpp"
|
||||
|
||||
#include "pipeline/wowee_loot.hpp"
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace wowee {
|
||||
namespace editor {
|
||||
namespace cli {
|
||||
|
||||
namespace {
|
||||
|
||||
std::string stripWlotExt(std::string base) {
|
||||
stripExt(base, ".wlot");
|
||||
return base;
|
||||
}
|
||||
|
||||
bool saveOrError(const wowee::pipeline::WoweeLoot& c,
|
||||
const std::string& base, const char* cmd) {
|
||||
if (!wowee::pipeline::WoweeLootLoader::save(c, base)) {
|
||||
std::fprintf(stderr, "%s: failed to save %s.wlot\n",
|
||||
cmd, base.c_str());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32_t totalDrops(const wowee::pipeline::WoweeLoot& c) {
|
||||
uint32_t n = 0;
|
||||
for (const auto& e : c.entries) n += static_cast<uint32_t>(e.itemDrops.size());
|
||||
return n;
|
||||
}
|
||||
|
||||
void printGenSummary(const wowee::pipeline::WoweeLoot& c,
|
||||
const std::string& base) {
|
||||
std::printf("Wrote %s.wlot\n", base.c_str());
|
||||
std::printf(" catalog : %s\n", c.name.c_str());
|
||||
std::printf(" tables : %zu (%u drop entries total)\n",
|
||||
c.entries.size(), totalDrops(c));
|
||||
}
|
||||
|
||||
int handleGenStarter(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
std::string name = "StarterLoot";
|
||||
if (parseOptArg(i, argc, argv)) name = argv[++i];
|
||||
base = stripWlotExt(base);
|
||||
auto c = wowee::pipeline::WoweeLootLoader::makeStarter(name);
|
||||
if (!saveOrError(c, base, "gen-loot")) return 1;
|
||||
printGenSummary(c, base);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleGenBandit(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
std::string name = "BanditLoot";
|
||||
if (parseOptArg(i, argc, argv)) name = argv[++i];
|
||||
base = stripWlotExt(base);
|
||||
auto c = wowee::pipeline::WoweeLootLoader::makeBandit(name);
|
||||
if (!saveOrError(c, base, "gen-loot-bandit")) return 1;
|
||||
printGenSummary(c, base);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleGenBoss(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
std::string name = "BossLoot";
|
||||
if (parseOptArg(i, argc, argv)) name = argv[++i];
|
||||
base = stripWlotExt(base);
|
||||
auto c = wowee::pipeline::WoweeLootLoader::makeBoss(name);
|
||||
if (!saveOrError(c, base, "gen-loot-boss")) return 1;
|
||||
printGenSummary(c, base);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void appendDropFlagsStr(std::string& s, uint8_t flags) {
|
||||
if (flags & wowee::pipeline::WoweeLoot::QuestRequired) s += "quest ";
|
||||
if (flags & wowee::pipeline::WoweeLoot::GroupRollOnly) s += "group ";
|
||||
if (flags & wowee::pipeline::WoweeLoot::AlwaysDrop) s += "always ";
|
||||
if (s.empty()) s = "-";
|
||||
else if (s.back() == ' ') s.pop_back();
|
||||
}
|
||||
|
||||
void appendTableFlagsStr(std::string& s, uint32_t flags) {
|
||||
if (flags & wowee::pipeline::WoweeLoot::QuestOnly) s += "quest-only ";
|
||||
if (flags & wowee::pipeline::WoweeLoot::GroupOnly) s += "group-only ";
|
||||
if (flags & wowee::pipeline::WoweeLoot::Pickpocket) s += "pickpocket ";
|
||||
if (s.empty()) s = "-";
|
||||
else if (s.back() == ' ') s.pop_back();
|
||||
}
|
||||
|
||||
int handleInfo(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
bool jsonOut = consumeJsonFlag(i, argc, argv);
|
||||
base = stripWlotExt(base);
|
||||
if (!wowee::pipeline::WoweeLootLoader::exists(base)) {
|
||||
std::fprintf(stderr, "WLOT not found: %s.wlot\n", base.c_str());
|
||||
return 1;
|
||||
}
|
||||
auto c = wowee::pipeline::WoweeLootLoader::load(base);
|
||||
if (jsonOut) {
|
||||
nlohmann::json j;
|
||||
j["wlot"] = base + ".wlot";
|
||||
j["name"] = c.name;
|
||||
j["count"] = c.entries.size();
|
||||
j["totalDrops"] = totalDrops(c);
|
||||
nlohmann::json arr = nlohmann::json::array();
|
||||
for (const auto& e : c.entries) {
|
||||
std::string fs;
|
||||
appendTableFlagsStr(fs, e.flags);
|
||||
nlohmann::json je;
|
||||
je["creatureId"] = e.creatureId;
|
||||
je["flags"] = e.flags;
|
||||
je["flagsStr"] = fs;
|
||||
je["dropCount"] = e.dropCount;
|
||||
je["moneyMinCopper"] = e.moneyMinCopper;
|
||||
je["moneyMaxCopper"] = e.moneyMaxCopper;
|
||||
nlohmann::json drops = nlohmann::json::array();
|
||||
for (const auto& d : e.itemDrops) {
|
||||
std::string dfs;
|
||||
appendDropFlagsStr(dfs, d.flags);
|
||||
drops.push_back({
|
||||
{"itemId", d.itemId},
|
||||
{"chancePercent", d.chancePercent},
|
||||
{"minQty", d.minQty},
|
||||
{"maxQty", d.maxQty},
|
||||
{"flags", d.flags},
|
||||
{"flagsStr", dfs},
|
||||
});
|
||||
}
|
||||
je["itemDrops"] = drops;
|
||||
arr.push_back(je);
|
||||
}
|
||||
j["entries"] = arr;
|
||||
std::printf("%s\n", j.dump(2).c_str());
|
||||
return 0;
|
||||
}
|
||||
std::printf("WLOT: %s.wlot\n", base.c_str());
|
||||
std::printf(" catalog : %s\n", c.name.c_str());
|
||||
std::printf(" tables : %zu (%u drop entries total)\n",
|
||||
c.entries.size(), totalDrops(c));
|
||||
if (c.entries.empty()) return 0;
|
||||
for (const auto& e : c.entries) {
|
||||
std::string fs;
|
||||
appendTableFlagsStr(fs, e.flags);
|
||||
std::printf("\n creatureId=%u dropCount=%u money=%u..%uc flags=%s\n",
|
||||
e.creatureId, e.dropCount,
|
||||
e.moneyMinCopper, e.moneyMaxCopper,
|
||||
fs.c_str());
|
||||
if (e.itemDrops.empty()) {
|
||||
std::printf(" *no item drops*\n");
|
||||
continue;
|
||||
}
|
||||
std::printf(" itemId chance%% qty flags\n");
|
||||
for (const auto& d : e.itemDrops) {
|
||||
std::string dfs;
|
||||
appendDropFlagsStr(dfs, d.flags);
|
||||
std::printf(" %6u %5.1f %u..%u %s\n",
|
||||
d.itemId, d.chancePercent,
|
||||
d.minQty, d.maxQty, dfs.c_str());
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handleValidate(int& i, int argc, char** argv) {
|
||||
std::string base = argv[++i];
|
||||
bool jsonOut = consumeJsonFlag(i, argc, argv);
|
||||
base = stripWlotExt(base);
|
||||
if (!wowee::pipeline::WoweeLootLoader::exists(base)) {
|
||||
std::fprintf(stderr,
|
||||
"validate-wlot: WLOT not found: %s.wlot\n", base.c_str());
|
||||
return 1;
|
||||
}
|
||||
auto c = wowee::pipeline::WoweeLootLoader::load(base);
|
||||
std::vector<std::string> errors;
|
||||
std::vector<std::string> warnings;
|
||||
if (c.entries.empty()) {
|
||||
warnings.push_back("catalog has zero entries");
|
||||
}
|
||||
std::vector<uint32_t> idsSeen;
|
||||
idsSeen.reserve(c.entries.size());
|
||||
for (size_t k = 0; k < c.entries.size(); ++k) {
|
||||
const auto& e = c.entries[k];
|
||||
std::string ctx = "entry " + std::to_string(k) +
|
||||
" (creatureId=" + std::to_string(e.creatureId) + ")";
|
||||
if (e.creatureId == 0) {
|
||||
errors.push_back(ctx + ": creatureId is 0");
|
||||
}
|
||||
if (e.moneyMinCopper > e.moneyMaxCopper) {
|
||||
errors.push_back(ctx + ": moneyMin > moneyMax");
|
||||
}
|
||||
if (e.dropCount == 0 && !e.itemDrops.empty()) {
|
||||
warnings.push_back(ctx +
|
||||
": dropCount=0 but item drops are defined (none will be rolled)");
|
||||
}
|
||||
for (size_t di = 0; di < e.itemDrops.size(); ++di) {
|
||||
const auto& d = e.itemDrops[di];
|
||||
std::string dctx = ctx + " drop " + std::to_string(di) +
|
||||
" (itemId=" + std::to_string(d.itemId) + ")";
|
||||
if (d.itemId == 0) {
|
||||
errors.push_back(dctx + ": itemId is 0");
|
||||
}
|
||||
if (!std::isfinite(d.chancePercent) ||
|
||||
d.chancePercent < 0.0f || d.chancePercent > 100.0f) {
|
||||
errors.push_back(dctx +
|
||||
": chancePercent must be in 0..100, got " +
|
||||
std::to_string(d.chancePercent));
|
||||
}
|
||||
if (d.minQty == 0) {
|
||||
warnings.push_back(dctx + ": minQty=0 (drop with zero quantity)");
|
||||
}
|
||||
if (d.minQty > d.maxQty) {
|
||||
errors.push_back(dctx + ": minQty > maxQty");
|
||||
}
|
||||
}
|
||||
for (uint32_t prev : idsSeen) {
|
||||
if (prev == e.creatureId) {
|
||||
errors.push_back(ctx + ": duplicate creatureId");
|
||||
break;
|
||||
}
|
||||
}
|
||||
idsSeen.push_back(e.creatureId);
|
||||
}
|
||||
bool ok = errors.empty();
|
||||
if (jsonOut) {
|
||||
nlohmann::json j;
|
||||
j["wlot"] = base + ".wlot";
|
||||
j["ok"] = ok;
|
||||
j["errors"] = errors;
|
||||
j["warnings"] = warnings;
|
||||
std::printf("%s\n", j.dump(2).c_str());
|
||||
return ok ? 0 : 1;
|
||||
}
|
||||
std::printf("validate-wlot: %s.wlot\n", base.c_str());
|
||||
if (ok && warnings.empty()) {
|
||||
std::printf(" OK — %zu tables, %u total drops, all creatureIds unique\n",
|
||||
c.entries.size(), totalDrops(c));
|
||||
return 0;
|
||||
}
|
||||
if (!warnings.empty()) {
|
||||
std::printf(" warnings (%zu):\n", warnings.size());
|
||||
for (const auto& w : warnings)
|
||||
std::printf(" - %s\n", w.c_str());
|
||||
}
|
||||
if (!errors.empty()) {
|
||||
std::printf(" ERRORS (%zu):\n", errors.size());
|
||||
for (const auto& e : errors)
|
||||
std::printf(" - %s\n", e.c_str());
|
||||
}
|
||||
return ok ? 0 : 1;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool handleLootCatalog(int& i, int argc, char** argv, int& outRc) {
|
||||
if (std::strcmp(argv[i], "--gen-loot") == 0 && i + 1 < argc) {
|
||||
outRc = handleGenStarter(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--gen-loot-bandit") == 0 && i + 1 < argc) {
|
||||
outRc = handleGenBandit(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--gen-loot-boss") == 0 && i + 1 < argc) {
|
||||
outRc = handleGenBoss(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--info-wlot") == 0 && i + 1 < argc) {
|
||||
outRc = handleInfo(i, argc, argv); return true;
|
||||
}
|
||||
if (std::strcmp(argv[i], "--validate-wlot") == 0 && i + 1 < argc) {
|
||||
outRc = handleValidate(i, argc, argv); return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace cli
|
||||
} // namespace editor
|
||||
} // namespace wowee
|
||||
11
tools/editor/cli_loot_catalog.hpp
Normal file
11
tools/editor/cli_loot_catalog.hpp
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
namespace wowee {
|
||||
namespace editor {
|
||||
namespace cli {
|
||||
|
||||
bool handleLootCatalog(int& i, int argc, char** argv, int& outRc);
|
||||
|
||||
} // namespace cli
|
||||
} // namespace editor
|
||||
} // namespace wowee
|
||||
Loading…
Add table
Add a link
Reference in a new issue