Fix chat focus and spirit healer confirm

This commit is contained in:
Kelsi 2026-02-07 21:12:54 -08:00
parent c9e7caa938
commit ff6155e2f3
5 changed files with 40 additions and 19 deletions

View file

@ -242,6 +242,7 @@ enum class Opcode : uint16_t {
// ---- Death/Respawn ----
CMSG_REPOP_REQUEST = 0x015A,
CMSG_SPIRIT_HEALER_ACTIVATE = 0x0176,
SMSG_SPIRIT_HEALER_CONFIRM = 0x0222,
// ---- Teleport / Transfer ----
MSG_MOVE_TELEPORT_ACK = 0x0C7,

View file

@ -1507,6 +1507,12 @@ public:
static network::Packet build(uint64_t npcGuid);
};
/** CMSG_QUESTGIVER_HELLO packet builder */
class QuestgiverHelloPacket {
public:
static network::Packet build(uint64_t npcGuid);
};
/** CMSG_GOSSIP_SELECT_OPTION packet builder */
class GossipSelectOptionPacket {
public:

View file

@ -507,6 +507,20 @@ void GameHandler::handlePacket(network::Packet& packet) {
case Opcode::SMSG_GOSSIP_COMPLETE:
handleGossipComplete(packet);
break;
case Opcode::SMSG_SPIRIT_HEALER_CONFIRM: {
if (packet.getSize() - packet.getReadPos() < 8) {
LOG_WARNING("SMSG_SPIRIT_HEALER_CONFIRM too short");
break;
}
uint64_t healerGuid = packet.readUInt64();
LOG_INFO("Spirit healer confirm from 0x", std::hex, healerGuid, std::dec);
if (playerDead_ && socket && state == WorldState::IN_WORLD) {
auto activate = SpiritHealerActivatePacket::build(healerGuid);
socket->send(activate);
LOG_INFO("Confirmed spirit healer activation");
}
break;
}
case Opcode::SMSG_LIST_INVENTORY:
handleListInventory(packet);
break;
@ -2667,11 +2681,14 @@ void GameHandler::releaseSpirit() {
}
void GameHandler::activateSpiritHealer(uint64_t npcGuid) {
if (!playerDead_) return;
if (state != WorldState::IN_WORLD || !socket) return;
auto gossipPacket = GossipHelloPacket::build(npcGuid);
socket->send(gossipPacket);
auto questHelloPacket = QuestgiverHelloPacket::build(npcGuid);
socket->send(questHelloPacket);
auto packet = SpiritHealerActivatePacket::build(npcGuid);
socket->send(packet);
LOG_INFO("Sent CMSG_SPIRIT_HEALER_ACTIVATE to 0x", std::hex, npcGuid, std::dec);
LOG_INFO("Sent spirit healer activation sequence to 0x", std::hex, npcGuid, std::dec);
}
void GameHandler::tabTarget(float playerX, float playerY, float playerZ) {

View file

@ -2289,6 +2289,12 @@ network::Packet GossipHelloPacket::build(uint64_t npcGuid) {
return packet;
}
network::Packet QuestgiverHelloPacket::build(uint64_t npcGuid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_QUESTGIVER_HELLO));
packet.writeUInt64(npcGuid);
return packet;
}
network::Packet GossipSelectOptionPacket::build(uint64_t npcGuid, uint32_t menuId, uint32_t optionId, const std::string& code) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GOSSIP_SELECT_OPTION));
packet.writeUInt64(npcGuid);

View file

@ -395,7 +395,9 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
ImGui::SetNextWindowPos(chatWindowPos_, ImGuiCond_FirstUseEver);
}
ImGuiWindowFlags flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize;
if (chatWindowLocked) flags |= ImGuiWindowFlags_NoMove;
if (chatWindowLocked) {
flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar;
}
ImGui::Begin("Chat", nullptr, flags);
if (!chatWindowLocked) {
@ -406,6 +408,7 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
const auto& chatHistory = gameHandler.getChatHistory();
ImGui::BeginChild("ChatHistory", ImVec2(0, -70), true, ImGuiWindowFlags_HorizontalScrollbar);
bool chatHistoryHovered = ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem);
for (const auto& msg : chatHistory) {
ImVec4 color = getChatTypeColor(msg.type);
@ -435,14 +438,10 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
ImGui::EndChild();
// Click on chat history area → focus the input field
if (ImGui::IsItemClicked()) {
refocusChatInput = true;
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
float controlsTopY = ImGui::GetCursorScreenPos().y;
// Lock toggle
ImGui::Checkbox("Lock", &chatWindowLocked);
@ -514,18 +513,10 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
chatInputActive = false;
}
// Click on empty chat window area (receive panel/background) → focus input
// Ignore title bar (move) and interactive items like Lock.
// Click in chat history area (received messages) → focus input.
{
ImGuiIO& io = ImGui::GetIO();
if (ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) &&
io.MouseClicked[0] &&
!ImGui::IsAnyItemHovered()) {
ImVec2 winPos = ImGui::GetWindowPos();
float titleBarH = ImGui::GetFrameHeight();
if (io.MousePos.y > winPos.y + titleBarH) {
refocusChatInput = true;
}
if (chatHistoryHovered && ImGui::IsMouseClicked(0)) {
refocusChatInput = true;
}
}