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https://github.com/Kelsidavis/WoWee.git
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Fix chat focus and spirit healer confirm
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parent
c9e7caa938
commit
ff6155e2f3
5 changed files with 40 additions and 19 deletions
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@ -507,6 +507,20 @@ void GameHandler::handlePacket(network::Packet& packet) {
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case Opcode::SMSG_GOSSIP_COMPLETE:
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handleGossipComplete(packet);
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break;
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case Opcode::SMSG_SPIRIT_HEALER_CONFIRM: {
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if (packet.getSize() - packet.getReadPos() < 8) {
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LOG_WARNING("SMSG_SPIRIT_HEALER_CONFIRM too short");
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break;
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}
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uint64_t healerGuid = packet.readUInt64();
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LOG_INFO("Spirit healer confirm from 0x", std::hex, healerGuid, std::dec);
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if (playerDead_ && socket && state == WorldState::IN_WORLD) {
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auto activate = SpiritHealerActivatePacket::build(healerGuid);
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socket->send(activate);
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LOG_INFO("Confirmed spirit healer activation");
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}
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break;
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}
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case Opcode::SMSG_LIST_INVENTORY:
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handleListInventory(packet);
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break;
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@ -2667,11 +2681,14 @@ void GameHandler::releaseSpirit() {
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}
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void GameHandler::activateSpiritHealer(uint64_t npcGuid) {
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if (!playerDead_) return;
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if (state != WorldState::IN_WORLD || !socket) return;
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auto gossipPacket = GossipHelloPacket::build(npcGuid);
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socket->send(gossipPacket);
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auto questHelloPacket = QuestgiverHelloPacket::build(npcGuid);
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socket->send(questHelloPacket);
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auto packet = SpiritHealerActivatePacket::build(npcGuid);
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socket->send(packet);
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LOG_INFO("Sent CMSG_SPIRIT_HEALER_ACTIVATE to 0x", std::hex, npcGuid, std::dec);
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LOG_INFO("Sent spirit healer activation sequence to 0x", std::hex, npcGuid, std::dec);
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}
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void GameHandler::tabTarget(float playerX, float playerY, float playerZ) {
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