Fix chat focus and spirit healer confirm

This commit is contained in:
Kelsi 2026-02-07 21:12:54 -08:00
parent c9e7caa938
commit ff6155e2f3
5 changed files with 40 additions and 19 deletions

View file

@ -395,7 +395,9 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
ImGui::SetNextWindowPos(chatWindowPos_, ImGuiCond_FirstUseEver);
}
ImGuiWindowFlags flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize;
if (chatWindowLocked) flags |= ImGuiWindowFlags_NoMove;
if (chatWindowLocked) {
flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar;
}
ImGui::Begin("Chat", nullptr, flags);
if (!chatWindowLocked) {
@ -406,6 +408,7 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
const auto& chatHistory = gameHandler.getChatHistory();
ImGui::BeginChild("ChatHistory", ImVec2(0, -70), true, ImGuiWindowFlags_HorizontalScrollbar);
bool chatHistoryHovered = ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem);
for (const auto& msg : chatHistory) {
ImVec4 color = getChatTypeColor(msg.type);
@ -435,14 +438,10 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
ImGui::EndChild();
// Click on chat history area → focus the input field
if (ImGui::IsItemClicked()) {
refocusChatInput = true;
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
float controlsTopY = ImGui::GetCursorScreenPos().y;
// Lock toggle
ImGui::Checkbox("Lock", &chatWindowLocked);
@ -514,18 +513,10 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
chatInputActive = false;
}
// Click on empty chat window area (receive panel/background) → focus input
// Ignore title bar (move) and interactive items like Lock.
// Click in chat history area (received messages) → focus input.
{
ImGuiIO& io = ImGui::GetIO();
if (ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) &&
io.MouseClicked[0] &&
!ImGui::IsAnyItemHovered()) {
ImVec2 winPos = ImGui::GetWindowPos();
float titleBarH = ImGui::GetFrameHeight();
if (io.MousePos.y > winPos.y + titleBarH) {
refocusChatInput = true;
}
if (chatHistoryHovered && ImGui::IsMouseClicked(0)) {
refocusChatInput = true;
}
}