mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 01:23:51 +00:00
refactor: decompose world map into modular component architecture
Break the monolithic 1360-line world_map.cpp into 16 focused modules under src/rendering/world_map/: Architecture: - world_map_facade: public API composing all components (PIMPL) - world_map_types: Vulkan-free domain types (Zone, ViewLevel, etc.) - data_repository: DBC zone loading, ZMP pixel map, POI/overlay storage - coordinate_projection: UV projection, zone/continent lookups - composite_renderer: Vulkan tile pipeline + off-screen compositing - exploration_state: server mask + local exploration tracking - view_state_machine: COSMIC→WORLD→CONTINENT→ZONE navigation - input_handler: keyboard/mouse input → InputAction mapping - overlay_renderer: layer-based ImGui overlay system (OCP) - map_resolver: cross-map navigation (Outland, Northrend, etc.) - zone_metadata: level ranges and faction data Overlay layers (each an IOverlayLayer): - player_marker, party_dot, taxi_node, poi_marker, quest_poi, corpse_marker, zone_highlight, coordinate_display, subzone_tooltip Fixes: - Player marker no longer bleeds across continents (only shown when player is in a zone belonging to the displayed continent) - Zone hover uses DBC-projected AABB rectangles (restored from original working behavior) - Exploration overlay rendering for zone view subzones Tests: - 6 new test files covering coordinate projection, exploration state, map resolver, view state machine, zone metadata, and integration Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
This commit is contained in:
parent
db3f65a87e
commit
fff06fc932
55 changed files with 6335 additions and 1542 deletions
|
|
@ -46,6 +46,7 @@ public:
|
|||
|
||||
// Map name utilities
|
||||
static const char* mapIdToName(uint32_t mapId);
|
||||
static int mapNameToId(const std::string& name);
|
||||
static const char* mapDisplayName(uint32_t mapId);
|
||||
|
||||
// Background preloading — warms AssetManager file cache
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue