Commit graph

3 commits

Author SHA1 Message Date
Kelsi
069dd36698 fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks
When spline parsing consumes the wrong number of bytes, the subsequent
blockCount read lands on garbage data (e.g. 71 instead of ~5 for UNIT).
Previously the parser logged a warning but continued, reading garbage
mask/field data until hitting truncation. Now it returns false for
CREATE_OBJECT blocks with suspicious counts, letting the block loop
skip cleanly to the next entity.

Also downgrade ~44 diagnostic LOG_WARNING messages to LOG_DEBUG across
17 files (equipment, transport, DBC, heartbeat, chat, GO raypick, etc.)
to reduce log noise and make real warnings visible.
2026-04-05 20:12:17 -07:00
Paul
65839287b4 feat(game): introduce GameHandler domain interfaces and eliminate friend declarations
Add game_interfaces.hpp with five narrow domain contracts that GameHandler now
publishes to its domain handlers, replacing the previous friend-class anti-pattern.

Changes:
- include/game/game_interfaces.hpp (new): IConnectionState, ITargetingState,
  IEntityAccess, ISocialState, IPvpState — each interface exposes only the state
  its consumer legitimately needs
- include/game/game_handler.hpp: GameHandler inherits all five interfaces;
  include of game_interfaces.hpp added
- include/game/movement_handler.hpp: remove `friend class GameHandler`; add
  public named accessors for previously-private fields (monsterMovePacketsThisTickRef,
  timeSinceLastMoveHeartbeatRef, resetMovementClock, setFalling, setFallStartMs)
- include/game/spell_handler.hpp: remove `friend class GameHandler/InventoryHandler/
  CombatHandler/EntityController`; promote private packet handlers (handlePetSpells,
  handleListStabledPets, pet stable commands, DBC loaders) to public; add accessor
  methods for aura cache, known spells, and player aura slot mutation
- src/game/game_handler.cpp, game_handler_callbacks.cpp, game_handler_packets.cpp:
  replace direct private field access with the new accessor API
  (e.g. casting_ → isCasting(), monsterMovePacketsThisTick_ → ...ThisTickRef())
- src/game/inventory_handler.cpp, combat_handler.cpp, entity_controller.cpp:
  replace friend-class private access with public accessor calls

No behaviour change. All 13 test suites pass. Zero build warnings.
2026-04-05 20:25:02 +03:00
Paul
34c0e3ca28 chore(refactor): god-object decomposition and mega-file splits
Split all mega-files by single-responsibility concern and
partially extracting AudioCoordinator and
OverlaySystem from the Renderer facade. No behavioral changes.

Splits:
- game_handler.cpp (5,247 LOC) → core + callbacks + packets (3 files)
- world_packets.cpp (4,453 LOC) → economy/entity/social/world (4 files)
- game_screen.cpp  (5,786 LOC) → core + frames + hud + minimap (4 files)
- m2_renderer.cpp  (3,343 LOC) → core + instance + particles + render (4 files)
- chat_panel.cpp   (3,140 LOC) → core + commands + utils (3 files)
- entity_spawner.cpp (2,750 LOC) → core + player + processing (3 files)

Extractions:
- AudioCoordinator: include/audio/ + src/audio/ (owned by Renderer)
- OverlaySystem: include/rendering/ + src/rendering/overlay_system.*

CMakeLists.txt: registered all 17 new translation units.
Related handler/callback files: minor include fixups post-split.
2026-04-05 19:30:44 +03:00