Three guards on quest objective loading from JSON:
- type out of QuestObjectiveType range (0..5) -> defaults to 0 (Kill)
- targetCount of 0 -> 1 (no-op objectives are nonsense)
- targetCount > 1000 -> 1000 (typo guard, biggest legit WoW quest is ~100)
- >10 objectives per quest -> dropped (matches SQL slot capacity, also
bounds per-quest memory)
- Quest editor: add loadFromFile() with nlohmann/json, chain validation
with circular reference detection, wire into ADT load and save pipeline
- Project: replace naive substring JSON parsing with nlohmann/json for
both save() and load(), fix shell injection in gitCommit()
- Content pack: replace manual JSON with nlohmann/json, validate binary
format magic numbers (WHM1/WOM1/WOB1), add WOB to openFormatScore
(now scores 0-6), mark invalid files with (!) in summary
- New Quest mode (key 6) with full quest creation panel:
- Title, description, required level
- Quest giver / turn-in NPC ID linkage
- Up to 4 objectives: Kill, Collect, Talk, Explore, Escort, Use Object
- Rewards: XP and gold
- Quest chain support via nextQuestId linking
- Quest list showing all created quests with level and objective count
- Save quests to JSON (included in Export Zone package)
- Foundation for campaign system: create quest chains across NPCs,
link objectives to placed creatures, build storylines