Commit graph

110 commits

Author SHA1 Message Date
Kelsi
1fe5fffc33 Add quest markers (! and ?) above NPCs and on minimap
Parse SMSG_QUESTGIVER_STATUS and SMSG_QUESTGIVER_STATUS_MULTIPLE packets to track per-NPC quest status, render yellow/gray ! and ? markers in 3D world space above NPC heads with distance-based scaling, and show corresponding dots on the minimap.
2026-02-06 20:10:10 -08:00
Kelsi
8b141658b7 Fix online selling: CMSG_SELL_ITEM count as uint32, read coinage from field 1219, handle sell/inventory errors 2026-02-06 19:50:22 -08:00
Kelsi
4c530e9cee Send CMSG_LOOT_MONEY for online gold looting and replace action bar right-click removal with drag-to-ground 2026-02-06 19:24:44 -08:00
Kelsi
c3b0769982 Add item support for action bar with drag-from-inventory and key/click use
Allow picking up consumables from inventory and dropping them onto action bar
slots. Items display their icon or name, can be used via click or hotkey
(1-0,-,=), and cleared with right-click. Adds useItemById to find and use
items from backpack by item ID.
2026-02-06 19:17:35 -08:00
Kelsi
a3a6be0cac Fix online equipment slot mapping, auto-equip packet, and backpack slot offsets
Correct PLAYER_FIELD_INV_SLOT_HEAD default from 322 to 324 (UNIT_END+0xB0)
which was shifting every equipment slot by one position. Fix auto-detection
to validate against known 3.3.5a base. Change CMSG_AUTOEQUIP_ITEM to send
uint8 bag+slot instead of uint64 GUID, and add slot offset 23 for backpack
items in both auto-equip and use-item packets.
2026-02-06 19:13:38 -08:00
Kelsi
a28bdab055 Fix online item GUID resolution, async terrain loading, and inventory enrichment
Enrich online inventory from local DB when server data is incomplete, add
resolveOnlineItemGuid fallback for sell/equip/use, use async enqueueTile for
initial terrain load, improve walk/run animation fallbacks, clear target on
loot close, and broaden equipability detection to include armor/subclass.
2026-02-06 18:52:28 -08:00
Kelsi
700349e2e7 Fix online interactions, UI, and inventory sync 2026-02-06 18:34:45 -08:00
Kelsi
f20ef1f20d Add player death handling, race-aware faction hostility, and all-race texture support
- Death screen with "Release Spirit" button sends CMSG_REPOP_REQUEST
- Detect player death/resurrection via health updates (VALUES and CREATE)
- Faction hostility map now built per-character race instead of hardcoded Human
- CharSections.dbc texture lookup enabled for all races (was Human-only)
- Fallback texture paths use race folder names instead of hardcoded Human
- Player name in unit frame is clickable for self-targeting
2026-02-06 17:27:20 -08:00
Kelsi
510794a66e Fix respawned corpse movement, faction hostility, and add WoW-canonical mob level colors
Reset NPC animation to idle when health goes from 0 to >0 (respawn), prevent
dead NPCs from being moved by server movement packets. Fix faction hostility
to check factionGroup Monster bit and individual enemy arrays, not just
enemyGroup. Add level-based mob coloring: grey (no XP), green (easy), yellow
(even), orange (hard), red (very hard) for target frame and selection circle.
2026-02-06 16:47:07 -08:00
Kelsi
74f90be449 Fix camera orbit, deselect, chat formatting, loot/vendor bugs, critter hostility, and character screen
Smooth idle camera orbit without jump at loop boundary, click empty space to
deselect target, auto-target when attacked, fix critter hostility so neutral
factions aren't flagged red, add armor/stats to item templates, fix loot
iterator invalidation, show item template names as fallback, position drop
confirmation at cursor, remove [SYSTEM] chat prefix, show NPC names in monster
say/yell, and prevent auto-login on character select screen.
2026-02-06 16:40:44 -08:00
Kelsi
c8986df836 Fix hair/vendor/loot bugs, revamp spellbook with tabs and icons, clean up action bar, add talent placeholder
- Fix white hair: always override M2 type-6 texture with DBC hair texture when available
- Fix vendor sell: add sellPrice to ItemDef/ItemTemplateRow, use directly instead of empty cache
- Fix empty loot: skip loot window when corpse has no items and no gold
- Revamp spellbook (P key): tabbed UI (General/Active/Passive), spell icons from SpellIcon.dbc, rank text
- Clean up action bar: only auto-populate Attack and Hearthstone, rest assigned via spellbook
- Add talent placeholder (N key): 3-tab window with level/talent point display
- Fix ffplay cleanup: non-blocking waitpid with SIGKILL fallback to prevent orphaned audio processes
- Fix pre-existing getQualityColor visibility for loot window rendering
2026-02-06 16:04:25 -08:00
Kelsi
deabe0bedd Fix spell targeting, item query parsing, loot UI, hair/skin textures, and attack animations
Fix spell cast target fallback using selected target instead of no-op tautology.
Fix SMSG_ITEM_QUERY_SINGLE_RESPONSE to always read 10 stat pairs (server sends
all 10 regardless of statsCount), fixing misaligned armor/stat reads. Fix XP gain
parser to read float groupRate + uint8 RAF instead of bogus uint32 groupBonus.
Add item icons and quality-colored names to loot window. Use actual character
appearance bytes for CharSections.dbc skin/face/hair lookups instead of hardcoded
defaults. Add weapon-type-aware attack animation selection (2H prioritizes anim 18).
Add readable spell cast failure messages and vendor sell hint.
2026-02-06 15:41:29 -08:00
Kelsi
29c1326845 Fix spline parsing, hair texture, and popup window positioning
Restore unconditional verticalAccel/effectStartTime reads in spline parser
with pointCount safety cap at 256. Load player hair texture from
CharSections.dbc instead of hardcoded path, and restrict render fallback
to not apply skin composite to hair batches. Change loot/gossip/vendor
windows to re-center on each open via ImGuiCond_Appearing.
2026-02-06 15:18:50 -08:00
Kelsi
209f0420e9 Fix terrain streaming loop and auto-select single realm/character
Use getRemainingTileCount (pending + readyQueue) and processAllReadyTiles
to prevent loading screen from exiting before tiles are finalized. Auto-select
realm and character when only one is available.
2026-02-06 14:56:26 -08:00
Kelsi
d8fca2243e Add spell icons to action bar from SpellIcon.dbc
Load spell icons via Spell.dbc field 133 (SpellIconID) -> SpellIcon.dbc
(icon path) -> BLP texture from Interface\Icons\. Icons are cached as GL
textures and rendered with ImageButton, with cooldown text overlaid on the
icon. Falls back to truncated spell name text for missing icons.
2026-02-06 14:30:54 -08:00
Kelsi
b7a23c6e2f Add character screen model preview, item icons, stats panel, and fix targeting bugs
Enhanced the C-key character screen with a 3-column layout featuring a 3D
character model preview (with drag-to-rotate), item icons loaded from BLP
textures via ItemDisplayInfo.dbc, and a stats panel showing base + equipment
bonuses. Fixed selection circle clipping under terrain by adding a Z offset,
and corrected faction hostility logic that was wrongly marking hostile mobs
as friendly.
2026-02-06 14:24:38 -08:00
Kelsi
71c3d2ea77 Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log
Split inventory into bags-only (B key) and character screen (C key). Vendor window
auto-opens bags with sell prices on hover and right-click to sell. Add camera intro
pan on all login/spawn/teleport/hearthstone events and idle orbit after 2 minutes.
Add quest log UI, SMSG_MONSTER_MOVE handling, deferred creature spawn queue, and
creature fade-in/movement interpolation for online mode.
2026-02-06 13:47:03 -08:00
Kelsi
bb4c2c25f7 Fix quest details parser, ImGui ID conflict, and gossip reopen guard
Quest details parser now reads all 6 choice + 4 reward item slots
(matching AzerothCore's fixed-size arrays) with bounds checking at
every step. Use loop index for quest ImGui IDs instead of questId to
avoid conflicts. Don't reopen gossip window while quest details are
showing.
2026-02-06 12:08:47 -08:00
Kelsi
f859406671 Add quest details dialog, fix vendor UI, suppress both-button clicks
Parse SMSG_QUESTGIVER_QUEST_DETAILS and show quest text with Accept/
Decline buttons. Vendor window now shows item names with quality colors,
stat tooltips on hover, player money, and closes properly via X button.
Suppress left/right-click targeting and interaction when the other mouse
button is held (both-button run forward).
2026-02-06 11:59:51 -08:00
Kelsi
8b98888dd2 Add quest opcodes, fix gossip select packet, and NPC combat animations
Fix CMSG_GOSSIP_SELECT_OPTION missing menuId field (was causing
ByteBufferException). Add 12 quest opcodes and clickable quest items in
gossip dialog. NPC attack/death animation callbacks now work for both
single-player and server-spawned creatures, and SMSG_ATTACKERSTATEUPDATE
triggers NPC swing animations.
2026-02-06 11:45:35 -08:00
Kelsi
20f89b2d4a Add movement packed GUID, inventory money display, and character screen buttons
Fix movement packets to include packed player GUID prefix so the server
tracks position. Fix inventory money display being clipped by child panels.
Add Back and Delete Character buttons to character selection screen with
two-step delete confirmation.
2026-02-06 03:24:46 -08:00
Kelsi
e327344a9b Trigger player model visual update when online inventory changes
rebuildOnlineInventory() now sets a dirty flag that GameScreen checks
each frame to call updateCharacterGeosets/Textures and loadEquippedWeapons.
2026-02-06 03:13:42 -08:00
Kelsi
a3055267f6 Fix online mode combat and implement server inventory sync
Right-click now attacks hostile NPCs (npcFlags==0) and interacts with
friendly ones in online mode. Parse UNIT_FIELD_FLAGS (59) and
UNIT_NPC_FLAGS (82) from update packets. Stop auto-attack when target
dies or despawns. Add CMSG_ITEM_QUERY_SINGLE/SMSG_ITEM_QUERY_SINGLE_RESPONSE
to populate inventory from server item objects and player slot fields.
2026-02-06 03:11:43 -08:00
Kelsi
39a7acd304 Fix NPC head/facial hair rendering and add helmet model loading
- Add race/gender suffix to helmet M2 paths (e.g. _HuM for Human Male)
  so helmet models actually load from MPQ archives
- Include bald scalp mesh (submeshId=1) for hairStyle=0 to cover the
  hole at the crown of the body base mesh
- Fix CharacterFacialHairStyles.dbc column indices (no ID column, so
  cols 0/1/2 for race/sex/variation instead of 1/2/3)
- Convert facial hair DBC values to proper submeshIds by adding group
  base (100+, 200+, 300+)
- Hide hair geosets under helmets and replace with bald scalp cap
2026-02-06 01:36:06 -08:00
Kelsi
9a0a05329f Clamp facial hair using DBC 2026-02-05 18:38:12 -08:00
Kelsi
a1d831f6d1 Clear name error and trim input 2026-02-05 18:25:07 -08:00
Kelsi
8a9a2c6d3d Clamp character appearance using DBC ranges 2026-02-05 18:22:11 -08:00
Kelsi
8f4935a450 Add missing includes for audio and camera controller 2026-02-05 17:55:30 -08:00
Kelsi
7525230e86 Add mouse sensitivity and invert mouse to settings UI
Larger settings window (440x520) to fit all sections.
2026-02-05 17:51:14 -08:00
Kelsi
697c4b8218 Persist single-player settings and add defaults 2026-02-05 17:40:15 -08:00
Kelsi
7060c80b81 Add audio volume controls to settings 2026-02-05 17:32:21 -08:00
Kelsi
f69556b83e Avoid hardcoded login video path 2026-02-05 16:26:45 -08:00
Kelsi
f2eafefd3f Add back to game button on escape menu 2026-02-05 16:21:17 -08:00
Kelsi
2ca1e5a87a Stop music on quit 2026-02-05 16:17:04 -08:00
Kelsi
0d95f80654 Adjust settings UI and remove F4 shadows toggle 2026-02-05 16:16:03 -08:00
Kelsi
79e4bfd6c3 Add shadows toggle and F4 hotkey 2026-02-05 16:14:11 -08:00
Kelsi
6a49a7e01f Add video settings UI and refresh loading assets 2026-02-05 16:11:00 -08:00
Kelsi
77070468b5 Add escape menu with logout/quit/settings 2026-02-05 16:01:38 -08:00
Kelsi
0ef0a9e028 Add /logout chat command 2026-02-05 15:59:06 -08:00
Kelsi
33f4072846 Use absolute tavern music path fallback 2026-02-05 15:49:53 -08:00
Kelsi
a0d2461a6e Retry login music playback when not playing 2026-02-05 15:47:21 -08:00
Kelsi
b05089aa3f Play tavern music file on login screen 2026-02-05 15:44:42 -08:00
Kelsi
02f8328747 Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
Kelsi
ca84384402 Store password hash instead of plaintext for login persistence
Save SHA1(UPPER(user):UPPER(pass)) hash to login.cfg instead of the
plaintext password. On subsequent logins, use the stored hash directly
with a new authenticateWithHash() method that bypasses password hashing.
The password field shows a placeholder when using a stored hash.
2026-02-05 15:09:16 -08:00
Kelsi
5ece5b1ce6 Fix single-player spawn coords and show action bar spell names 2026-02-05 15:07:13 -08:00
Kelsi
060f2bbb9f Add 3D character model preview to character creation screen
Render an animated M2 character model in the creation screen using a
dedicated CharacterRenderer with an offscreen FBO. Preview updates on
race/gender/appearance changes, supports mouse-drag rotation, and
composites skin, face, hair scalp, and underwear textures from
CharSections.dbc. Extracts getPlayerModelPath() to a shared free
function in game/character.
2026-02-05 14:58:45 -08:00
Kelsi
48d2808872 Add sqlite single-player persistence with autosave 2026-02-05 14:55:42 -08:00
Kelsi
cf54db4554 Add character creation screen with race/class/appearance customization
Implements a full character creation UI integrated into the existing flow.
In single-player mode, auth screen now goes to character creation before
entering the world. In online mode, a "Create Character" button on the
character selection screen sends CMSG_CHAR_CREATE to the server. Includes
WoW 3.3.5a race/class combo validation and appearance range limits.
2026-02-05 14:13:48 -08:00
Kelsi
3ca8944ced Emulate server loot/xp and combat feedback in single-player 2026-02-05 14:01:26 -08:00
Kelsi
bc9c7f09b1 Fix non-blocking TCP connect for remote servers and persist login info between sessions 2026-02-05 12:25:00 -08:00