Kelsi
ebf349ec7c
Add shadow toggle (F4) and distance-based WMO group culling
...
Shadow toggle allows disabling shadow pass for performance testing.
Distance culling skips WMO groups beyond 200 units. Occlusion queries
disabled by default as overhead outweighs benefits in dense scenes.
2026-02-05 16:11:24 -08:00
Kelsi
205db7d3b6
Play tavern music file on login screen
2026-02-05 15:44:42 -08:00
Kelsi
e6e3093467
Emulate server loot/xp and combat feedback in single-player
2026-02-05 14:01:26 -08:00
Kelsi
979c0b5592
Stabilize shadows and soften foliage shadow casting
2026-02-04 16:22:18 -08:00
Kelsi
f17b15395d
Implement shadow mapping pipeline for terrain and models
2026-02-04 16:08:35 -08:00
Kelsi
1f672e1d73
Add HDR post-process FBO pipeline with 4x MSAA
...
Render the world into an off-screen MSAA RGBA16F framebuffer, resolve
to a regular texture, then blit to screen via a fullscreen quad shader.
This sets up the infrastructure for future HDR tonemapping and SSAO
(depth texture preserved for sampling). Currently a passthrough until
HDR light sources are added. Login screen bypasses the FBO and renders
directly to the default framebuffer.
2026-02-04 15:21:04 -08:00
Kelsi
d0dac0df07
Refine water rendering, swimming, and underwater visuals
2026-02-03 20:40:59 -08:00
Kelsi
8bc50818a9
Implement activity SFX and decouple camera orbit from movement facing
2026-02-03 19:49:56 -08:00
Kelsi
baca09828e
Optimize collision queries with spatial grid and improve movement CCD
2026-02-03 16:21:48 -08:00
Kelsi
dfb1f3cfdc
Add WoW-style footsteps and improve third-person movement/collision
2026-02-03 14:55:32 -08:00
Kelsi
ce6cb8f38e
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00