Commit graph

6 commits

Author SHA1 Message Date
Kelsi
397034a750 feat(extract): incremental --upgrade-extract skips up-to-date sidecars
Compares the source file's mtime against the sidecar's; if the
sidecar is newer, the conversion is skipped and counted into
stats.skipped. Re-running --upgrade-extract on a fully-converted
tree is now nearly free (just an mtime check per file).

  asset_extract --upgrade-extract Data/expansions/wotlk
  Walking ... (first run)
    JSON (DBC→JSON)   : 240 ok
  asset_extract --upgrade-extract Data/expansions/wotlk
  Walking ... (second run, all sidecars up to date)
    up-to-date (skip) : 240
    JSON (DBC→JSON)   : 0 ok

emitOpenFormats() takes a new optional 'incremental' flag (default
false to preserve the asset_extract main-loop's overwrite behavior
since fresh extraction always wants new sidecars).

Verified end-to-end with a hand-built DBC: first run converts,
second run reports 'up-to-date (skip): 1'.
2026-05-06 11:00:20 -07:00
Kelsi
463a8cd751 feat(extract): expose --threads to upgrade-extract + report elapsed time
emitOpenFormats now takes an optional threadCount parameter (0 =
auto). The asset_extract --upgrade-extract path forwards opts.threads
so users can override the auto-detect when running on a CI machine
with limited cores or wanting deterministic timing.

Also wraps the upgrade pass with a chrono timer and prints elapsed
seconds so the parallelization payoff is visible at a glance:

  asset_extract --upgrade-extract Data/expansions/wotlk --threads 8
  Walking Data/expansions/wotlk for open-format upgrades...
    elapsed           : 47.2 s
    PNG (BLP→PNG)     : 12340 ok
    ...

Verified end-to-end: --threads 2 on 5 hand-built DBCs converts all
5 in well under a second.
2026-05-06 10:57:18 -07:00
Kelsi
cab1912441 perf(extract): parallelize open-format emit pass
Conversions are CPU-bound (BLP decode, M2/WMO parse, WOM/WOB
serialize) so the serial walk leaves cores idle. Now collects
every job into a vector during the directory walk, then dispatches
across hardware_concurrency() workers via an atomic next-index
queue. Stats use atomics to avoid the per-job mutex.

Expected ~5-8x speedup for full-tree --upgrade-extract on a
modern desktop. Existing test_open_format_emitter still passes
(it exercises both single-file emit*From* helpers and the parallel
emitOpenFormats walker).
2026-05-06 10:55:05 -07:00
Kelsi
d4c69a2b46 feat(extract): emit WHM+WOT+WOC for ADT terrain tiles
Final piece of the open-format emit pipeline:
  --emit-terrain  foo.adt → foo.whm + foo.wot + foo.woc

With this, --emit-open now produces a fully open-format zone
alongside every Blizzard MPQ extraction:
  BLP  → PNG       (textures)
  DBC  → JSON      (data tables)
  M2   → WOM       (models, with skin merge)
  WMO  → WOB       (buildings, with group merge)
  ADT  → WHM/WOT   (terrain heights + metadata)
       → WOC       (collision mesh derived from heights)

Originals stay on disk and indexed by manifest.json so private
servers continue to load proprietary formats; wowee runtime/editor
read the open formats directly. One extraction now feeds both
audiences with no separate conversion pass.

Implementation:
- Inline WHM+WOT writer in open_format_emitter.cpp (mirrors the
  editor's WoweeTerrain::exportOpen but without the PNG-preview /
  normal-map deps so the extractor stays editor-independent).
- Tile coords (x,y) parsed from <map>_<x>_<y>.adt filename.
- Collision mesh derived via WoweeCollisionBuilder::fromTerrain
  (terrain triangles only — WMO collision overlays would need
  asset manager and aren't worth the extractor complexity).
2026-05-06 10:36:14 -07:00
Kelsi
e6ace7cce5 feat(extract): emit WOM and WOB side-files (M2/WMO → open formats)
Extends asset_extract with two more open-format emitters:
  --emit-wom  foo.m2 (+ foo00.skin) → foo.wom
  --emit-wob  foo.wmo (+ foo_NNN.wmo groups) → foo.wob
  --emit-open now also turns these on

Originals are preserved so private servers still load .m2/.wmo
through the manifest path; the wowee runtime/editor pick up the
.wom/.wob next to them via the existing open-format search rules.

Implementation:
- New WoweeModelLoader::fromM2Bytes(m2Data, skinData) shares the
  conversion body with fromM2(path, am) via a static helper
  (convertM2ToWom). Lets the extractor convert without standing
  up an AssetManager.
- fromM2(path, am) moved to a separate translation unit
  (wowee_model_fromm2.cpp) so asset_extract doesn't have to
  link the AssetManager dependency.
- WoweeBuildingLoader::fromWMO already takes a WMOModel directly,
  so emitWobFromWmo just needs to read root + group files and
  call save().
- Group sub-files (<base>_NNN.wmo) are skipped during the walk
  since they're merged into the root WMO.
2026-05-06 10:32:17 -07:00
Kelsi
5ed2008621 feat(extract): emit open-format side-files (BLP→PNG, DBC→JSON)
The asset_extract tool now optionally writes wowee open-format
copies next to each extracted proprietary file:
  --emit-png      foo.blp → foo.png
  --emit-json-dbc foo.dbc → foo.json
  --emit-open     shortcut for both

Originals are left untouched, so private servers (AzerothCore,
TrinityCore) that load from the manifest's .blp/.dbc paths
continue to work unchanged. The wowee runtime / editor can now
consume the open formats directly without an extra conversion pass.

Implementation:
- New tools/asset_extract/open_format_emitter.{hpp,cpp} encapsulates
  the post-extract walk + per-file conversion.
- BLP→PNG uses BLPLoader::load + stbi_write_png with the same
  dimension/buffer-size sanity guards the editor's texture exporter
  applies.
- DBC→JSON mirrors the editor's DBCExporter::exportAsJson schema
  (string/float/uint heuristic) so the runtime DBC overlay loader
  can consume the output drop-in.
2026-05-06 10:23:32 -07:00