Commit graph

2 commits

Author SHA1 Message Date
Kelsi
2136727c68 feat(editor): zone audio configuration panel
- Zone manifest gains audio fields: musicTrack, ambienceDay,
  ambienceNight, musicVolume, ambienceVolume
- Serialized to/from zone.json under "audio" key
- Info panel: collapsable "Zone Audio" section with text inputs for
  music/ambience paths and volume sliders
- Preset selector: Elwynn Forest, Durotar, Darkshore, Dungeon, None
- ZoneManifest stored persistently on EditorApp so audio settings
  survive between exports (was recreated each save)
- Custom zones can now specify their own background music and ambient
  soundscapes via zone.json
2026-05-05 15:48:49 -07:00
Kelsi
e0d14de5d2 feat(editor): zone manifest for client loading, export workflow complete
- Zone manifest (zone.json): generated on export with map name, map ID,
  tile list, biome, creature flag, and file paths. This is what the
  wowee client will read to discover and load custom zones.
- Export workflow now produces a complete loadable zone package:
  zone.json + MapName.wdt + MapName_X_Y.adt + creatures.json
- ZoneManifest class with save/load (JSON format)
- Custom map IDs start at 9000+ to avoid conflicting with retail maps
- New Terrain dialog shows helper text for map name format
2026-05-05 05:06:41 -07:00