Commit graph

3 commits

Author SHA1 Message Date
Kelsi
ca15da5e9b feat: WOT doodad/WMO placements, WOB materials, deduplicate loader
Architecture fixes for open format data fidelity:

- WOT now serializes full doodad/WMO placement arrays (positions,
  rotations, scale, flags, doodad sets) — was only storing counts,
  causing all placed objects to be lost on WOT round-trip
- WOT loader parses placements back into ADTTerrain for client rendering
- WOB Material struct added: preserves WMO material flags, shader type,
  and blend mode during WMO→WOB conversion (was geometry-only)
- WOB doodad rotation: quaternion→euler conversion instead of hardcoded
  zero (placed doodads inside buildings now retain their orientation)
- importOpen() deduplicated: delegates to pipeline::WoweeTerrainLoader
  instead of duplicating 100 lines of parsing code
2026-05-05 14:44:46 -07:00
Kelsi
815787933b feat: WHM alpha maps + nlohmann/json for WOT format
- WHM binary now includes per-chunk alpha map data (alphaSize + data)
  so custom zones render with proper texture blending in the client
- WOT exporter rewritten with nlohmann/json (was manual string concat)
- WOT loader rewritten with nlohmann/json (was naive substring parsing)
- Backward compatible: old WHM files without alpha data still load fine
2026-05-05 13:04:51 -07:00
Kelsi
954894460e feat: integrate Wowee Open Terrain loader into client terrain pipeline
The wowee client can now load custom zones exported from the editor
using the novel WOT/WHM format — no Blizzard files needed.

Loading priority in TerrainManager::prepareTile():
1. Check custom_zones/{mapName}/{mapName}_{x}_{y}.wot/.whm
2. Check output/{mapName}/{mapName}_{x}_{y}.wot/.whm (editor output)
3. Fall back to World\Maps\...\*.adt (standard extracted data)

Pipeline:
- WoweeTerrainLoader in src/pipeline/ (shared between client + editor)
- Loads .whm binary heightmap (WHM1 magic, 256 chunks × 145 floats)
- Loads .wot JSON metadata (textures, layers, holes, water)
- Populates the same ADTTerrain struct the mesh generator uses
- obj0 merge only runs for ADT-loaded tiles (custom zones have no obj0)

To use: export zone from editor → files appear in output/ → client
loads them automatically on next terrain request for that map name.
2026-05-05 09:56:24 -07:00