Commit graph

9 commits

Author SHA1 Message Date
Kelsi
3cab27060c Increase wave strength and add shoreline foam
Ocean waves are now much more pronounced, and foam appears on shorelines
in addition to wave crests.

Wave strength increases:
- Amplitude: 0.12 → 0.25 (ocean), 0.07 → 0.10 (canals)
- Frequency: 0.18 → 0.22 (ocean) - more waves per distance
- Speed: 1.60 → 2.00 (ocean) - faster wave motion

Shoreline foam:
- Appears on shallow/near-camera water (20-80 unit range)
- Uses upward-facing surface detection (horizontal = shore)
- Combined with wave crest foam for realistic effect
- Animated with same noise pattern as wave foam

Wave crest foam improvements:
- Lower threshold (0.15 vs 0.25) - more visible
- Increased intensity (0.85 vs 0.65)
- Faster animation (time * 0.8)
- Higher frequency noise (50.0 vs 40.0)

Result: Ocean now has visible motion from distance and foam on beaches.
2026-02-08 22:20:45 -08:00
Kelsi
e7ff0ce0ce Add distance-based water opacity and procedural ocean foam
Makes distant water more opaque to hide underwater objects and improve
visual quality during flight. Also adds animated foam on wave crests.

Distance-based opacity:
- Water becomes more opaque from 80-400 units distance
- Smoothstep fade adds up to 50% opacity at far distances
- Hides underwater M2 models and terrain from aerial view
- Max alpha increased from 0.82 to 0.95 for distant water

Procedural foam:
- Generated on wave peaks (positive WaveOffset values)
- Uses noise function for natural foam texture
- Animated with time and texture coordinates
- Adds white highlights to wave crests for ocean realism

This improves taxi flight visuals by making oceans look more solid
and realistic from altitude, similar to authentic WoW.
2026-02-08 22:14:54 -08:00
Kelsi
4bc5064515 Add spellbook, fix WMO floor clipping, and polish UI/visuals
- Add spellbook screen (P key) with Spell.dbc name lookup and action bar assignment
- Default Attack and Hearthstone spells available in single player
- Fix WMO floor clipping (gryphon roost) by tightening ceiling rejection threshold
- Darken ocean water, increase wave motion and opacity
- Add M2 model distance fade-in to prevent pop-in
- Reposition chat window, add slash/enter key focus
- Remove debug key commands (keep only F1 perf HUD, N minimap)
- Performance: return chat history by const ref, use deque for O(1) pop_front
2026-02-04 11:31:08 -08:00
Kelsi
0595e5f644 Fix docks ramp collision, ocean shading, and note Moonwell water issue 2026-02-03 21:30:59 -08:00
Kelsi
c825dbd752 Stabilize city rendering and water/collision behavior 2026-02-03 21:11:10 -08:00
Kelsi
d0dac0df07 Refine water rendering, swimming, and underwater visuals 2026-02-03 20:40:59 -08:00
Kelsi
01bf3b4c08 Add loading screen with random WOWEE splash images
- Add loading screen system with stb_image for JPEG loading
- Two loading screen images (orc and dwarf) randomly selected
- Display loading screen while terrain data loads
- Cache WMO inverse matrices to reduce per-frame computation
- Stub WMO liquid rendering (needs coordinate system fix)
- Update spawn point to Stormwind Trade District
2026-02-03 13:33:31 -08:00
Kelsi
4287878a73 Performance optimizations and collision improvements
Performance:
- Remove expensive inverse() from all vertex shaders (terrain, WMO, M2, water, character)
- Add uniform location caching to avoid repeated glGetUniformLocation calls
- Add proper frustum culling for WMO groups using AABB intersection
- Add distance-based culling for WMO and M2 instances
- Add cleanup of unused M2/WMO models when tiles unload

Collision & Movement:
- Add M2 doodad collision detection (fences, boxes, etc.)
- Reduce character eye height (5.0 -> 1.8) and collision radius (2.5 -> 0.5)
- Enable WoW-style movement speed by default (14 units/sec run, 5 walk, 9 back)
- Fix emote grammar ("You waves." -> "You wave.")

Misc:
- Rename window title to "Wowee"
2026-02-02 23:03:45 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00